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David Low
10 Oct, 2007

PALGN's Top Ten of Last Gen - staff picks

PALGN Feature | We select what we think were the best games on the last generation of consoles.
You've seen what our readers thought were the best games of last generation, now it's our turn. After much fighting, bickering, pulling ranks and bargaining, the PALGN staff have managed to agree on our top ten games of the generation that just passed. As you'll see, we agreed with the readers in many cases, but we also had some different preferences.

The same rules applied to this list - our definition of a game from 'last generation' was any game that was released at any time on the Sega Dreamcast, Sony PlayStation 2, Nintendo GameCube, Microsoft Xbox, Nintendo Game Boy Advance, or any PC games released between the years 2000 and 2006 (inclusive).

If you haven't checked it out yet, have a look at our reader voted list. But now we present the PALGN Top Ten of Last Gen – staff picks!

Games are listed alphabetically

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Half-Life 2
Platform: PC
Developer: Valve
Released: 2004

Six years after the original Half-Life set the bar in the single player FPS genre, Half-Life 2 brought it to the next level, setting a new benchmark for interactive storytelling. Picking up where the original left off, Half-Life 2 opens with the mysterious 'G-Man' waking nerd/hero Gordon Freeman from ten years of artificial hibernation, to a world overrun by the oppressive forces of the Combine.

While featuring fantastic graphics for the time, varied gameplay, inventive weapons and intelligent enemy AI, what set Half-Life 2 apart more then anything else is the atmosphere. While playing the game, you really feel like you are stuck in a dystopian environment, and discovering the mysteries of the often expansive world while simultaneously just trying to survive in it is as compelling as anything you're ever likely to play.

  

Metal Gear Solid 3: Snake Eater
Platform: PlayStation 2
Developer: Konami/Kojima Productions
Released: 2004 (NTSC), 2005 (PAL)

The first Metal Gear Solid on PlayStation was an amazing re-birth for the dormant series. A very influential game, it was title that ushered in the stealth genre, as well as being one of the first games to achieve some of the cinematic promise of 3D gaming. It was so successful that the sequel practically sold the PlayStation 2 to many buyers before the title was even released. But while Metal Gear Solid 2: Sons of Liberty was reviewed well, it divided gamers, primarily because it was just more of the same, and its story, setting and characters just didn't have the appeal of the first game.

Not waiting another generation for the next in the series, creator Hideo Kojima went back to the drawing board, and for part three went with a very different setting, and even date. Metal Gear Solid 3: Snake Eater is set in the 1960s and stars Snake's 'father', the man who would become known as 'Big Boss', and took place in a Russian jungle. With much of the high-tech gadgetry taken out of the equation by the period setting, the game became about survival, camouflage and ambush. With a much more appealing setting and characters, some stunning cutscenes, and some original and enjoyable bosses, Snake Eater is possibly the best in the series, and one of out top ten of the generation.

  

Metroid Prime
Platform: GameCube
Developer: Retro Studios
Released: 2002 (NTSC), 2003 (PAL)

After a nine year hiatus, Nintendo finally resurrected the Metroid series in 2002 with both an official sequel to Super Metroid – Metroid Fusion on the Game Boy Advance, and with a new first-person side series: Metroid Prime on the GameCube. Co-developed by Nintendo EAD employees (including Shigeru Miyamoto and Super Metroid composer Kenji Yamamoto) and the recently acquired Texas based Retro Studios, many doubted the much celebrated Metroid gameplay would work from a first person perspective, and it would end up being a mindless shooter. But they needn't have worried, as Metroid Prime took the heart and soul of Super Metroid, placed it in a magnificently realised 3D alien world, and added a few new tricks of its own to create a landmark title, and one of the best games ever made.

The Metroid formula remained intact – you still explored a hostile alien world as Samus Aran (in this case an ancient alien sanctuary known as Talon IV), gaining upgrades to Samus' suit that both boost your offensive capabilities and open up new areas. While technically just a well designed key/door mechanic, it was so well integrated that progression felt natural. The graphics engine and art deign were top notch, the environments and enemies creative and detailed, and the bosses spectacular. And it all added up to something significantly more then the sum of its already impressive parts. Metroid Prime was simply a testament to intelligent game design, and a worthy candidate for game of the generation.

  

Prince of Persia: The Sands of Time
Platform: PlayStation 2, GameCube, Xbox
Developer: Ubisoft Montreal
Released: 2003

After the mediocre Prince of Persia 3D, Jordan Mechner's Prince of Persia series was effectively dead. Acquiring the seemingly unwanted license, Ubisoft Montreal went about re-inventing the Prince, and by re-thinking the action platformer from the ground up, they ended up creating one of the most original and enjoyable action games in years.

Everything about Prince of Persia: The Sands of Time was just so much more fluid then other platform games around at the time. The Prince's ability to run up and across walls, climb pillars, and swing from branches made the whole world a jungle gym the player could just have fun playing around in. The 'two sword' fighting system breathed new life into 3D close combat, and the addition of acrobatics to the swordplay made it feel more like you were toying with enemies then the chore they could be to defeat in similar games. But the game's greatest innovation was the eponymous 'sands of time' that allowed a limited re-wind of anything the Prince did. This clever mechanic encouraged creative play, as you could try anything once, with failure only leading to some lost sand. The level design was top notch, the graphics and music stylish, and the whole game was held together by an engagingly told story.

While its inferior sequels have unfortunately tarnished the Prince's name again, The Sands of Time remains and great and influential game.

  

Resident Evil 4
Platform: GameCube
Developer: Capcom
Released: 2005

What can be said about the game that re-created survival horror genre, re-ignited third person shooting gameplay, and received more game of the year awards they you can throw a stick at? Shinji Mikami action horror masterpiece Resident Evil 4 was a rare case of great graphics, original gameplay and unsurpassed atmosphere coming together in a mainstream game. The story is cheesy but well told and acted, and stars Resident Evil 2's Leon Kennedy. Set in rural Spain, Lean, now a special agent, is searching for the president's daughter, who has been kidnapped by a strange cult who also possess some secrets a certain Umbrella corporation are interested in.

Resident Evil 4's graphics were probably the best of any game at the time of its release, and still hold up very well today. Mikami and his team pushed the GameCube to its limits, with huge amounts of brilliantly textured geometry, great animation, dozens of fast moving enemies on screen at a time and robust and flexible particle and lighting engines. The gameplay was also great, as the move to fully 3D environments and a behind the shoulder camera view allowed for accurate aiming. Add to this some simple but satisfying melee moves, well integrated environmental interaction, and a fun selection of weapons, and for the first time Resident Evil was actually competent in the action department as well.

But possibly the greatest achievement of Resident Evil 4 is the atmosphere, attained by the combination of the remarkable graphics engine and the loving attention to detail of the creators. Every area features its own unique brand of the 'impending doom' feeling, from the misty village, to the lightning-lit graveyard, the heat distorted lava room and the shadowy caves.

  

Shadow of the Colossus
Platform: PlayStation 2
Developer: SCEJ
Released: 2005 (NTSC), 2006 (PAL)

While beloved by many for its striking visual style and haunting atmosphere, Shadow of the Colossus spiritual predecessor Ico's weakest element was its combat. It was clumsy, imprecise and often quite a chore, so when news got out that creator Fumito Ueda's next project, codenamed Nico, would be an action game, some were worried. They needn't have been, as Shadow of the Colossus turned out at be one of the most engaging action games in years. It tells the story of a young man Wander who enters a forbidden land on a quest to revive a dead girl. He makes a deal with a spirit named Dormin, who will revive the girl if Wander defeats sixteen animated colossi.

While Shadow of the Colossus is essentially a series of boss fights, the colossi are often breathtaking, levels in and of themselves. Between Wander and his steed Agro the player has a large number of moves at his disposal, and the colossi's methods of defeat are so varied that the game succeeds as both an action and something of a puzzle game. The visual style and strong but subtle narrative elements have been maintained from Ico, and at it its peak, Shadow of the Colossus is a spectacular looking game, among the best on the PlayStation 2. The game has its problems – it's too ambitious for its own good at times, leading to some terrible framerate drops and some nasty aliasing of the textures in the overworld. But the good more then outweighs the bad, and Shadow of the Colossus is a deserving entry into the top ten games of the generation.

  

Shenmue II
Platform: Dreamcast
Developer: Sega
Released: 2001

The second (and at this point in time likely final) chapter of Sega designer Yu Suzuki's opus Shenmue II took the potential shown in the first game and harnessed it into a streamlined narrative package still yet to be beaten. Detailing the continuing adventures of Ryo Hazuki on his quest to avenge his murdered father, Shenmue II painted on a broarder canvas then the original, and helped re-define what could be achieved in a gaming world.

The Shenmue games popularised the use of of 'quick time events' (QTEs) - interactive cutscenes where you must hit certain buttons in time with on-screen prompts – and Shenmue II still probably has the best implementation of them of any game released. By adding some player involvement to the cutscene interactions, Shenmue II really helped the player feel they were part of the world. And what a world it was. Set in a variety of locales in and around Hong Kong in the late 1980s, the often densely populated environments were full of life and detail, and pushed the humble Dreamcast to its graphical limits.

While the game was released on both the Dreamcast and the Xbox, we preferred the subtitled Dreamcast version to the dubbed Xbox build, so the Dreamcast version is the one to make our list.

  

Star Wars: Knights of the Old Republic
Platform: Xbox, PC
Developer: BioWare
Released: 2003

Dozens of Star Wars games have been released over the years, and while many were forgettable, some were quite good, and like all good licenced games they allowed fans of the franchise an opportunity to engage with the property they loved. But one game was different. BioWare's Star Wars role playing game Knights of the Old Republic was just so deep, so engaging, and so polished, that it not only does the property justice, it's one of the best uses of a license ever made, and actually meaningfully adds to the property - some claim even more then the first two prequel movies.

Taking place thousands of years before the movies, in Knights of the Old Republic a Sith named Malak is running amok in the republic, and you play as a young Jedi in the thick of the battle who must decide between the light and dark side of the force. The ability for you to choose the light or dark side by the way you behave is one of the game greatest strengths, and allows for great replayablity, as the whole game changes depending on your choices. Add to this a great core narrative, fantastic graphics and sound, and engaging Dungeons & Dragons based role playing gameplay, and Knights of the Old Republic is a must-play for anyone even remotely interested in role playing games or Star Wars.

  

Street Fighter III: 3rd Strike
Platform: Arcade, Dreamcast, Xbox, PlayStation 2 (NTSC only)
Developer: Capcom
Released: 1999 (Arcade)

The 2D fighting genre slowly slid into obscurity during the 32/64-bit era, and by the time the generation in question here had begun, sprite-based combat had been left as a small niche. It didn't help that the main companies behind the genre – Capcom and SNK – had released so many games and revisions over the years that they had all started to blend together to the casual observer. But amidst the flashy fluff of Xmen vs Street Fighter and the hard to appreciate depth of the King of Fighters series, something remarkable happened. When Capcom finally got around to producing Street Fighter III, they put in some actual effort to re-think the whole series – nay the whole genre. After two strong but unpolished entries, Capcom nailed it with the third and final revision, and in Street Fighter III: 3rd Strike they had created possibly the greatest 2D fighter ever made.

Featuring unsurpassed animation, the Street Fighter III series allowed for incredibly accurate hit-detection, and the innovative 'parry' system allowed for many more defensive options then ever before. Between two experienced players, it becomes a mind game as much as a test of reflexes, as a bad decision could be severely punished. 3rd Strike's selection of characters was large and varied, with each having a unique fighting style that must be taken into account by the opposing player.

While the definitive version is the arcade, 3rd Strike was ported to the Dreamcast, Xbox, and PlayStation 2 (in NTSC regions only), and while the versions feature slight differences (the Dreamcast version is based on a later, more balanced, but less popular arcade revision), all versions are competent ports and worth it.

  

The Legend of Zelda: The Wind Waker
Platform: GameCube
Developer: Nintendo EAD
Released: 2003

Link's GameCube debut was quite a departure from his previous three dimensional adventures. Gone was the traditional medieval fantasy look, and in its place was a whimsical cartoon-like world with elements of Irish, Indian and Japanese culture. While many Zelda games deal with some sort of apocalypse, Wind Waker got the whole thing out of the way in its delightful intro, and you begin the game as a resident of a flooded world who has never known anything different. The mystery of this watery universe leads to a much stronger narrative, as Link, pirate queen-bee Tetra and many other characters are thrown into their fated quest like leaves in the wind.

While initially controversial, the game's cell shaded graphics allowed for one of the most complete visual packages ever produced. A beautiful game from start to finish, the game engine also allowed for some spectacular bosses and locales. While in many ways resembling the SNES Zelda game A Link to the Past, Wind Waker forged it's own unique visual identity, with many subtle graphical effects, and a consistency of design that helped create a true sense of place.

The game has some pacing flaws toward the end, and all the sailing got to be a bit much for some people, but The Legend of Zelda: The Wind Waker remains a triumph of art and technology that will remain visually and aurally stunning for years to come.

  

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And that concludes our Top Ten of Last Gen double feature. Did you agree more with our readers, or the staff? Tell us what you thought were the best games of the generation in our forums!

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24 Comments
5 years ago
Even though Im highly a fan of Nintendo, I think this list is a bit more deserving (Even thought its opinions).

Great to see Star Wars up there, love those games.
5 years ago
Oh thank god at least one of the lists had KOTOR in it. Massive love to whichever staff voted for it.
5 years ago
so what do we have different?

Common:
Half-Life 2
Metroid Prime
Resident Evil 4
Shadow of the Colossus
The Legend of Zelda: The Wind Waker

Staff:
Metal Gear Solid 3
Prince of Persia: Sands of Time
Shenmue 2
Knights of the Old Republic
Street Fighter 3: 3rd Strike

Voted:
Final Fantasy X
God of War
Grand Theft Auto: San Andreas
Halo: CE
Super Smash Brothers Melee

both good lists, and i can't fault those 5 games common to both. the other 5, however, are quite hit and miss. there are some i think should definitely have been on the list, and some i don't agree with at all - but i concede this is more from a personal taste perspective.

games like KOTOR, POP, GOW, SF3, GTASA and Halo all deserve to be on the list for being essentially the benchmark for their respective genres, personal preference would keep me personally from voting on some of those, but all in all, every self respecting gamer should have at least 10 of these 15 games on their shelves.
5 years ago
Spanca wrote
Oh thank god at least one of the lists had KOTOR in it. Massive love to whichever staff voted for it.
Seconded, same goes for MGS3.
5 years ago
Shenmue 2 well deserved, but Shenmue I felt was much better.
5 years ago
Very, very happy to see PoP there.

ObsoletE wrote
games like KOTOR, POP, GOW, SF3, GTASA and Halo all deserve to be on the list for being essentially the benchmark for their respective genres, personal preference would keep me personally from voting on some of those, but all in all, every self respecting gamer should have at least 10 of these 15 games on their shelves.
Halo is the benchmark of mediocrity. HL2 is the FPS benchmark.

And I only own or have played 9 of those, I guess I'm a self-loathing gamer.
5 years ago
well, technically i class Halo as a different genre to Half-Life 2 anyway - "console FPS" versus "pure FPS". and for the record, Halo would've fallen into one of those "personal preference that kept me from voting it in" too, but you can't deny that it helped the Console FPS genre out of the dark ages.
5 years ago
I have to say over all I would agree with this list much more than our users list.

Shenmue II is frustrating that it will remain unresolved, something that I can't enjoy from what is essentially a stroy. The fact you need 2 seperate consoles (and in fact 3 should the next game ever be made) also dissapoints. Still life suffers from the same problem, and is just as frustrating (website revealing the ending has long been taken down with no mirrors easily found). For now I'll accept Farenhiet as a spirtual sequal.

But none the less, taken for what it is (as opposed to what it could/should be) I can't complain with its addition here.

And yes, SW:KotOR is a better RPG then FFX (in my opinion)
5 years ago
A much better list than the User one, well done.

As for Shenmue II, you can play it on Dreamcast and it is a fantastic game, especially with Japanese voiceovers. The Xbox version is really good too, it has better graphics except it suffers from that blurring issue.

I really would love for Sega to finish the series on Xbox 360 and PS3, if they went multiplatform with the title it would sell well in my opinion and for good measure they could whack Shenmue I and II on the disc too in 16:9 and 1080p icon_smile.gif yes i'm a Sega fanboy let me dream! ^_^

KotoR also was a far better choice than FFX, which I felt while was a good RPG was pretty run of the mill and not the best RPG of last generation.
5 years ago
I agree its better but I still don't fully agree, also some of them I have not played :/
nice to see RE4 and HL2 though, even if it is really just expected
5 years ago
ObsoletE wrote
but all in all, every self respecting gamer should have at least 10 of these 15 games on their shelves.
I have 1 out of both of those lists. SSBM. icon_redface.gif
5 years ago
Interesting to see "Street Fighter III: 3rd Strike " in there with a release date of 1998?
5 years ago
The inclusion of Street Fighter III: 3rd Strike also has me wondering exactly how much pull David has around here! icon_wink.gif
5 years ago
theory wrote
The inclusion of Street Fighter III: 3rd Strike also has me wondering exactly how much pull David has around here! icon_wink.gif
Hmm, let's see...

Take the Palgn logo:



Make a few adjustments...



My God...

I think I always knew, deep down.
5 years ago
I don't think SFIII should be above Virtua Figher 4 IMO or even Soul Cal on the DC. Great game though.

And Shenmue 2 while good, certainly was not anywhere as good as the first.
5 years ago
I think Shenmue is quite possibly the most boring game ever created.
5 years ago
I definitely agree on Shenmue 2 being on the list as that was one of my most memorable gaming experiences.
I think the people that didn't like it or 'get' it either have ADD or aren't patient enough to take their time to wander around absorbing all that the game had to offer.When you left hong kong in the game I was utterly blown away and the 3rd part of the game was just sublime to me as it was like being immersed totally in the story of this Ryo guy's adventures.Man the end pissed me off hard though as it finished with an absolutely massive cliffhanger which to this day still leaves me wanting to see what the 'F' happens after that bit.

Shenmue 1 although good was no-where near the scale of Shenmue 2 in size and story length and was far too shart for my liking.

That list seems pretty good, except for MGS3 which I found very 'samey' to the previous incarnations which I was already pretty tired of after playing through MGS2.I can see how people like the story in it but to me it was just waaay to long winded and the endless jabber forced me to skip the stuff as I wanted to mainly get back to the job at hand.Especially when they pop up so frequently.
5 years ago
I don't feel MGS3 is a good inclusion in this list. Is it a good game? Undoubtedly. But hasn't been influential, it hasn't been memorable, and it hasn't permeated the collective gamer consciousness in any way.

And KOTOR? Not while Baldur's Gate 2 is eligible. The former is a good game, but it's still narratively the weakest of the great Bioware RPGs. It wouldn't have even gotten an honourable mention if not for the fact that it was released on a console...
5 years ago
BG2 is a sequel that's in no way friendly to newcomers. It was more of an expansion with a full price tag. You'd need to look at BG1, which is a little too old for this list IMHO.

KOTOR was a fantastic game on the PC in the midst of D&D heavy fantasy games, none of which were terribly non-RPG fan friendly and for that I think it deserves everything it gets.
5 years ago
ohayes wrote
A much better list than the User one
Quoted for truth.

I haven't played MGS3 or Shenmue 2. I think perhaps Soul Calibur would have been a better "last gen" choice than SF3TS. Some might make an argument for Beyond Good & Evil to be in Zelda's place, but going by the user list they'd definitely be in the minority. Otherwise, I can't think of much else that should be up there.
5 years ago
WilliamsF1 wrote
Interesting to see "Street Fighter III: 3rd Strike " in there with a release date of 1998?
Sorry my mistake, it was early 1999 in the arcade.
5 years ago
Quote
It was more of an expansion with a full price tag.
...I'm sorry, did you just call a 200 hour game an expansion?
5 years ago
Good list, especially glad to see Shenmue 2 there.

What's missing? Ninja Gaiden.

Also, it's better to do these kinds of lists by system, and have 2-3 per.
5 years ago
good list. Think the only one of them i haven't played in Shenmue 2.
Not so sure about wind waker. Its a great game and all, but it did get really tiring towards the end.
Kinda wish silent hill 2 had appeared on the list. I hear people complain about the controls sometimes, but i could never see what was wroung with them.
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