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Matt Keller
07 Sep, 2007

Easy Mode Volume 2.6

PALGN Feature | 10 things I hate about you.
Ah, September. The good times are soon set to roll. Fans of BioShock may argue that they’ve found their Game of the Year and all other new releases are now irrelevant, but they should shut up and play the original System Shock. Unfortunately for the rest of us, the majority of releases aren’t coming until the 20th, so thumb twiddling will persist for another fortnight. Despite being currently unemployed, I’ve been awfully busy this month and thus have to produced another rushed Easy Mode. Yes, this edition, we’re going to the lowest common denominator – the list topic.

Matt’s Somewhat Serious Bit

I’m going to be frank and say what’s been on my mind for the last year and a half.

This generation sucks. That’s right. But why does it suck – all of the advancements we’ve had in video games in recent times have been pretty good, right? Well, no. And due to my lack of ability as a writer, I have little choice but to use a top ten list to describe what I don’t like about this generation and why. Keep in mind that there’s no particular order to the list, I just wanted to list ten.

1 - Two Years too Soon

Let’s face it; in 2004 and 2005, we got some damn fine software. Many developers had a firm grip on the hardware, sales were climbing dramatically year over year, and the games were very technically impressive. Thanks largely to Microsoft pushing forward and releasing the Xbox in 2005, it’s caught most of the market unawares. There hasn’t been time to adjust to multi-core programming. What about the difficulty of the PS3 architecture? If you ask me, THIS year should have been the start of the new generation. That way, there’d have been some quality launch software (worst launches ever – a GameCube port doesn’t count), and some killer titles in the first year.

2 - Microsoft

Microsoft is pretty much responsible for this generation sucking. Their rush to kill the Xbox so that they could produce a console that they’d actually maybe be able to make a few dollars on not only harmed themselves, but also harmed the market. The Xbox was around for just four years, quite possibly the shortest period for a “successful” console (you can’t call being $6 billion in the red a success now, which has blown out to $8 billion now). In their rush to “win” the video gaming market, they have essentially lead to this generation to be under baked – lack of developer familiarity with hardware, rushed software, and absolutely crap manufacturing quality. Look at what’s happening with the 360 – you’ve got distinctly different hardware iterations, significantly favouring the mid-cycle consumer. HDMI, dual heatsinks and 65nm fabrication for a lower price – makes me never want to touch another Microsoft console at launch again.

Put it on a t-shirt - "I spent billion and all I got was some lousy mindshare"

Put it on a t-shirt - "I spent billion and all I got was some lousy mindshare"
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3 - HD Gaming

Yeah guys, let’s make the main focus of our systems for the next five years a technology that less than 10% of people have adopted, and fewer than 50% will have adopted by the start of the next cycle. I’m not technical genius, but I imagine the technical overhead of producing a 720p image is far more straining than a 480p image. While I use a HD set for all of my new generation experiences, the ends does not justify the means. If the PlayStation 2 can make God of War 2 look like it does in 480p, imagine what the current consoles could have done if they were targeting the technology that people actually use.

4 - Rare Ltd.

Oh Microsoft, you make some daft decisions. $US377 million, and all you got was a mediocre beat ‘em up, a remake that came two years late, an Xbox game with some fancy filters, another Xbox game with bizarre mechanics and a 1000 extra characters on screen for no reason, and a gardening sim too complex for its intended market. Banjo 3 better not suck – because Perfect Dark Zero was a slap in the face – especially after 7 years of waiting.

A sample of Rare's recent output

A sample of Rare's recent output
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5 - Pricing

I know for a fact that nobody likes paying $120 for their new generation HD software – that’s well documented. Yet there doesn’t seem to be enough complaining about the pricing of Wii software – it really should be more competitive, considering the market that Nintendo is trying to target. The price of accessories is another kick to the groin - $80 for a SIXAXIS? No thank you.

6 - Online Gaming

Everybody likes to kiss Microsoft’s butt when it comes to online services, and while Xbox Live has a lot of good features, it has one big problem – we’re paying $79.95 for the right to play peer-to-peer. Microsoft really needs to offer dedicated servers for our dollars – and it’s not like it’s very hard. Just about every single ISP in Australia (excluding Optus) offers dedicated servers for PC games, I’m sure they could come up with some sort of arrangement. Nintendo’s hardly done a damn thing on this front until the last few months and are still sticking by their silly friend codes. Sony’s almost got it right – Home should have launched with the machine (sticking by my previous statement of Holiday 2007 PS3 launch), and more games need dedicated servers.

7 - The Games

Gears of War? It’s kill.switch + Aliens + shakey cam. Dead Rising? Way of the Samurai + Dynasty Warriors + Dawn of the Dead. Resistance? Middle of the field FPS only praised because the rest of the launch lineup sucked hard. Motorstorm? Motocross Madness + Smugglers Run + “poo shading”. Wii Sports? It’s all fun and games until you get tendonitis. Twilight Princess? Would have liked it back in 2005, for the GameCube, like it should have been. It’s only just recently with BioShock that the new generation of gaming has started to get it right, (and even then, the original System Shock had far more interactivity and other fanciness than its underwater sibling) and judging by my 90 minutes spent with Metroid Prime 3 this afternoon, things are looking up.

It's been done.

It's been done.
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Look back 6-7 years ago when the last lot of systems came out. Soul Calibur blew everything out of the water. Tekken Tag Tournament looked absolutely luscious. Rogue Leader really captured the atmosphere of the Star Wars classic trilogy and played like a dream. Halo broke new ground for the FPS genre on consoles. What did the new generations launch titles do, other than suck hard?

8 - Digital Distribution and Marketplace

Digital distribution is not such a bad thing really, but I think there’s a few kinks to be worked out, and they’ll probably work themselves out as market forces come into play. There rarely seems to be any form of discount to entice people into buying that little something extra. In many cases, add-on content is frivolous. And what of charging people for cheat codes and fully powered up characters? One would also think that all regions could access digital content, but in some cases archaic intellectual property rights issues have ruled that one moot (where the hell is my XBLA Teenage Mutant Ninja Turtles?).

9 - Nintendo

Our new market leaders seem to be making the same old mistakes. Why has there been bugger all in the way of new Wii games to play this year? What the heck is coming out on the DS this Christmas? What are your plans for 2008? Nintendo’s making a mint out of the Wii and DS, but what are they doing with all of this money? Surely there should be some sort of expansion effort under way at Kyoto to produce more games and new and/or different types of games at that. Though, rumour has it that Matsuno of Square fame has joined the fold. Nevertheless, do something with your dirty, ill-gotten money, or give it to me.

Iwata seems a bit worried about where that Wiimote has been

Iwata seems a bit worried about where that Wiimote has been
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10 - Still no Shenmue III

Seriously. Do it Sega, do it now. Although Sega has what I affectionately call the “Shidas Touch”, meaning everything they touch turns to shit, they need to finish this series now. I don’t care if it’s a video game, a manga or a children’s pop-up book, I just want to know what the hell happens.

Retro Box Art Classics

It’s about time we did a new section in Easy Mode. For many years, I’ve seen articles on bad box art, but it’s always the same old crap everybody knows – like the US NES Mega Man box, Phalanx for the SNES and so on. There are far worse box arts out there, and I thought I’d show you all a few more I’ve discovered over the years. The various personal computer formats popular in Europe in the 80s and early 90s are often a goldmine for terrible box art, as presented by today’s example.

That's a nasty pussy

That's a nasty pussy
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Apparently, in the 80's, wearing a vest and a head band made you tough. Maybe in regional Tasmania.

Indie Game of the Moment

There’s a certain level of charm that surrounds independently developed games – often the fact that the game does something that no other commercially published game does, or they’re extremely addictive. Today’s example, New Star Soccer 3, does both.

It'll swallow your soul

It'll swallow your soul
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Essentially, New Star Soccer 3 is what happens when you combine Sensible Soccer with RPG style stats building. Simply put, you control a player from the tender age of 16, try out for a football team, and control him (and only him) in top down matches. Your performance on the pitch affects the coach’s opinion of you, the chemistry with your team mates, your popularity with fans, and your press coverage. There’s also other off field shenanigans to get involved in – girlfriends, race horses, gambling, alcohol addiction and all of that lovely stuff. It’s bloody addictive too – spent more time with it this afternoon than I did with Metroid Prime 3.

A demo of New Star Soccer 3 is available from the official site. It’s limited to 10 matches – after that, it’s $US19.95 ($AU24) to register the full version of the game.

Views and opinions expressed in Easy Mode remain those of the writer and do not reflect those of PALGN, it's affiliates, advertisers and other interested parties. Mostly because they're able to make valid opinions, and back them up with hard evidence.

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43 Comments
4 years ago
60 is total overkill. I doubt you could tell the difference between 40 and 60.
4 years ago
crestfallen wrote
60 is total overkill. I doubt you could tell the difference between 40 and 60.
agreed.

the human brain is incapable of processing more than 40 frames per second anyway, so anything faster is actually wasted processing.

anyone who claims they can tell the difference is clearly an android.
4 years ago
ObsoletE wrote
crestfallen wrote
60 is total overkill. I doubt you could tell the difference between 40 and 60.
agreed.

the human brain is incapable of processing more than 40 frames per second anyway, so anything faster is actually wasted processing.

anyone who claims they can tell the difference is clearly an android.
For someone who is (as far as I can tell) a seasoned FPS player, I'm surprised you believe that rot. A good example of this myth being false is Halo on the PC. It, by default limits the FPS to 30 like the Xbox version. Play it for 5 minutes, then up the settings to a limit of 60 FPS, then try it without any FPS limitation at all. Its pretty clear which one looks and more importantly feels smoother.
4 years ago
You know what sucks hard about Nintendo and the wii?
Paper mario has been finished sitting n there warehouse for weeks...
"We are waiting to time the release just right"

I mean WTF???
Modded Wii here I come.
4 years ago
^It's legal to mod your Wii in Australia because it's not region free right? I'm still a bit unclear on the legalities of modding since the rule change last year or so (But that's for a differnet thread).
4 years ago
LeonJ wrote
No way, 60 vs 30 is like light and dark. I would prefer a game running @ 60 fps with less detail then more detail and a crappy framerate.
I agree with practically the whole article, and sad to say it Nintendo don't seem to be spending much of its well deserved dough.
4 years ago
SMASHED wrote
If Crysis had 30fps and UT99 had 60fps? icon_razz.gif
I think he means he would sacrifice visual quality on the same game to get a higher FPS. Ie, average looking Crysis with 60FPS compared to awesome looking Crysis with 30FPS.
4 years ago
Passa wrote
SMASHED wrote
If Crysis had 30fps and UT99 had 60fps? icon_razz.gif
I think he means he would sacrifice visual quality on the same game to get a higher FPS. Ie, average looking Crysis with 60FPS compared to awesome looking Crysis with 30FPS.
Sorry about that, withdrawn comment.

The one thing I hate about this generation is the more expensive controllers, PS1 controllers iirc were only around the $45 mark.
4 years ago
Passa wrote
ObsoletE wrote
crestfallen wrote
60 is total overkill. I doubt you could tell the difference between 40 and 60.
agreed.

the human brain is incapable of processing more than 40 frames per second anyway, so anything faster is actually wasted processing.

anyone who claims they can tell the difference is clearly an android.
For someone who is (as far as I can tell) a seasoned FPS player, I'm surprised you believe that rot. A good example of this myth being false is Halo on the PC. It, by default limits the FPS to 30 like the Xbox version. Play it for 5 minutes, then up the settings to a limit of 60 FPS, then try it without any FPS limitation at all. Its pretty clear which one looks and more importantly feels smoother.
yeah, probably the placebo effect.
4 years ago
The only time I notice my framerate is when I have VSYNC off. My fps is so high that there's tons of f**king tearing and it pisses me off.

And in games like UT I notice it when it goes below 30. But that's only when I'm, you know, not paying attention to the rockets and lasers flying at my face and dodging them for my dear life.

Otherwise, I played through FEAR on my old system at an average of 33 fps. Was beautiful.
4 years ago
crestfallen wrote
Passa wrote
ObsoletE wrote
crestfallen wrote
60 is total overkill. I doubt you could tell the difference between 40 and 60.
agreed.

the human brain is incapable of processing more than 40 frames per second anyway, so anything faster is actually wasted processing.

anyone who claims they can tell the difference is clearly an android.
For someone who is (as far as I can tell) a seasoned FPS player, I'm surprised you believe that rot. A good example of this myth being false is Halo on the PC. It, by default limits the FPS to 30 like the Xbox version. Play it for 5 minutes, then up the settings to a limit of 60 FPS, then try it without any FPS limitation at all. Its pretty clear which one looks and more importantly feels smoother.
yeah, probably the placebo effect.
the flicker resonance threshold for the human brain is around 40Hz, so realistically, you should be able to see the difference between 30Hz and 60Hz, because one is above the threshold, and one is below it.

however, the numbers in question were 40Hz and 60Hz, and realistically the percentage of people who would be able to tell the difference is minimal, since, as i said, the threshold is around 40Hz - some people will be able to process slightly higher, some could only manage a slightly lower rate.
4 years ago
Its been a while since I vented my frustration

I totally agree with alot of these statements. Except Zelda (and I would have been more blown away if it got released on cube in 05) this gen has had no real "wow" games except Oblivion. Bioshock and Corruption seem destined for GOTY nominations when you look at all the crap thats been spewed out recently. And I have a sneaking feeling that Halo 3 and GTAIV wont be as amazing as people are expecting.

And what the hell is taking MGS4 so long?

I know Nintendo has Brawl and Galaxy coming, but what else is coming for the Wii? Umbrella Chronicles? Great job Capcom, a House of the Dead clone. Cheap ports of Raw vs Smackdown, Tony Hawk and Need for Speed that could have done just as well on the PS2? For the talk of 3rd parties really jumping on the bandwagon, there seems to be a lot of talking and not alot of action.

Xbox 360 comments = right on. Games are only now starting to be done right on the system, what took them so long was the game of catchup because Microsoft wanted to spend a year with 100% market share. Great job guys, despite things turning around as far as the games go on the 360, what about the hardware? Microsoft's greed always leads them to break their own products and the industry they compete in. So why am I surprised:?:

Rare: Do I really need to say anything on this subject?

PS3: drop your ridiculous price and release some bloody games, nobody gives a s**t about HD movies, get over it, its too soon, the technology is too expensive

Sega: AMEN!!!!! Sega what is wrong with you? You spend all your attention making crappy 3D sonic games (Sonic should have NEVER been in 3D in the first place) and it took you this long to realise you had other franchises such as NiGHTS? Do you forget you have other franchises that you could ruin? or you know, maybe make good games? Burning Rangers? Even Master System titles on the VC is not asking for much and Where the hell is Shenmue III???!?!?!?! We have been waiting for this since the Dreamcast. What is the go?

Ok Im done
4 years ago
ObsoletE wrote
the flicker resonance threshold for the human brain is around 40Hz, so realistically, you should be able to see the difference between 30Hz and 60Hz, because one is above the threshold, and one is below it.

however, the numbers in question were 40Hz and 60Hz, and realistically the percentage of people who would be able to tell the difference is minimal, since, as i said, the threshold is around 40Hz - some people will be able to process slightly higher, some could only manage a slightly lower rate.
I personally notice a difference between 30 and 60 FPS, however looking beyond that, anyone should be able to feel the difference in how fluid the game feels. I find my mouse less responsive playing Sauerbraten at 60FPS vsync compared to the maxfps of 200 for example.
4 years ago
It depends on the game really. Some games are naturally slower paced so having 60 FPS isn't as vital and you can afford the luxury of higher quality graphics.
4 years ago
I admit I was generalising a bit too much. But a lot of action games are increasing the detail but dropping the frame rate to the point that movement is jerky.

I suppose a balance is needed.
God of War has that balance. Frantic action needs a higher frame rate.
Same with Fighter games.
RPGs probably don't need as much, though remember Final Fantasy VII? The battles ran at 15fps. But a game like Oblivion at least has to run smoothly given it's real-time.

I haven't seen examples of 40fps. If 40fps is all we need, why the hell don't the developers aim for that?

The good thing I liked about farcry was that it was detailed but also ran pretty well on a mid range system at the time. Halo 1 and 2 on the PC
should have a "Microsoft Certified: runs like a dog" sticker on the package.
4 years ago
fireflybck wrote
I haven't seen examples of 40fps. If 40fps is all we need, why the hell don't the developers aim for that?
WARNING: SCIENCE CONTENT.

it's mostly a relic from television design - specifically, the formats.

NTSC format runs at 30Hz, but this is an interlaced frequency, meaning that alternative lines of pixels are changed with each cycle, giving an effective frequency of 60Hz.

now, if something doesn't run at this speed, or some multiple of this number, then weird artefacting happens as the image tries to refresh and a faster rate than the tube can perform at.

in wave physics, it's called harmonics (it's the same process that gives beats when there's 2 close frequency tones - like how a guitar is tuned with a tuning fork, you tap the fork to give the frequency, then tighten/loosen the string until the pulsing stops) - and it's a similar process here. if the frequency doesn't match the "harmonic" of the monitor, the image becomes chaotic resulting in screen-tearing - this is technically (in electronics and particle/wave physics etc.) called aliasing, but it's not the same thing as computational aliasing, which we know as aliasing (though the cause is similar - but very hard to explain using only words.)

--
to qualify this to PAL - we run at 25Hz interlaced, giving an effective tube frequency of 50Hz, which is technically more than enough, but since most games are made for the US and Japan, and these days most TVs are dual-mode, we end up getting 60Hz games, because that is what the developers know.
4 years ago
One major thing with the 30fps - 60fps argument is that games are hardly ever dead set on the one number and as such a 30fps that contains any slowdown will be noticeable very quickly that it's dropped compared to a 60fps game dropping.

Also in a First Person Shooter for instance, the game is naturally more smoother and responsive with a higher frame rate. Also wasn't there a study recently (last couple of years) that showed hard core gamers have a response time similar to that of a figher pilot? Surely something can be attributed to the rate at which we process images in that regard.

Edit: forgot to mention good article Matt, definitely agree that "next-gen" was too early as well.
4 years ago
actually, that's a good point re: slowdown. the reason we notice it is because the current framerate might still be at 55Hz, but it produces a "beat" effect if the framerate doesn't match the monitor's natural harmonic. the screen isn't physically capable of displaying this rate, and so we'll get stutters.

yeah, i remember reading something along those lines too - i'm not sure if it was fighter pilots, but it was definitely some high-stress job. however, i don't think it's so much their ability to process changes in images, which is essentially this argument, but their ability to recognise and react to something (typically a threat) onscreen.
4 years ago
Oh finally, someone else who doesn't think much of Bioshock.

I think the sentiments expressed in this article pretty much cover why I haven't been bothered to get any "next-gen" console yet.

Roll on Brawl, only that will make me get a Wii.
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