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Daniel Golding
03 Jan, 2008

New Year’s resolutions, videogame style

PALGN Feature | Resolution #1: Duke Nukem Forever jokes must be used in moderation
New Years Eve - a time for reflection, for singing far more loudly than your ability should dictate, and for making resolutions that absolutely no-one expects you to keep. As each year draws to a close and a new one begins, tradition prescribes that smokers everywhere resolve to finally give up, that binge drinkers agree to haul it back in line, and that game reviewers pledge to finally find a party to go to next year. The fact that all resolutions are abandoned weeks, or sometimes even minutes later is irrelevant - it’s about looking deeply inside yourself and acknowledging that you could be better.

With that spirit in mind, we decided to make some New Year’s resolutions for the videogames industry as a whole. We’re optimists here at PALGN, and we like to think that the industry is improving with every year. However, today provides an excellent moment to take a look back at 2007 and a look forward to 2008. What are the bad habits the videogame industry should be kicking?

Shorter, cheaper games

Portal was a revelation in more than one way. It was a clever, reflexive, and highly enjoyable game. But what made it most interesting, though, was that the developer didn’t feel the need to expand it into a full $100 package. Portal was four hours for one playthrough, which meant that most gamers finished it within days of buying The Orange Box. This had a not unreasonable impact on the popularity of the game; the fact that most who had bought Portal could talk about the entire game meant message boards (including our own) were inundated with jokes about the Companion Cube and that mythical cake. Ultimately, Portal’s length meant it was the most accessible out of The Orange Box, and is still the game most likely to be played when first booting it up.

Portal - an indicator of the future?

Portal - an indicator of the future?
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Similarly, if gamers picked up more than two of the pre-Christmas glut of releases, and do something other than play games with their life, then surely there is an incomplete copy of an $80-plus game lying around the house. People don’t have time to finish more than one 20-hour game every few months, especially as the average gamer’s age continues to rise into times when presumably players have careers to worry about. If gaming is to become more mainstream in 2008, it can keep the occasional Mass Effect, but it needs to have more than the occasional Portal.

Similarly, paying $100 for a game is not something people want to, or can do regularly. The success of the DVD industry would indicate that consumers are very comfortable about spending $30 or less on a regular basis. The games industry is clearly established and successful on its current pricing of about $100 for a new release, and as such is unlikely to change. However, we’d like to see the effect a quality, four-hour, $30 new release would have in 2008.

Better storylines

Seemingly, videogames have been making the resolution for better storylines for years now, only to break it hours after the New Year’s Day hangover wears off. The plot of a videogame is indisputably often laughably bad (clearly illustrated by numerous game-to-film conversions over the years). In 2007, there were several clear attempts to rectify this. Bioshock, Mass Effect, Assassin's Creed, and Kane and Lynch: Dead Men all represented attempts at either original plots, settings, or characters. Despite this, plot almost always remains a secondary force to gameplay. We are yet to see a game that truly exists to tell a great story as well as being a great game. Even the list of ‘games that were considerably impacted upon by good plotting’ remains easily countable over two hands. Mass Effect, probably the prime contender for storyline of the year, was still let down by some one-dimensional characters cribbed from Hollywood. Assassin’s Creed had the advantage of a setting almost untouched by film and literature, but felt the need to add superfluous Sci-Fi elements and dialogue that can only be described as woeful.

Not every game needs to tell a good story. But when a game puts its force of narrative down as a major credential, it simply needs to be better than we’ve routinely seen so far.

The Christmas games glut - how many did you finish?

The Christmas games glut - how many did you finish?
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Better adaptations

When a novel is being adapted for the big screen, creative types spend hours pouring over questions like, “What is the emphasis we should be drawing out?”, and “How can we best retain the spirit of the original while still making something fresh?” When a film (or less frequently, a novel) is being adapted as a videogame, it seems the questions are more likely to be “How can we get this out in time for the film?” and “Is it a platformer or an adventure game?”

For too long now, ‘film adaptation’ has translated to ‘avoid’ in gaming circles. Too many nasty and cheap conversions mean that more often than not, a game-of-a-film will rightly hit the bargain bin within a few months of release. However, videogames present an amazing amount of possibility for adaptation: a great reworking of Blade Runner, for example, seems obvious, as the themes of the film (and novel) focus on the delineation between human and android. What better way to express that than in a game, where everyone except the protagonist is controlled by artificial intelligence? The recent Simpsons Game was a lesson for all adaptations - it perfectly captured the humour of the show, but applied it deftly and appropriately to the game.

The Simpsons Game wasn't perfect, but it was a lesson in using a license.

The Simpsons Game wasn't perfect, but it was a lesson in using a license.
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Gender

We know, it’s been done to death, but the representation of women in most games is still embarrassing. By and large, women exist in the game world as objects derelict of physical imperfection. Ever seen videogame cellulite? Didn’t think so. A female protagonist will be presented in third-person, while a first-person protagonist will almost always be male (notable exception: Portal). These are just basics that should be fixed.

It goes beyond this, however. If videogames ever go mainstream, they must change their target audience. Titanic was so incredibly successful because it targeted all demographics: there was a love story, violence, historical significance and an epic setting and effects. Quite literally, something for everyone. Videogames must get over the notion that males like violence and destruction, while females like collecting and caring. In terms of marketing, the industry is also heavily segregated: Pink DS’ are for girls, Gears of War is for boys.

Homosexuality is still near-invisible in mainstream gaming. More often than not, the only time you'll hear the word 'gay' is as an insult within gaming culture. Mass Effect is popularly seen as Bioware's attempt at making a more mainstream game, and in contrast to their previous effort Jade Empire, the option to play as a gay character was removed. It's still possible to play as a lesbian, but in all likelihood this was retained so that males playing as females could still enjoy the company of the female characters of the game, rather than any statement about lesbians in space. Surely there are gay players, critics and designers out there. It's time they were given a voice.


In all likelihood, these resolutions will still need to be made come December 31 2008. There is hope, however. 2007 was an outstanding year for new IPs - a resolution that someone in the industry surely must have made after Mario Party 35. We also started to actually see a new generation of gaming come to light, rather than the same gameplay with improved graphics that we had in 2006. And as we said - we’re hopeful for gaming’s future. There are just a few points here and there that we need to fix up before we get a few years down the track and realise we’re churning out the same games as in 2007. Now, hold hands with the nearest person, charge your glass, and get ready to sing at far too loud a volume. It’s going to be a hell of a year.

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20 Comments
5 years ago
Quote
If videogames ever go mainstream, they must change their target audience. ... Quite literally, something for everyone.
I believe that will not be simple to do. Gaming has always been seen as a male hobby and its part of a popular stereotypical view worldwide. Sadly, many female gamers are still being treated as second class by male gamers (in high school I became depressed/suicidal for that reason) while some gamers wants more female gamers so they can date them since they are in high demand.

I believed that the video games are as mainstream as it could possibly go. Usually there is a lot of hobbies that is not seen as unisex.
5 years ago
^Isn't always the way:

Those teased in school turn out to be in high demand post puberty!
I should never have put a toad in my secret crush's DS bag!
A case here of the ugly gameling growing into a beautiful swantendo!

Nice article. Save it for next year like all gooD resolutions to see if it actually happens!

Ive seen some pretty gay looking Miis.
5 years ago
Island_Wolf: I agree that it most definitely won't be easy, but I still think that gaming can go a lot more mainstream than it currently is. I think a lot of it has to do with our current conception of gaming as something boys do, more often than not involving a beefed-up muscle-man with a set of crosshairs on screen.

How many people do you think view videogames as the natural successor to things like Chess, Monopoly, Tag, etc? That's an interesting point for a start.
5 years ago
Quote
a great reworking of Blade Runner
i loved the Blade Runner game - pity it came around the end of mainstream Adventure games, so no one played it.

i wish i knew where my copy was now...
5 years ago
Loved mine too - it fell slightly short of expectations, but I can see it being done again brilliantly these days.
5 years ago
I had Blade Runner, but for some reason after about 5 - 10 minutes of playing it, the game would freeze forever so it never really worked. But what I had played of it, it seemed like something I would love.

I've got a forever hard-on for games like that. Reminded me of my all-time favourite game, Broken Sword.
5 years ago
SO you're hoping for an FPS starring an overweight, gay, woman - who's not a lesbian? icon_confused.gif
5 years ago
Ugly Betty: The Game, Coming Soon...
5 years ago
First person femal: noteable exception - SAMUS


(sup all, haven't been posting, but still been reading articles and I thought it needed to be mentioned that the only first party FPS [or closest thing to FPS] on nintendo has a femal protagonist)
5 years ago
wwe_westy wrote
First person femal: noteable exception - SAMUS


(sup all, haven't been posting, but still been reading articles and I thought it needed to be mentioned that the only first party FPS [or closest thing to FPS] on nintendo has a femal protagonist)
is samus really a female? isnt she alien?
5 years ago
while i agree that females in videogames are typically over-sexualised, does anyone really think anything will change anytime soon given that females in mainstream movies and TV shows haven't really risen from that same role in around 100 years?

sure, there are exceptions, but there are some exceptions in gaming too. (Joanna Dark is another notable exception.)
5 years ago
Quote
Mass Effect, probably the prime contender for storyline of the year, was still let down by some one-dimensional characters cribbed from Hollywood.
Wait, what? Mass Effect has probably the deepest characters I've ever seen in a video game. Talking to them was like peeling layer after layer of surprising new information and backstory. Ashley's faith, Kaidan's dark childhood, Wrex's struggle with cultural identity- I can't think of many games that have ever embraced realistic characters to this extent before.

Sure, there are one-dimensional characters who you talk to for five minutes, but that's just like real life- I don't stop to talk with and learn about the pack of emo kids who hang out in the city every day, but it doesn't mean they're a lame Hollywood stereotype (they probably are, but you never know). It’s especially obvious with our shallow consumer-based society… you’re lucky to find someone who is actually more than they appear nowadays. It was certainly a breath of fresh air to encounter them in a video game.


As for the removal of the male-male relationship in Mass Effect (unlike Jade Empire), I have a feeling that is more a storyline requirement for Mass Effect 2 than any sort of "ew homos" reaction. After all, the potential couples in Mass Effect- male-female, and male/female-alien- are able to breed...

Quote
Ever seen videogame cellulite? Didn’t think so.
As opposed to all the flabby beerguts and manboobs present on male action heroes in games?

3mt wrote
is samus really a female? isnt she alien?
She's a white, blonde, blue-eyed (I think?), and leggy. You learn this if you perform sufficiently well to unlock the "reward" of seeing her in various states of undress in the end credits of Metroid games. Besides, you can see her reflection in Metroid Prime... and her face on the cover of one of the other Metroid games (on the GBA? I haven't paid much attention).
5 years ago
Daniel Golding wrote
Gender

We know, it’s been done to death, but the representation of women in most games is still embarrassing. By and large, women exist in the game world as objects derelict of physical imperfection. Ever seen videogame cellulite? Didn’t think so. A female protagonist will be presented in third-person, while a first-person protagonist will almost always be male (notable exception: Portal). These are just basics that should be fixed.
I <3 you.

Bring on videogame cellulite. It will be made for the DS, and your task will be to rub cellulite cream to try to get rid of the imperfections. By the end of the game you'll realise you've been rubbing for hours and nothing's happened, so you need to actually get off your ass and exercise.
5 years ago
Mr Waffle wrote
She's a white, blonde, blue-eyed (I think?), and leggy. You learn this if you perform sufficiently well to unlock the "reward" of seeing her in various states of undress in the end credits of Metroid games. Besides, you can see her reflection in Metroid Prime... and her face on the cover of one of the other Metroid games (on the GBA? I haven't paid much attention).
she just looks female, but she's part chozo blood
5 years ago
I think things are progressively getting better for the fairer sex, look at mass effect, they even went to the trouble of providing the option of playing the entire game as a female, bringing along with it a complete double up of all the dialogue.This isn't simply a cut and paste sprite job with the addition of pigtails, that was not easy for bioware and they need to be commended for it.Hell, 3 out of the 6 partner characters are female to boot(yes, Liara counts as a female).

Look at most fighting games nowadays.Back in the day, sf2 had chun-li to fill the niche of girl gamers, now look at it.Any decent fighter today has a decent selection of chicks, usually a good 1/3 ratio, with the the majority of those far more then just eye candy.And don't whinge that it's still 'only' a 1/3 ratio at best, if the same could be said for the playing audience then you'd have a leg to stand on.

Of course there will always be an exception to the rule, like dead or alive volleyball, but that game is just stupid as is any game that's 'strong point' is having digital babes in bikini's as opposed to great gameplay, storyline etc etc.

You do, as is the norm with anyone debating gender in games does, bring up solely the point of 'women existing in games devoid of physical imperfection', while completing ignoring the obvious fact that not all guy gamers look like John Shepard, capable of bench pressing 400 pounds and ripped to the bone.If were going to debate the role of women in games do the same for men, it's selective sexism.

The way i see it, games are an escape, what guy doesn't want to play as 'the man' like Shepard, with two babes eyeing him off?And what woman doesn't want to play as a hot ball busting chick like Jane(?) Shepard who socks Harkin in the balls?What would you have us do?Would you have us play Mass Effect as Napoleon Dynamite?

I say we focus on the big issues surrounds games, not petty finger pointing about sexism in games as for one, it ain't going anywhere, and two, the true meaning of the word has been twisted around by Dolly Columnists/A Current Affair 'Journalists' and politically correct nazi's to the point where it's little more then a fall back buzzword when one is losing an argument or can't make a logical point without it's very mention.
5 years ago
The reason we wont see cellulite in video games is because that's not what people want to look at. It's the same as saying that the characters in the OC (or whatever show you kids watch these days) should be overweight and suffer from acne. It's not going to happen, I personally think people watch that show just to escape into a world of beautiful, wealthy people.

I also agree that video games are quite mainstream as they are, I could list a million activities that cater almost exclusivley to males or females, and there's very few people outspoken against those activities.

Video games afterall is a media industry, when girls playing games start to take on large numbers (as opposed to the minority they were only a few years ago) then things will change. The best example I can give is in Halo 3, where due to them many females playing online, it is now possible to play as a female Spartan.
5 years ago
ObsoletE wrote
while i agree that females in videogames are typically over-sexualised, does anyone really think anything will change anytime soon given that females in mainstream movies and TV shows haven't really risen from that same role in around 100 years?
Yeah, point taken. The piece, of course, was more idealistic than realistic, as all New Year's resolutions are.

Mr Waffle wrote
Mass Effect has probably the deepest characters I've ever seen in a video game.
I don't disagree. What I am saying is that regardless of recent improvements, games still have a fair way to go. There were certainly some deep characters as far as games are concerned, but how deep would you think they were if you transposed them to a film or novel?

Jibbs wrote
You do, as is the norm with anyone debating gender in games does, bring up solely the point of 'women existing in games devoid of physical imperfection', while completing ignoring the obvious fact that not all guy gamers look like John Shepard, capable of bench pressing 400 pounds and ripped to the bone.If were going to debate the role of women in games do the same for men, it's selective sexism.

The way i see it, games are an escape, what guy doesn't want to play as 'the man' like Shepard, with two babes eyeing him off?And what woman doesn't want to play as a hot ball busting chick like Jane(?) Shepard who socks Harkin in the balls?What would you have us do?Would you have us play Mass Effect as Napoleon Dynamite?
There is a difference, though. If we can safely assume that the core market most 'hardcore' games are aimed at are straight males, then it does change things. This is also because, as you noted, the proportion of females playing so-called 'hardcore' games are much fewer.

The in-game males are therefore created as an ideal, as something to aspire to want to be, as you noted. It's the fantasy of gaming. Therefore there is a certain amount of physical attractiveness, but there is also the Gears of War muscle-bound hulk aspect, or the Tony Hawk/Guitar Hero trendy idol. Contrast this to the females of hardcore games, who are not ideals, but objects. These characters are most often created to be looked at, not to be aspired to be. There is a fine line, and I'm not necessarily suggesting that one is more reprehensible than the other, but they are undeniably different.

So you might accuse me of selective sexism, but there is a fundamental difference of gender in hardcore games which dictates how you approach it.
5 years ago
This whole shorter games thing has been talked about before, we all know that what is most likely to happen though is that the developers will hear the 'games need to be shorter' bit and not the 'and also cheaper' bit. While I'd feel alright having an $80 game that is unfinished around my house, I wouldn't feel good with an $80 game that I finished by the afternoon I bought it.
When I was a kid I was allowed to buy one game per year... per year! Imagine if that was all you had to keep you going. Every so often a good short game comes out (gears of war, portal) that makes everyone think that games should be shorter but it is possible to make good long games as well (oblivion, RE4). Personally I don't like the way the industry is headed with games becoming shorter and more expensive.
Thank god for developers like Nippon Ichi.
5 years ago
Thinking realistic portrayals of women in videogames? Think Heavy Rain. Check out the E3 2K6 Tech Demo if you haven't already done so. Powerful.
5 years ago
Quote
However, we’d like to see the effect a quality, four-hour, $30 new release would have in 2008.
$70 - probably
$50 - maybe
$30 - no way

With the cost of making a game nowdays (even a small game), there is no way a developer/publisher is going to risk putting a game out there at $30. The only reason movies are like that is before they have theatrical releases, usually where they recoup the money and the DVD sales are just a nice extra.

Games don't have the benefit of an equivilant to the 'theatrical release'.

Jibbs wrote
Would you have us play Mass Effect as Napoleon Dynamite?
I would so play that as long as it was voiced by the original guy, with all the quips included.
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