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Matt Keller
06 Apr, 2007

Easy Mode Volume 2.1

PALGN Feature | Previews? Pfft.
The hustle and bustle of March is over. The PlayStation 3 has finally launched to what some might think is a surprising success, and the annual rush of Q1 titles has left many of us with the prospect of eating canned spaghetti and two-minute noodles for much of April. Now is typically the time when the industry gets very quiet, but E3’s shift from May to July could change things – whether that’s for better or for worse remains to be seen. Fortunately, PALGN has some entertaining content which might make the drought pass that much quicker – and if we suck, then you can always hit your backlog, go outside, maybe even work or study.

Matt’s Somewhat Serious Bit

Arguably one of the biggest problems that face games writers and journalists is the industry standard template that we all seem to follow – a lot of the content really sounds the same, regardless of who the writer is. Perhaps the most annoying thing to me is the preview. Many have spoken in the past about how previews are merely regurgitated press releases (early on here at PALGN, we did have a hands-on only policy, but we’ve been guilty of this in the past), so we’re not going to go into that.

It’s the hapless optimism in previews that gets me. The common line “we’re sure _____ will be fixed/looking better/etc. when it releases in ____.” makes me die a little inside each time I read it. How do you know this? How many previews call a spade a spade, and say a game looks like crap and probably won’t get better before its release? Heck, how many of them say anything looks bad at all? In all honesty, I’m generally guilty of this too, but in the past I’ve really ripped into games in previews. I think it would generally better to be honest with our readers and call it how it is.

I can already hear people screaming “But what about the PR people? Surely pissing them off isn’t good?” This is business. Positive press shouldn’t be free – make them work for it. I’m sure it might hurt the developer when a build is shown and it’s not their call, just take a look at Denis Dyack crying about the negative press from Too Human – but don’t you think that Silicon Knights feels a little more inspired to put their all into the game? Previews need to be utilised as a method of feedback to a developer, rather than a bit of cheap press for the publisher. Sure, take the fact that the game is not complete into consideration, but games do not magically get better overnight – nor within 3 months before release. Generally, once a game is playable, it’s probably not going to significantly change.

Like everything in life, there are exceptions.



The above picture is Metroid Prime in March of 2002. Looks pretty terrible, doesn’t it? Negative press from early looks at Metroid Prime caused a big shake-up at Retro Studios; all of their other projects were cancelled or put on hold, and several Nintendo bigwigs from Japan were sent in to set things straight. Just 10 weeks later, the game debuted at E3 to a far more positive response, and eventually became the highest rated game in the GameCube’s library.

This is what working in accounting is like.

This is what working in accounting is like.
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Midway faced an uncertain future in 2003, having had only one breakout hit in the previous year with the revamped Mortal Kombat: Deadly Alliance. Their Christmas line-up consisted of The Suffering and ESPionage (later renamed to Psi Ops: The Mindgate Conspiracy), which were announced to indifference from the gaming community. Later in the year, Midway went through a reshuffle, and it was decided that these two titles would be delayed for at least six months for significant polishing. Lo and behold, both The Suffering and Psi Ops came out to much more positive reviews and higher sales than expected.

The penalty for stealing vodka.

The penalty for stealing vodka.
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GSC Gameworld’s S.T.A.L.K.E.R.: Shadows of Chernobyl (originally Oblivion Lost) was first announced in 2001, with a view to release in 2003. Initial impressions were quite positive, but as time passed, the game began to look decidedly less appealing, and continual delays resulted in the game becoming something of a joke. It was even rumoured at one point that publisher THQ had taken the game off GSC, and brought it in house to be polished. It even made an appearance in Wired’s Vapourware ’06 Awards list. S.T.A.L.K.E.R. was released late last month to positive reviews across the board.

It’s a good feeling when you get to play a game you thought would be a hunk of crap, and it turns out to be good. It’s time readers learnt what writers really think, rather than regurgitating press releases and towing the company line.

Quote of the Month

“The chief difference between American and Japanese game publishers: In the United States, publishers are very successful – they're run by professional management. They focus on money, not making great games. On our side, we always operate under the assumption that there's a high possibility of losing money, but that's just our style. American publishers make games so everyone can play. The Japanese – especially Capcom – favour the hardcore gamer.” – Kenzo Tsujimoto, Capcom of Japan.

Mr Tsujimoto and Bill Gates at an early Xbox event.

Mr Tsujimoto and Bill Gates at an early Xbox event.
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Yes, Mr Tsujimoto, you focus on great games over money? So why is it that I was unable to complete my Mega Man Franchise Mode, despite having spent over a year on it? 20 years, over one hundred games – if that’s not focusing on money-making, I don’t know what is.

On the flipside, can you think of the last time someone on the forums was complaining about a Japanese developed title causing their system to malfunction, or be unplayable due to bugs? Perhaps some western studios could adopt Japan’s more rigorous quality assurance approach.

From the Bowels of the Internet

The hardest, and possibly wackiest game you will ever play. It’s a good contender for the old “Things that make you go ‘WTF’” bit.

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Thoughts and opinions expressed in Easy Mode remain those of the author and are not intended to represent those of PALGN, it's affiliates, advertisers and any other associated parties.

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19 Comments
5 years ago
great article, Matt.

it's funny, but it wasn't really until you mentioned the uselessness (in general) of previews that i found myself agreeing, for the most part.

i guess when previews are opinions on a work in progress, then they're useful to the consumer, whether the opinion of the work is positive or negative, they're good to read, but when it is a simple regurgitation of the press releases, it makes me wonder what the point was. why not simply link to the press-release itself?

i suppose for every preview like Metroid Prime, where changes were made, there'll be a dozen Driv3rs, where the same issues were present at release.
5 years ago
I 100% agree on the preview front. I've always taken previews with a grain a salt. Even major gaming sites (gamespy and gamespot, I'm looking at you) have given positive previews for utterly crap games (which received a low review from the same site!)
5 years ago
http://blog53.fc2.com/k/king75/file/owata.html

Yo, WTF!?

Great article. Dam straight there should be more upfront previews and reviews. Generally speaking aussie game reviews (be it here or elsewhere) are more honest than most (so far as I have seen anyway), but it couldnt hurt to be pull less punches.
5 years ago
kinda off topic... but i cant beat the first lvl of that game.. i can get across, but i always get killed beforei reach end...
5 years ago
Try going right in the start, you get to this dog. I don't know how to kill it though.
5 years ago
838 La wrote
Try going right in the start, you get to this dog. I don't know how to kill it though.
That's no dog - it's Pedobear.
5 years ago
I was going to post a longer reply, but then re-thought my response. From past experiences, developers really dislike it when you criticise a popular franchise in a preview, despite them being so willing to allow press to play it. And I guess that, in turn, hurts the point of having previews - the lack of willingness from developers to cop some negative feedback prior to a game's release.

My example: There was once a nice preview of Moto GP 2006 for the Xbox 360 on this site that pointed out a lot of negative aspects of the game, but also highlighted what could've been improved. Though I guess Climax Studios, and as it seems almost all other developers, dislike the negatively. Sort of defeats the purpose of having hands-on time with games.
5 years ago
Oh crap I love(d?) that game, couldn't get past the two men holding up the giant block though.
5 years ago
I had no idea that 'Metroid Prime' once looked like that image in the article...

It looked a LOT better in the finished product.

If it had been released looking more like the 2002 image... the series would never have developed along the lines that it has.

So, did it look that way back in 2002 because the game was originally in development for the N64?
5 years ago
I agree with you about previews to a degree Matt. Sometimes they are good to know what the game will be like controll wise. For a game that I haven't been following, reading a preview with a brief outline of the story, how the controlls are used (especially usefull in wii previews) and when it's looking at getting released is very helpfull. Everything summed up into 1 article can save an age digging for facts on the net and is sure nicer to read than a press conferance.

However, I have noticed that most previews are overly positive and finish on a positive note no matter what.
5 years ago
Soiled Nappy > Early Metroid Prime
5 years ago
Article wrote
This is what working in accounting is like.
Dude, you gotta work some place else. At least at my work, they have better lighting. icon_wink.gif
5 years ago
Example of previews things: IGN with Medal of Honor Vanguard Wii.
5 years ago
The Brett wrote
Example of previews things: IGN with Medal of Honor Vanguard Wii.
Case in point exactly... I was so hyped up for this game, only to discover it comes out with bad reviews. Though in defence of IGN, they did give it a 7.0.
5 years ago
Though from that absolutely glowing preview, I was honestly under the impression that we finally had a shooter on the Wii delivering on the promise of the hardware. Utilising the Wii controls in a game of COD2/Allied Assault quality.
5 years ago
Always a great read, good writing. Agreed with previews, case in point I cringed after readings PALGNs Shadowruns final preview impression.

"While the connectivity and control arguments look to be on track, Shadowrun is shaping up to be a decent shooter in its own right"

Bla... haven't heard that before...

Though I guess we are all guilty of being generic at times.
5 years ago
Another awesome edition of Easy Mode, Matt.

I agree with pretty much everyone here on the previews, it can be a bit repetitive and annoying but we're the type of gamers who are used to it too. If anything it installs 'hope' (for lack of a better term) to the more casual gamers who may only read a preview once a month or thereabouts and that in turn can only be a good thing for the developer/publisher as it is potentially a future purchase.

My point? It sucks for the majority of us having to read these previews and it would definitely be nice if we could have some more honest or even just blunt previews, but if at the end of the day it is keeping a potential customer interested in the product then that's the main thing as far as the developer/publisher is concerned. And also, perhaps, the site/magazine who previewed it as it could mean that the casual gamer in question might use the source again.
5 years ago
Its hard to belive that Meriod prime ever looked like that.
5 years ago
I think the best previews are the ones that some site's do practically on the day a game is released. They briefly document the soon-to-be reviewer's feelings about the game and generally inform the consumer if its worth buying the game or not.

This way the consumer can run out to a store and buy the game with a relative amount of faith in its quality rather than waiting a couple of days for the full reviews to be released. Its really quite handy if you're bored on a weekend and want a hot new game to play but don't want to wait to purchase the game because you're busy with work/school through the week.

But I'm always suspect of previews months before release. I'm always suspect of reviews by official magazines as well.
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