"I think the industry is creating one type of content, which is the thousand-page novel," Bruner told GamesIndustry.biz at the Nordic Game conference. "If you went into a bookstore and every book was a thousand-page novel - not everybody wants that. We've gone through five or six years of just one type of game offering - the 50-hour first-person shooter type thing. I think with the Wii and handhelds and the casual games space, we're seeing a lot of consumers who want something different."
Bruner also railed against the price of modern games, saying that Telltale believes "that games are too expensive right now. A lot of not only episodic games but games in general are not priced appropriately."
And on the subject of episodic game content, Bruner was again vocal, pointing out that, "I've made a lot of traditional games, and I much prefer to [develop episodic content] than spend two years making a game that comes out and if you screw something up, there's no opportunity to fix it - you just move on and do something else. We really like the [episodic] business model, we like being able to interact with the consumer regularly. I think once you get over the production challenges of creating a game a month then it's a really attractive model to be in."

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