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Tristan Kalogeropoulos
07 Apr, 2007

Roundtable - Sexism and Video Games

PALGN Feature | Dude... Check out the pixels on that chick.
This month's roundtable is about sex. That got you interested, didn't it? Sure sex sells, but does sexism? We're aware that many titles have both female and male characters in them - you don't have to hang out in video game land long to learn that - but is it a sexist place to be? Rest assured we're not wanting to look at this in a 'Gender Studies 101' kind of way, but instead a way that is also relevant to all those living outside the confines of those university walls, with their Susan Faludi/Germaine Greer-reading, binge-drinking, pot-smoking, theory-talking populous.

It has been said by many that video games often contain overtly sexist themes and characters. So let's go back to the initial question - is the video game industry, and its its many, varied virtual worlds, sexist? If so, what about it makes it that way? What are some examples that spring to mind and what about them makes them sexist, or otherwise? And if you believe there is a problem, noticing it is just the first step, so what can be done in order for things to change?



Chris Leigh - PALGN Executive Editor

Are games sexist? Personally, I don't think there can be any dispute - they almost certainly are. On one level, this is hardly a surprising revelation; after all, games are toys made predominantly by boys for boys. In fact, video games are so obviously sexist that a more pertinent question would perhaps be: what does such discrimination mean for games, and the industry as a whole? And the answer is not a pretty one.

For some time now, journalists and industry commentators have agonised and chewed over the same conundrum: how can games receive greater social acceptance? How can games show they've matured, to a point where they can stand tall next to other established mediums, such as film? Deeper and more complex storylines, cinematic presentation (particularly in cutscenes), multi-faceted characters; these are all valid solutions. But how about finally creating a female lead in a game who can be strong, intelligent, and charismatic, all while shooting down a Tyrannosaurus Rex in something other than the tightest pair of shorts she could lay her hands on? It would surely help in gaming's quest for wider acknowledgement.

Yes, Lara Croft is constantly upheld as an example of progress, but she's a weak icon for womanhood. With her hugely unrealistic body shape and revealing attire, Lara is a fantasy figure for males and little else, even if she does possess a gift for handling firearms. The saddest thing of all? As she is virtual, Lara could have fulfilled any role, rather than just being relegated to that of a sex object. Admittedly, she is one step better than the inexcusably wimpish Peach, but not by much. Gaming's best stab at a strong, independent icon of womanhood? Fahrenheit's Carla Valenti. That is, until she ended up getting her kit off for Playboy.

In an age when an increasing number of women are playing games, the gaming industry needs to grow up when it comes to gender representation, and fast. Otherwise, it can forget the wider recognition it craves.

Fahrenheit's Carla Velenti. A shining example of how to create non-sexist game characters?

Fahrenheit's Carla Velenti. A shining example of how to create non-sexist game characters?
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Mark Marrow - PALGN Writer

I think that sexism is a really tough subject to define in video games, and one that people generally misperceive as being offensive despite games presenting various art forms that have been acceptable way before gaming begun. In some cases, many people feel that having females in revealing clothing is in one part sexist, but honestly it is merely an art form, and a way of showing the beauty of the human body. I think there’s a point where you can portray females as being sexy and not hurting their representation compared to how females are dressed in a way to be considered objects for viewing pleasure.

It’s difficult to deny that games are a way of expressing your imagination, and that video games are indeed a new-age art form – at least as the evolution of gaming continues to boarder towards realism. And much like any art there are variations to styles, of which are used to provide a feel, or often a persona for your characters – without expressing how certain characters are suppose to be represented then it’s difficult to immerse people or make a game believable. So, if a game decides to have female character wearing nothing but a thin cloth covering their parts then so be it. As long as the game is able to distinguish its characters throughout, and doesn’t steer the attention from the game to solely on their tits, arse or amazing six-packs, then there shouldn’t be any reason to unfairly call-out certain games as being sexist.

Though, on the other side, you have games that feature females with similar outfits, but also belittle their presence by shamelessly focusing on certain areas of their body that have no relevance to story progression, or the game itself. I think a great example of such a game would be BloodRayne - where you have what is suppose to be an intelligent and strong female, who is often portrayed as a flimsy, playboy bunny where the focus generally moves to the jiggling of her breasts. That is sexism, and so is the representation of females in games such as Dead or Alive Xtreme Beach Volleyball. A game like Tomb Raider though, I don’t think the game has ever derailed to the point where the focus shifted from the story to Lara’s breasts (as big as they may be). It’s unfortunately when such games as Tomb Raider are unfairly criticised largely due to the fact of how she dresses, even though she’s never portrayed as a sexual object or her appearance is never the sole focus of the games. Lara should be seen as a role model for her representation of being a strong and independent woman rather than the helpless, fragile woman that relies on a strong man to save her.

Then you’ve got more obvious examples of sexism in games such as The Guy Game, BMX XXX, the GTA series and various other games such as Silent Hill 4 where females are regarded as mere sexual objects. The Guy Game and BMX XXX purely because of the sexual content, GTA series due to the way women are represented as whores and no high standings, and finally a game like Silent Hill 4 since you’re rewarded with a sexy lingerie outfit after completing the game after a set a mount of time (such incentives aren’t new, and just further belittle the purpose of having a female character in the game).

Sure, sexism is in games, and it’s just going to continue to increase as the industry grows, but I think there’s a fine line shown in what defines games as being sexist and others that are unfairly judged.

We wonder if we'll ever see the day when an article on sexism in videogames doesn't feature Lara Croft. Oh, by the way, today's not the day.

We wonder if we'll ever see the day when an article on sexism in videogames doesn't feature Lara Croft. Oh, by the way, today's not the day.
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Neville Nicholson - PALGN Writer

In the beginning, God created the... Sorry, wrong intro.

In the early days of gaming, video games were designed by men, for men. Specifically, young men – young men with hormones and sex drives that would make Casanova look like an impotent coma patient. And probably the only reason these early games didn’t feature more in the way of scantily clad ladies was that the primitive graphics wouldn’t allow such eye candy for our primitive minds.

Fast forward to today, and as the visuals have become more and more alluring, conversely, more and more women have been bitten by the gaming bug. This can be partly attributed to the medium having become more socially acceptable, but primarily due to the fact that developers have been slowly coming to terms with the female psyche and how it relates to their hobbies and activities.

Whilst most men prefer violent, competitive titles (Gears of War, Halo 2, etc), women prefer social interaction, resource collection and management (The Sims, Animal Crossing, etc). It’s the Hunter-Gatherer instinct at work. There are now far more games that are able to be enjoyed by women than back in the 80’s, when a developer’s idea of a “game for girls” was giving PacMan a bow and calling him “Ms.”

This can best be illustrated by the phenomenal success of World of Warcraft, as the game features epic battles and heroic characters (which appeals to men), there is also a huge amount of item collection and social interaction. In a similar vein, one of the reasons the Spiderman films have been so well-received is that there are equal parts action and romance/character development. The industry is slowly learning that it’s wise to try to appeal to as broad an audience as possible – and not squarely targeting the lowest common denominator.

Take a look at the latest Australian sales charts, and you'd be hard pressed to find a single game that features anything the average consumer would define as "overtly sexual themes," and at least 3 that can be enjoyed equally by men and women - The Sims 2: Seasons, Final Fantasy XII and Animal Crossing.

Whilst there is still the odd game that is shamelessly targeted at men looking for a cheap thrill (The Guy Game, BMX XXX, Dead or Alive Xtreme Beach Volleyball), these games are often derided – ironically enough, not by women or feminists, but by male gamers who see through the façade of blatant sex appeal to the bubbling cesspool of mediocrity beneath.

As with all aspects of life, gender empowerment is about choice – whether it be the choice to be a stay-at-home mother, or go out and have a career… to choose Animal Crossing or Manhunt… to play a sexy dark elf in an MMORPG or use your feminine wiles to “encourage” your partner to put the controller down for the night.

You go, girls.


Tristan Kalogeropoulos - PALGN Writer

I think too often we view sexism through an extremely restricted lens, with the idea that it's only something that those with more than one X chromosome are the focus of. Restricting people based on their gender or sex is something that occurs on many levels and over both the sexes. The video game world is rife with examples of sexism, from the vacuous bikini clad-dress up dolls in DOA Xtreme Beach Volleyball to Princess Peach and her passive and continuous need to be rescued. It’s not only female characters that are this one-dimensional. Look at the archetypal action hero. From Gears’ Marcus Fenix to any number of game’s lead male characters. Their ridiculous tough guy talk, uncaring attitude and their mammoth sized biceps show that men are also boxed into an archetypal package for gamers to gobble up. In reality each and every single one of us has both feminine and masculine aspects that make up our personalities. Few games reflect this in their characters though.

I partially agree with Mark’s point in that the focus on aesthetics within videogames does not amount to sexism. Simply because a person, or in this case avatar, within an artistic setting is portrayed with a certain body type it does not make their representation sexist. It’s when this is the sole defining characteristic of them that this is a problem, having them in the game for the simple purpose of them being ogled at.

Video games may have undergone an immense evolution in terms of their technical ability to visually convey a story, however for the most part the complexity of their narratives are firmly rooted in fairytale like character development. Princes rescuing Princesses is still the dominant complexity of our gaming stories. This needs to change.

There have been some great examples of video game characters that have been created as full and complex individuals, which is essentially the opposite of sexism. Alyx Vance of Half Life 2 or Beyond Good and Evil’s Jade are indeed shining examples of how to both accommodate appealing visuals and also create incredibly multidimensional characters. Both showing feminine and masculine aspects of their personalities. Leon of Resident Evil too, is a character who is relatively complex and does not have his masculinity dial on 11 with his feminine characteristics turned down to zero.

Many argue that the industry requires more input from female game designers however, as nice as this would be it is not the complete answer to the problem. Put simply it needs to grow up. And it has come a long way, especially in recent years, but there is still a way to go. As storytelling and character design mature along with the technology so too, I hope, the sexist aspects of the games we play will soon become a rarity rather than the norm.


According to Gears creator CliffyB, Marcus Fenix is a non-archetypal character.

According to Gears creator CliffyB, Marcus Fenix is a non-archetypal character.
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Phil Larsen - PALGN Writer

Sexism isn’t a particularly major problem in video games. Even in titles like DOA, it’s tough to logically find a reason how one could call it sexist. Women running around in skimpy clothing - what’s the crime here? Men enjoy looking at half-naked women, and some women enjoy being half-naked to please men. No big deal. If you’re honest with yourself, and honest with whoever chooses to take part in the game’s development about the purpose and appeal of the game, then there shouldn’t be a problem. Don’t be confused by the prefix “sex” – sexism isn’t solely concerning sexual references, it’s about all gender issues. Even if one were to make the argument that the lack of story and character development in DOA will subsequently portray the women as objects, then the same argument can be made about something like Gears of War. Cole is a badass macho Gear who runs around killing stuff while making train noises. How typically male. Does the game ever attempt to portray his cultural values, intelligence level or opinion on society? No. Each game has shown a limited view on each gender, so are we supposed to sit around and complain about sexism? Hardly. The attributes of sexiness and a strong, deep character aren’t mutually exclusive.

Don’t sit there and wonder about the offence you may be causing to a non-video game playing population. Non-gamers who complains about Tomb Raider or DOA being sexist aren't exactly a credible source for an argument. How about they ask the opinions of the extremely talented female developers and actors who took part in the process and enjoyed contributing to the game’s creation? I’m constantly offended by stuff I’ve seen in print media, articles like “What a guy is really saying!” (implying that they lie to women to achieve sex) or “Top tips to make a guy go wild in bed!” I don’t write in and complain, I just don’t read it. These select groups of writers are conveying what they believe is entertaining to their target market, which offends some people, and conversely some developers are making a game primarily featuring sexy babes to appeal to their target market. It’s going to offend some people too. Everyone is offended by everything. If something like The Guy Game is sexist, it’ll be towards males, because any objective analysis will easily find females to be the superior gender for opting not to make such a shitty game.

We can enjoy each game for the reasons it has been developed. Not every game needs to cover all bases and pump politically correct nonsense from every pixel to make it socially acceptable. Sex and specific image portrayal are accepted aspects of life in all other media, so why can’t it be available in video games? If playing a game to look at digital boobs isn’t your thing, then don’t buy it. I wouldn’t.

One final point regarding Chris’ comment: video games crave wider recognition, do they? They won’t achieve it without eliminating false gender representation? Do they want to achieve wide recognition as a valid media form? On TV the other night, I saw an ad for Pussycat Dolls Present: Search for the Next Doll, a show involving women parading around in skimpy outfits singing about how they are hotter than some guy’s girlfriend. During a child-friendly timeslot. TV is the widest form of media there is, and you want video games to achieve this kind of recognition? Count me out.

___________________
It's a broad topic indeed, which, as our varied responses have shown, spawns a smorgasboard of opinions. Whilst there will never be any firm answers, and you could indeed devote a whole university subject, or even thesis to the topic, it is entirely worth discussing the subject of sexism in video games.

We're aware that all of the current staff on PALGN are of reasonably middle class male persuasion, so our opinions may be off in a completely different direction from others in the world. That's why we want to hear what the readers have to say on the topic in the forums. Get posting!

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33 Comments
5 years ago
mythago wrote
Tristan wrote
Whilst being aware that we are male you can see, via our responses, that we we are also have our own unique takes on the topic which are also either directly or indirectly coloured by discourse with those of the opposite sex. An us versus them mentality does little to solve the problem or improve the situation.
Tristan, getting defensive does little to solve the problem or improve the situation. The point, again, is that it's more than a little ironic to see a "sexism in gaming" roundtable that doesn't include women. 'discourse with those of the opposite sex' is not really discourse BY those of the opposite sex, no?

Please understand I'm not criticizing you for bringing the issue up at all; but if you look at MP's blog, and other discussions BY women gamers, there's a reason women are so touchy about this, and it's not because we wish we looked like night elves.
I didn't feel i was being defensive (although I can understand that it may have come across that way) but rather just pointing out that we were aware of the fact that we were all male. Again you've taken a quote out of context. I went on to say that the roundtable is there to encourage discussion rather than simply being the beginning and end. I sincerely believe that you'll find that there are a great number of men who are touchy about this too. Can you please explain to me what makes it perfectly alright for women to discuss/write about this topic without male input, whilst when men do it it is considered exclusionary? The issue here is sexism, not 'sexism as perpetrated against women'. Anyone of any race or any sex has the potential to commit discrimination. And please, don't get me wrong, I'm not getting defensive this time icon_smile.gif just seeking your opinion.
5 years ago
Charly wrote
As for the whole girl gamer thing...
I dislike the term 'girl gamer'. Its all a little girl-power for me. I think chicks will be recognised in gaming more, when they take themselves more seriously instead of writing into Hyper and saying "Oh Woo! *giggle* I'm a girl gamer! Woo!" Like it is something special.

I still look at the video games industry as being in its infancy and, like film, the way all people are portrayed will change. I mean, derogative stereotypes still seem prevalent in games today - its not just women copping it.
I don't know if you're proposing amalgamation of all kinds of gamers but I think Female gamers (I also dislike the 'girl gamer' terminology) will continue to need their own systems of identification and communities until the sexism levels decrease. To read female gamers’ reviews and opinions is refreshing to me because it brings a whole different perspective to games.
I read recently that a number of lesbian, gay, bisexual and transgender gamers are forming “Gaymer” communities on the web in order to resist the fact that nearly everything about and for games is written by men of certain social and economic backgrounds.
I’m not deriding that – I love playing games and those men can’t be all bad – but I think it is important to have diverse opinions and people around the place – I don’t think we all need to be faceless, sexless gamers.

Charly wrote
Fall_From_Grace wrote
I hope there weren't any as it just seems sort of pointless and degrading to have women in skimpy outfits handing our pamphlets.
I honestly don't get why it is degrading to women. No one is forcing the girls to parade around like that. It is taking advantage of men, so more degrading to them in my opinion.
If those ladies are happy to get a wage doing that, then good for them. I think its degrading not so much for the booth babes themselves (as no doubt they are laughing their faces off at being paid money to stand around and have their photo taken) but for the other women attending the expos, whether as delegates or as interested gamers.

If you’re going into an industry event, how are you expecting anyone to take you seriously or value your input when there are members of your sex standing around in skimpy outfits. I consider it an example of how women are objectified in the industry. I like going to craft expos too – but I can assure you that there are no half-naked attractive young men standing around with beads and embroidery thread to bring in all the women.
5 years ago
Fall_From_Grace wrote
I think it is important to have diverse opinions and people around the place – I don’t think we all need to be faceless, sexless gamers.
Precisely. Ironically enough, characters like Jade and Carla, whom people have thus far championed as being the best examples of female characters, have a far more androgynous look than many others. This is fine, but it's hardly required for everyone.

Being different to others is what makes life fun.
5 years ago
Fall_From_Grace wrote
I’m not deriding that – I love playing games and those men can’t be all bad – but I think it is important to have diverse opinions and people around the place – I don’t think we all need to be faceless, sexless gamers.
I completely agree. Diversity is the key word. I feel that gaming at the moment only represents/responds to a small segment of society (obviously there are games that differ from this mould). There is just so much more to explore in games.

It is great to see some of the fantastic female characters in games today, but there is always going to be the princesses and tarts while women are perceived that way in society - both by women and men.

Fall_From_Grace wrote
I like going to craft expos too – but I can assure you that there are no half-naked attractive young men standing around with beads and embroidery thread to bring in all the women.
I'd go to craft shows if they did! icon_razz.gif
5 years ago
Sexism, racism, any 'ism' related to segrating a group of people from other people is wrong.

Though people have lost the emaning of all of these things.It's an absolute joke, and for some counter sexism, what's with all the chicks in fighting games being able to kick another guy's arse ass.By no means am i saying that a girl can't kickaguy ass, i'm saying chunli can not pick-up T.Hawk and fling him across the room with relative ease.

Stupid example?Yes, just as stupid as the mere inference that sexism in videogames is an issue.
5 years ago
Fall_From_Grace wrote
I didn't see any there either. I hope there weren't any as it just seems sort of pointless and degrading to have women in skimpy outfits handing our pamphlets.
there were a few, not many, i can really only recall 3 booths where the females in attendance were only there to get people there, they were the DVD Karaoke booth, the nVidia booth, and the MSI/Nerd-Wear booth.

---
i agree with some of what Mighty Ponygirl said, but then posting to a blog for feminist gamers has kind of defeated the purpose. if she (and i'm assuming the author is female, both for being a feminist, and the username Ponygirl) thinks that the participants of this round-table got it so wrong, then obviously the only sensible thing is to post it to a place where everyone shares a similar perspective, and not reply here, where she might educate us mere-males as to why we're so wrong when it comes to these things.

i also disagree with her critique of Phil's comments regarding TR and DOA being easy targets, and not really indicative of the industry. sure, they're mainstream, and sure they're are derogatory of women, but they are like the porn of the gaming world.

now as i read it, he's not saying that they don't deserve their criticism, he's just saying that they are easy targets, as titillation is the whole point of those games. why not criticise the over-abundance of helpless-females in games, like Ashley in RE4.

but then, here comes the next issue. as it has already been stated, the videogame industry IS predominantly male orientated, and i'm sure that i'm not the only one who thinks the fantasy of rescuing the damsel in distress is a nice dream. rescuing a young man? not so much.
(although this has been done a few times, mostly by Nintendo - Donkey Kong Countries 2 and 3, and Super Princess Peach spring immediately to mind, and yes, i'm well aware that SPP is completely nullified by the whole emotions thing.)

(bah - i just re-read this and realise how vitriolic the opening paragraph regarding the blog sounds. it's not intended to be so poisonous, but rather questioning the purpose of posting a critique someplace where the authors mightn't ordinarily get to see it. i guess we have mythago to thank for pointing us in the right direction, and i hope that no more people crash that blog to troll in the comments. i would've hoped you'd accord the person similar respect you'd accord anyone here.)

Phil wrote
Precisely. Ironically enough, characters like Jade and Carla, whom people have thus far championed as being the best examples of female characters, have a far more androgynous look than many others. This is fine, but it's hardly required for everyone.
actually, i think Carla was anything but Androgynous. she certainly had decent "tracts of land" in the PC version anyway.
5 years ago
Tristan wrote
Can you please explain to me what makes it perfectly alright for women to discuss/write about this topic without male input, whilst when men do it it is considered exclusionary?
Why do you think that "include women" or "listen to what women are saying" means "exclude men"?

That aside, it's pretty obvious what the answer to your other question is: Because the sexism in video games is sexism against women. We're not arguing about how GTA: San Francisco lets you hire male hookers, force them to engage in manly sex and then beat them up; or how men are always depicted as stupid but sexy oafs in MMORPGS.

Imagine a "Roundtable about Racism" consisting only of white people, who explain that they talk to people of color so their opinions are informed.

I know this sounds like I'm picking on you, and again, I'm not trying to. It's just frustrating when the range of opinions on this topic ranges from 'problem? what problem?' to 'we mean well but don't quite get it.'
5 years ago
^I apologise. I must admit that I may have wrongfully assumed that you would not have criticised an article of the same nature written only by women.

I'm not saying that our roundtable wouldn't have benefited from having female input. Unfortunately we don't have any female staff currently (which is unfortunate). But to suggest that our views (of which there were some, that in fact ranged from there being a 'great problem' to very 'little problem') on sexism, when placed in an article together, are somehow to be almost completely bedavalued because we are all male is overkill. I believe i said coloured, not informed, and our opinions are that. They do not magically spring up from nowhere.

Why can't whites comment on racism without black people involved in the initial statement, they are just as involved in it as those receiving it. It can be the first step in an open dialogue between multiple racial groups, as our roundtable was intended to be a 'first step'. A group of white people also do not represent a homogeneous group but a group of individuals all with infinitely different backgrounds and ideas on the subject. I understand though that the addition of as many individuals from differing backgrounds is important to the discussion however we've gotta work with what we've got, hence why we heavily encouraged discussion from non- middle-class white males in the forum in the concluding statement. And I'm glad you're picking up the torch. I think however that your opinions would be best put to use by focusing on the opinions within the article and discussing how games are sexist rather than focusing on the way the article was put together. I would actually like to hear your thoughts.

And I disagree entirely with you that females are the only subjects of sexism, not only in video games but everywhere. For example think of the average dad from television (he is a stupid oaf, always doing the wrong thing and generally a female character has to sort out his mess). - Possibly a bad example as it's not video games but it still illustrates that discrimination and negative stereotyping are bilateral (if not multilateral).

That said I entirely agree that games are sexist for the most part, and extremely so (also more-so against women).

p.s. if you have access to the UK's Edge Magazine check out this month's issue's article on avatars. It's a good read and touches on issues that concern this subject.

p.p.s. I'm not feeling picked on, and I hope I'm not offending you, by this discussion in the slightest, but am actually quite enjoying teasing out the issues. Not sure if anyone else is listening to us anymore, as everyone else has gone quiet, but it's still interesting. icon_lol.gif
5 years ago
Am I the only person who thinks that Carla Valenti isn't that great a role model for women in games (she certainly isn't androgynous)? Hell, Lara Croft stands in a better position to strengthen a woman's resolve that games aren't just for men (although the outfit says the opposite the actions of said heroine work in favour of equality) than Carla does. Although there is also the factor of "The World is ending so it brings people to their basest emotions" thus, in a way, negating mere sexual values in favour of preservation of a species, or simply comfort. But still, it was a case of "let's get hot and sweaty" effectively destroying the model they had thus formed.
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