Gamasutra reports that a staggering 42% of owners and likely purchasers were unaware that the Nintendo DS had a touch screen. 47% were unaware that it has two screens, and 51% were unaware that you used a stylus. While those results are not mutually exclusive, they do suggest very strongly that a significant percentage of buyers are probably not buying on the features whatsoever - instead, they're highly likely buying based purely on the games available or based on word of mouth from those they trust.
Lest anyone make a crack about Nintendo purchasers, it's not limited to the Nintendo DS. 48% of PSP owners and likely purchasers were unaware that they could use their PSP to watch movies and 51% were unaware that they could listen to music on their PSP. 69% of owners and likely purchasers of the PlayStation 3 were unaware that the PlayStation 3 is backwards compatible with the PlayStation 2, despite 71% of respondents rating it as the single most important factor to them behind their decision to purchase a PlayStation 3 or not. Additionally, while PlayStation 3 owners download content as often as Xbox 360 owners do, the majority of PlayStation 3 owners weren't even aware that it was possible.
The Wii's motion sensing controls were ranked as the most important feature, with more "basic" features such as GameCube compatibility and Internet compatibility following close behind. Overall, the results apparently broadly indicated that purchasers and likely purchasers are highly interested in functionality that directly supports their ability to play games.
Speaking of the survey, Industry Analyst Anita Frazer said, "This study verifies what many of us already know: features related to playing games are by far the most important to consumers of video game systems. While systems’ capabilities of providing owners with additional features may become more important in the future, currently the importance of these features and the awareness among consumers of these features is far from universal. To make headway in this ‘next-gen’ race, manufacturers still need to be primarily concerned with the quality and entertainment value of the games themselves."

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