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Neil Booth
29 May, 2007

The Spudgun

PALGN Feature | Ooh! Suits you, sir!
Welcome to The Spudgun, also known as the second installment of The Great Indoors. Mere minutes after posting last month's article, it was discovered that "The Great Indoors" was already being used by another gaming column. So, The Spudgun it is. Why? Because spudguns are small, irritating and don't really do much, just like me.

Anyway, there are more pressing matters at hand - such as Starcraft II. Like thousands of others, the recent announcement had me firing up the original Starcraft for the first time in years. Starcraft is my default favourite RTS of all time and, depending on how the wind is blowing at any particular moment, usually my all-time overall favourite game as well. Starcraft was a game of firsts for me - first game I played online, first game that everyone I knew owned and the first game that could come up in conversation at non-geek parties. I can clearly remember being out for dinner with a large group of people I didn't know too well - and was therefore obliged to stop my geek from showing - and hearing the word "Protoss" drift into conversation. Within minutes, the entire party was consumed with strategy swapping and tales of defeat at the hands of Korean pre-schoolers.

The universal appeal of Starcraft is a given but, considering the growing number of top-shelf RTS games, why does it cling to my personal top spot? A cold plunge back into Starcraft after a number of years is like bumping into an old friend who's as much fun as they ever were, but still dresses like a university grade socialist - there's so much room for improvement. Nevertheless, Starcraft still dominates my own personal RTS chart. I've thought long and hard about this and decided that, as much as anything, it's the bunkers. More precisely, it's the way a Space Marine's muzzle flash blazes out through a bunker window. I just love that. Sure, the cut-scenes are amazing, the unit balance is impeccable, the races are diverse and interesting and it'll run on an old shoebox, but it's that tiny, almost insignificant detail that helps make it such a special game. Seriously.

Maybe I'm alone in this madness, but thinking back over the years, I can divide games into 'Like' and 'Don't Like' piles based solely on these kind of microscopic details. I loved the original Shogun: Total War because of the wooden clunk sound that units made when being set down on the strategic map. That sound survived in a slightly muffled form in Medieval: Total War, but was, if memory serves me well, completely gone from Rome: Total War. Thousands of units on screen at once? Incredibly deep strategy? Gameplay that'll last a lifetime? Whatever, if there's no clunk, it's just not the same.

I've spent a long time pretending to like Half-Life 2 more than I do. I respect it, sure. I can appreciate its high production standards and innovative gameplay, but do I like it? Nah, not really. The slidey-slidey movement makes it feel like an ice-skating sim (with guns) and, for some odd reason, makes me want to puke on my keyboard if I play it for more than ten minutes. This is not a problem I generally have with FPSs - there's just some indefinable something about HL2 that makes me feel like I've just stepped off the Vomitron with an empty tequila bottle in hand.

Games that are quite fundamentally flawed can be saved by a little splinter of gaming karma. I've been playing Disciples II: Rise of the Elves quite a bit this month. Objectively, it's a game I'd struggle to give anything more than average marks to, and yet I really like it. It's getting on a bit now, so it's not really fair to compare it to the latest and greatest, but I prefer its dark and moody stylings to the candy-coloured splendour of Heroes of Might and Magic V. The map of Disciples II is a busy and confusing mess most of the time, which is a problem for a game that's centred so heavily on the map. The combat is a static, humdrum affair. It's difficult, unforgiving and unfair. And yet I like it simply because it looks so damp and miserable. I don't love the game, I should point out, but I'll quite happily spend an afternoon clicking around DII's grumpy, emo-flavoured world. Go, as they say, figure.

Disciples II: Rise of the Sullen and Moody.

Disciples II: Rise of the Sullen and Moody.
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None of these details are accidents. Someone decided to put the clunk in Shogun. I'd love to know if it was a throwaway choice that nobody thought would really matter, or if it was the result of hours of agonising perfectionism. I can't say for sure, but I get the feeling it's more likely the latter option. If there's any profession that favours agonising perfectionism, it'd have to be game design. You'd hope so, anyway.

It's worth taking a moment to think about why these tiny elements of a game can have such a big influence. The clunk brilliantly reinforces the Shogun player's role as a warlord hovering over a map while moving around wooden pieces. There's a physicality to that sound that supports the imaginary world the game creates. You would be moving wooden pieces around, wouldn't you? And they'd go "clunk" when you put them down.

And there's something deeply resonant about those fragile Terrans in their bunkers, hurling hot pixel death at the Zerg rush bearing down on them. It taps into some almost subconcious, primal fear about being set upon by bigger, faster, pointier-toothed creatures. Give me shelter, however, and some fire and there's gonna be a rumble. In the constant life and death, pitched-battle atmosphere of Starcraft, those bunkers with their frantic muzzle flashes connect directly to the freaked out little monkey inside all of us - or, at least, inside of me.

The potency of these little details could, theoretically, put a humble reviewer in an awkward position. It hasn't happened to me yet, but I know the day will come when I have a basically awful game on my hands that I like because, say, the rabbits are wearing pink hats. On the other hand, it might be a universally acknowledged masterpiece that I hate because it doesn't make quite the right "ping" sound when I click on a unit. Hopefully, the fraction of the population who happen to be biochemically arranged just like I am at that particular moment will latch on to some overlooked gem that can satisfy all their pink-hatted bunny needs.

Gun-toting monkeys vs insects.

Gun-toting monkeys vs insects.
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A lot of games that have been handed (justifiably) middling to poor reviews now have a second stab at life through the growing number of legal download sites, and this is a Very Good Thing. Sure, there's a lot of rubbish out there waiting for the unwary downloader, but it just might be the kind of rubbish you like. Cheap rubbish, too. You really do owe it to yourself to poke around the growing waste heap of unloved games and see if you can find some tarnished gem that fits you like a glove.

More and more classics are turning up online too, though I'm growing increasingly wary of delving too far back into the misty gaming past. Nostalgia is all well and good, but time and again I've fired up an ageing classic and had the warm glow that surrounds an old favourite vanish in place of the cold, hard truth of out-dated design and shonky graphics. I bravely plonked down the $3.00 needed to vacuum X-Com: Terror from the Deep off Steam this month, and it's fair to say that I got about $1.50's worth of entertainment. It's not a bad game, not by a long shot, but it did highlight the fact that the field of view provided by modern day hi-res graphics is now a vital gameplay element. I simply could not deal with the cramped, nose-pressed-against-the-screen feel of a 320x200 playing field.

The perfect solution, if you're looking for a nostalgic gaming fix, is to find a modern take on a classic. I was lucky enough to get my hands on Mr. Robot this month, a game that perfectly captures the feel of golden oldie gaming while avoiding the limitations of 8-bit technology. I've banged on about it far too much already but consider this another gentle shove in its direction. I've also got my eye on Etrian Odyssey, a JRPG that's just been released for the Nintendo DS. You have to draw your own map on the touchscreen as you explore! Cool or what? I spent countless hours with the original Bard's Tale, scratching out maps on graph paper and having a grand old time. I love that someone has taken that simple joy and transferred it to the DS. No need for graph paper, pencils or a desk - I can map on the move. Sure, it's a niche market, but it's a niche that's got me (or possibly "shameless super-nerd") written all over it.

Bunker-tastic!

Bunker-tastic!
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Which brings us, in a shambling and circuitous fashion, back to Starcraft II and the whole point of this month's article. Starcraft II promises to be the ultimate update to an enduring classic. I'm as excited as anyone and cannot wait for it to hit the shelves. It's normally sensible to react to these kind of announcements with guarded optimism, but what the heck, I'm going all in with this one because, let's be honest, there's almost no chance that Starcraft II will suck.

So the question isn't whether or not Starcraft II will be a great game, but will it be a perfect fit? It'll be balanced to perfection and polished until it shines, but will it have that extra, indefinable lightning-in-a-bottle something that Starcraft has, and Warcraft III doesn't? If anyone can catch lightning, it's Blizzard - they have such a large bottle, after all, and an awful lot of patience. We'll see. Close observation of a Starcraft II screenshot (see above) reveals a pair of splendid new Terran bunkers with visible muzzle flash, so Blizzard are off to a good start. If they can fit a wooden clunk in there somewhere, they can have my money now.

In the meantime, I'm keen to hear what microscopic details have made you love - or hate - a particular game. The smaller and more nit-picky the better.

Your turn.

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8 Comments
2 years ago
Quote
I've spent a long time pretending to like Half-Life 2 more than I do. I respect it, sure. I can appreciate its high production standards and innovative gameplay, but do I like it? Nah, not really. The slidey-slidey movement makes it feel like an ice-skating sim (with guns) and, for some odd reason, makes me want to puke on my keyboard if I play it for more than ten minutes. This is not a problem I generally have with FPSs - there's just some indefinable something about HL2 that makes me feel like I've just stepped off the Vomitron with an empty tequila bottle in hand.
this actually is not an uncommon thing with Half-Life 2.
the reason is that the angled view (ie: the field/cone of vision)in HL2 is not 90 degrees, like it is in most FPS games, but something around 75 degrees, which Valve boffins have determined is the actual view angle people would realistically be seeing, if the monitor was a window into the game-world.

the vehicle view-angle is the standard 90 degrees though. you can see the difference when you enter/exit a vehicle. check it out.

(please note that the numbers i said mightn't be exactly correct. i know there is a difference, and i know the vehicle view is what most FPSs use in game, but i can't recall what they are exactly.)
2 years ago
You'd better believe I agree with you. Here are just a few examples from Diablo II that makes me regard it as possibly the most perfectly suited game to me ever (even if I still don't regard the best, objectively speaking):

- The sound a potion makes when you drop it in your inventory
- The perfect sound of rain as you venture through the forest. With earphones on and in complete darkness, it's a sensation that sticks with you.
- The "glup" sound, like gooey puss cascading out of an egg from Gremlins, when you destroy a mother insect
- The holy regeneration sound when a Priest or Healer restores your health
- The utter feeling of choas created through size, sound of attacks and colour while fighting Andariel for the first time

Man, I think I'll go right ahead and beat it again, actually. For like, the millionth time.
2 years ago
To go the opposite, the introduction of universal ammo in Deus Ex 2 put me off the title completely. The idea just didn't appeal to me, and overshadowed the console-ness of the title and revamped experience that others took issue with.
2 years ago
Hey man, loved your article, One of the old gems as you might say is called TYRIAN ... at least for me anyway, its an old dos game which you can now (legally?) download as abandonware from most good abandonware websites (just throw the word in google.) and i think you need something like DosBox 1.6 to run it, but well worth the little bit of effort!! Its scrolling spaceship shooter type with heaps of customisation options and loads of gameplay types.. its a game that i can pick up anytime and still enjoy! another few Abandonware games are the Crusader: No Regret and No Remorse games, I spent countless hours playing those games years ago and when i found them again they're still just as fun!

Anyway, hope you enjoy my 'gems'.
2 years ago
Damn great article, was an entertaining read.

For me, Starcraft is easily my fave RTS, and like you, if blowing in the right direction, my fave game of all time. What really got me hooked to it though were the Toss Zealots, and their sounds. The piggish fart kind of noise when they attack, and the unholy echo when they're at Khalas end. Just how they looked alone had me hooked too.

Then brood wars came in, and the Dark Templar hooked me even further. Just how they move sends drool-signals to my brain.

And then Diablo 1, where the warriors "DAH" noise when he took damage. Most awesome noise ever and a major reason why I love D1.
2 years ago
drinniol wrote
To go the opposite, the introduction of universal ammo in Deus Ex 2 put me off the title completely. The idea just didn't appeal to me, and overshadowed the console-ness of the title and revamped experience that others took issue with.
Aaah. How right you are my friend, that pissed me off in a very special way.

For mine, it is really stupid but, in "Vampire:Bloodlines - The Masquerade" most of the NPCs that wondered around had an idle sound like they were sniffing(when an NPC was just standing around they would sometimes say stuff or Sniff) , that I thought was just awesome, I mean SNIFFING! Anyway yea, thats my retarded thing.
2 years ago
The battle sequences in Warlords 2 keep me and my mate coming back. The big "WAR" coming up and its music, followed by the small explosions of units XD

The sequels just weren't the same...
2 years ago
- If that promised DS version of Disciples 2 ever makes it out, I'll probably pick it up for old times' sake. Best $40 I ever convinced a housemate to spend...

- Both Half-Life games give me motion sickness. As did the Garden-flying segments of Final Fantasy VIII.

- I always had more affection for Dune 2 (how's that for classic RTS one-upmanship! icon_wink.gif ) than I did for the 'craft. I appreciate that the latter was more developed, but I had a thing for the sultry Atriedes computer voice... And for the way you could defend your entire base from computer opponents with a single missile turret. icon_redface.gif
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