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Neil Booth
27 Jun, 2007

The Spudgun

PALGN Feature | Sneezy.
Part the First - In Which I Am a Tart.

Winter, hey? The perfect time to snuggle up with a toasty warm game of your choice and really get to grips with it, really burrow down into its nethers. Maybe have a crack at the hardest difficulty, finish off that final level or hone your multiplayer skills. Or, if you're anything like me, decide it's all too hard and move on to the next thing.

I am something of an unfaithful tart when it comes to videogames. I flit from game to game like a bumble bee in a field of flowers. I have the best intentions, trust me. Every time I load up a new game, I make a little promise to myself that this time, I'm going to finish the damn thing. Explore every nook and cranny. Get a decent position on the online leaderboards. Doesn't happen, of course.

A case in point: I got Company of Heroes about, what, a year ago? Brilliant game, as you no doubt already know. I think I'm a bit less that halfway through the campaign and don't really have the slightest interest in getting any further. In fact, it's no exaggeration to say that I have only a fleeting interest in any campaign mode in any game - all that bad voice acting and all those wooden cut scenes. Sheesh. Sure, maybe there's a story there but I've never gotten into a game because of the story. Not even an RPG. Oblivion? I dunno, something about a king and trippy portals into Fiery Heck. I was having too much fun pushing bananas off tables - realistic physics! - and stealing the undies off corpses to care. I don't know, I just groan internally when I hear a game promise "a complex and evolving storyline told on an epic scale." So that'd be another 50 hours of squeaky voiced fairy companions, then? Hang on a sec, I just have to go and slam my fingers in a car door for a while, then'll be right with you.

Frank wasn't that fond of mice either, but thought the guys were overreacting a little.

Frank wasn't that fond of mice either, but thought the guys were overreacting a little.
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Sorry, already got myself sidetracked. This isn't supposed to be an anti-story rant, but more about my lack of staying power when it comes to games. I should point out that, just like you, I currently have the 'flu, so if this winds its way into a lengthy dissertation on flower arranging, I'll thank you to keep quiet and we'll pretend June never happened. Good.

Right, so games then. Yes. They're good, aren't they? Colourful. Often with sound. If you're at a LAN party, then there's usually a kind of smell-o-vision involved too. But, as I was saying, I find it difficult to really stay with a game to the bitter end. There's a "tipping point", to use a tiresome techno-hipster phrase, at which I tend to feel a game has done all its showing off and is now just going to get all hard and surly. All the come-hither glances and naughty smiles of the first few hours are replaced with scowls, made-you-flinch punches and unexpected finger jabs in the eye. Reviewing a game means I'm morally obligated to put up with all this rough-housing and push on through to the end - see how much we suffer for you, here in the PALGN dungeons? - but on my own time, I reserve the right to toss a game out the window the moment it turns into homework. I'm sure I'm not the only one who's arrived at the end of a three hour session of Insert Game Title Here and thought "Hang on - I didn't enjoy that one tiny bit." Uninstall!

It's always annoyed me, this inclination for a lot of games to sooner or later bury fun under challenge. I mean, chess doesn't need an Advanced level, does it? It wouldn't be markedly improved if someone stood behind me and whacked me on the head with a metal dinner tray every few minutes, would it? Fine, it would make the game longer, but not necessarily any more enjoyable. It's possible that by bailing out of games early, I'm missing out on a lot of tough, nuggety gameplay that would forge me into a more fully rounded person with dazzling conversational skills and wicked way with the ladies. Or possibly not.

Part the Second - In Which The Merits of the Number 7 are Discussed.

Mitch Getelman, Studio Manager at FASA, the developers of Shadowrun, has popped up in a few places and he's not happy. In a nutshell, he's been disappointed by Shadowrun's review scores - it's averaged around 7.0 - so he's hit the podcast trail to air his grievances. You can hear him on Episode 70 of the KOXM podcast, and also on Episode 86 of the PC Gamer Podcast.

Not having played the game, I have no opinions at all on Shadowrun, but Getelman is nevertheless fascinating to listen to. As much as anything, it's refreshing to hear someone speak openly and honestly about game development and the various problems and pitfalls that accompany a game's release. Of particular interest is the discussion about a "7.0" score being universally read as average. While common sense dictates that, on a ten-point scale, a 5.0 is actually an average score, that's not the way it works in the big wide world. No matter how much you bend over backwards to point out that a 7.0 is actually pretty good - the PALGN definition of a 7.0 is "Above average. Minor errors corrupt what may have been a great game" - there's no denying that the general attitude is that anything less than an 8.0 tars a game with the "meh" brush.

Better than average?

Better than average?
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Short of either getting rid of scores altogether, which is quite simply not going to happen, or limiting scores to 1 for Bad or 2 for Awesome, it's difficult to know what the solution is. Also, no matter what you do, the aggregate score sites (like Metacritic and Gamerankings) chuck everything into the 1 to 100 blender anyway. The usual response from game reviewers is something along the lines of "well, um, you know, if you philistines just read the review over which I have laboured, lo these many hours, then it wouldn't be a problem, would it? Hmm? I shall now recite my poem, Sonic: Whither Art Thou, Mine Blue Spiny Adonis?, and you would do well to kneel at my feet and learn. When finished, I shall nod and you may then applaud." Or is that just me?

Not that I have a problem with the aggregate score sites - far from it. Again, as a consumer, I find them a great starting place, particularly when it comes to older games or if I've just bought a new system and find myself confronted with a sea of unknown titles. Besides, I think this may all be a bit of a tornado in a teacup. I've been reading reviews a lot longer than I've been writing them and I've always found that there's a lot of wiggle room around game scores. My personal games cupboard features great 7's (the aging Magic and Mayhem), bad 8's (Neverwinter Nights 2 - what were they thinking?), along with a few flat-out brilliant games that were barely reviewed - Conquest of the Aegean, anyone? Personal taste mixed with a sufficient number of grains of salt will safely see you past the apparently bewildering perils of the number 7.

Part the Third - In Which the 'Flu Returns and It All Goes From Bad to Worse.

Before I slump back into a fevered and incoherent state, allow me to point you at Hurrican. It's a pixel perfect "homage" to Turrican, the platformy, shooty, jumpy game from the Olden Days. It's completely free and beautifully done, well worth the 40mb download. I spent a few happy hours pressing fire when I meant to jump, jumping when I wanted to shoot and generally being bothered to death while not getting very far at all. Excellent stuff, and author Poke53280 (what were his parents thinking?) will no doubt be quickly snapped up and stuffed into a back room at EA, or something.

Metal trousers - a bad choice for winter.

Metal trousers - a bad choice for winter.
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Hey, wow - you can get some really interesting spray patterns when you sneeze on your monitor. Neat. Probably a good a time as any to wrap up this edition of The Spudgun. Back next month, in a slightly more coherent, less plague-ridden state. Be well.

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16 Comments
4 years ago
Neil B wrote
The Spudgun by Neil
PALGN Feature: Sneezy.
[View Article]

Thats the best and most accurate article I've read in a while.

I hear you Neil!
4 years ago
Is this going to turn into some kind of AA meeting for gamers who get sick of games half-way through? If so, get comfortable because I've got a hell of a lot of self-indulgent whining to do icon_wink.gif

Good read, Neil!
4 years ago
A 7.0 is a bad score despite any reviewing system definition.

Shadowrun has been attacked as more a statement by most review sites because of the Vista/Live ideals, price point and use of the shadowrun licenese. It's almost 'hip' to be critical of this game. If these people actually tried to play the game they'd find it's super polished and one of the deepiest multiplayer games around. Lack of single player campaign is also often cited. If anybody buys this game expecting a single player aspect they must have rocks in their head. I can't recall too many reviews bashing the gears online lobby and how broken that is.

One thing I do hate about reivews is they will attack all aspects of a game if they are going to score it badly. How often will you see a good sound score when they are rubbishing the rest of the game.
4 years ago
LeonJ wrote
Lack of single player campaign is also often cited.
i think this is a perfectly legitimate complaint.

i've long been a fan of the Shadowrun franchise, from pen-and-paper to the SNES game, and when i read that there was a new Shadowrun game in the works, i was excited. unfortunately, i have no interest in multiplayer games, so my hopes were dashed.

true, the game should be reviewed with the same mindset as reviews of Battlefield, or CounterStrike games, but i suppose given the RPG roots of the game, people are going to be disappointed that these roots are totally irrelevant to the game on the shelves.
4 years ago
Leon and ObsoletE: What you say is very true. People's expectations will often skew their judgment of a game, it might be a fantastic game, but if it's not what they were looking for, the score is going to suffer. That's basically why you can get a fair bit of variation between reviews of the same game, depending on whether is suits your taste and fulfils what you expect to get out of the game. This is different for every individual, and reviewers are of course going to be much harsher on a game than your average consumer as a general rule since they play through so many games that are just like the last. You could say the have "more refined" taste, but it does come down to personal preference as well.

Also, as Leon said, the general response of everyone else can also be a big factor in a game's reception. If most people are giving a game an average score, you're more likely to do the same, peer pressure is always present, nobody really wants to be the black sheep.
4 years ago
LeonJ wrote
One thing I do hate about reivews is they will attack all aspects of a game if they are going to score it badly. How often will you see a good sound score when they are rubbishing the rest of the game.
I don't think I've ever done that. And 7 isn't a bad score either.

And I don't agree with the criticism of it being only a multiplayer game. It was always going to be made as a multiplayer game, so just because you can't stomach them doesn't mean the game should lose points because of it. Yeah, it may be a less interesting game, but I don't really think it should reflect on the score. Judge the game on its own merits rather than bringing up should've beens and could've beens.

But hey, I don't have Live or Vista so I'll never play this game - that actually deserves a bit criticism since the multiplayer is so isolated, rather than providing additional modes.

And I generally agree with the game length problem in games, with campaigns in RTS games being a real bore for me after a while. I just lose interest in most RTS stories, such as Supreme Commanders, Rise of Nations, Age of Empires III... And then some RPGs such as Final Fantasy XII and Dragon Quest VIII I never bothered finishing purely because they promised long adventures, and eventually I didn't care enough to continue. Pretty much any game over 25hrs (main quest) I'll probably just lose interest in and tuck away.
4 years ago
LeonJ wrote
A 7.0 is a bad score despite any reviewing system definition.
If that were true, what's the point of scores between 0 and 5? In practice, it only leaves you with a five point scale - a 6 is terrible, a 7 poor, an 8 good, a 9 excellent, and a 10 a genre defining game.

If the bottom five points aren't used, might as well just use a five point scale instead of a ten point scale. That way a 7/10 is actually equal to a 2/5, which makes more intuitive sense.

My argument would be that a score of 7 in a 10 point scale system is actually fairly decent. It's not "good", but it's not "poor" either.
4 years ago
I can see what your saying Obs, but I had no interest in the actual Shadowrun part. In fact I didn't know there were elves and trolls in the game! I can see why hardcore fans are upset, but personally I'm glad they did this because it's great to see a troll verus a dwarf icon_smile.gif

I can see your guys points about a singple player game, but to me, I love the fact it's mulitplayer only and playing the game you can really see the results. Sure some people hate multiplayer games but it frustates me with all these biasing reviews using a 'we want expect' template instead of what the game is.

7 is a bad score. 7 out of 10 is considered a average game across the community. If I created a game and got 7s as an average, I'd feel bummed. Most gamers won't touch a game scoring a 7 or less.
4 years ago
Reviews from sites and magazines can only be used as a guide.

Everyone has different tastes, likes and dislikes about games. People who go into ball-form and rock back and forth in a corner when told how long it takes to complete Final Fantasy XII would probably eat Shadowrun up. On the flip side, people who look for a meaty game and only see multiplayer/arcade modes as extras will cast it aside.

Also comes the low score for not improving on a previous game. You know, a sequel that is essentially the same game, just different locales, bosses and so on that gets a 6.0 for not improving on itself would turn anyone off of it. But what about gamers who have never played the original and the sequel would be fresh to them?

If a character shoots when you tell it to crouch down or the graphics pull a Bubsy 3D on you - then we've got problems.

But if a game caters to a particular audience, but has that mainstream look and appeal, is it worthy of being damned to the half-off tables at EB for not having a 100 hour campaign, 30 multiplayer maps, 2 - 4 player offline and online co-op, online and offline multiplayer, mini-games, 5 different endings, graphics that will send another 250,000 360's to the repair centres in Prague and different costumes?

And for the record, if I'm skimming through reviews - I pass right over the 7.0s and under.
4 years ago
I agree that 7 is an average score in the videogames media. It shouldn't be, but it is. I feel that alot of this is due to the absurd ratings systems of the past in which you'd see good games given 90% and great games 98%. Even now, scores for many games are inflated beyond what they deserve to be, and often it seems to be because there is simply nothing wrong with them, or a reviewer just happened to really, really like the game. But on the other side of the coin, how often are games given low scores for the sole reason that the reviewer just didn't feel engaged?

A quick look at www.gamerankings.com indicates that the median site/publication average is 75% with most of the sites I take seriously falling around 67-70%. I'm no statistician, but surely 7/10 in such an industry implies a game is average. People are just too hung-up on on the negative connotations of the word 'average' IMO. Just look at what happened last year in forums whenever Zelda was given <9/10.

Great article btw - I feel your pain with regards to the inability to complete games. I swear I'll complete Zelda:TP one day...
4 years ago
but when it is "average", then i probably is average and not fun to play. but it also depends on your tastes with a particular game style
4 years ago
Hey Neil, thanks for the Hurrican link. That is all.
4 years ago
LeonJ wrote
A 7.0 is a bad score despite any reviewing system definition.

Shadowrun has been attacked as more a statement by most review sites because of the Vista/Live ideals, price point and use of the shadowrun licenese. It's almost 'hip' to be critical of this game. If these people actually tried to play the game they'd find it's super polished and one of the deepiest multiplayer games around. Lack of single player campaign is also often cited. If anybody buys this game expecting a single player aspect they must have rocks in their head. I can't recall too many reviews bashing the gears online lobby and how broken that is.

One thing I do hate about reivews is they will attack all aspects of a game if they are going to score it badly. How often will you see a good sound score when they are rubbishing the rest of the game.
I played the demo. It was quite fun and fresh. But I think the reviews were definitely fair. Many criticised the game for lack of content; especially maps and modes and suggested that it would have been a much better purchase at a budget price and I agree. If you're going to make a multiplayer exclusive game and charge full price then you've got to have a lot of content to compete with the likes of Unreal Tournament in the market.
4 years ago
I thought it WAS a budget price? it's only like, $70AUD or something isn't it?
4 years ago
I consider 7 a fairly decent score. If I was interested in the game beforehand or found it intrigueing, I'll still consider getting the game even though it was given a 7 by many reviewers. I know it may have a few rough edges and I will know that going in to it, but the game can still reek benefits for the player. It's not perfect but you enjoyed it none-the-less.
4 years ago
Finally, I don't have to feel like an outcast in the gamer community, giving up on games when they become more 'work' than 'fun'! I now realise that there are others like me!

I praise you, Neil, as my saviour!
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