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Tristan Kalogeropoulos
03 Mar, 2007

Roundtable - Online Functionality

PALGN Feature | We discuss what we think of current online offerings.
The online offerings thrown up by the last generation of game consoles served, at best, as rather rudimentary tools to connect players around the globe. Fast forward a few years to the current day, and online connectivity appears to be a must-have aspect for any system. More and more services are being dished up everyday, as the big three flesh out their offerings. Nintendo, Microsoft and Sony all appear to be creating very different online creatures, each with a unique take on what gamers desire in an increasingly connected world. The Xbox 360 has its Live service, the PS3 its PlayStation Network and Nintendo its growing list of 'channels'.

Having viewed the diverse, and often divergent, visions coming from 'the big three', it's time for us to editorialise. What do we like best about what we've been served up? Is there anything that leaves a foul taste in our mouths? And what else, if anything, would we incorporate into our dream service should there ever be a PALGN-branded console?

Chris - PALGN Writer

Just concentrating on the games, the biggest problem with the online services each of the three companies are running is catering for everyone’s needs. If you look at Nintendo’s Virtual Console, so far it has been a solid start. Games like Ocarina of Time, Mario Kart 64, Super Mario Bros and Streets of Rage are the kind of games many will find it hard to resist handing their money over for. However, with such a vast library of games to dip into there’s no way of telling how long you’re going to have to wait to see your favourite games appear. On a personal note, Waverace 64, Lylat Wars and Super Metroid have been my most wanted VC games since the whole thing started. But with only a few games out of thousands being released each week it could theoretically be years before I can jet around Southern Island or fight Kraid again.

The Live Arcade has been a mixed bag. Doom, Streetfighter 2 and Lumines have been good re-releases of old games, while Marble Blast Ultra, Geometry Wars and Hexic HD have given us something new. But there just hasn’t been enough of it quite frankly. With just 1 game per week (and sometimes not even that) there’s not exactly much content given that the console has been out over 12 months now. Oh, and the price of some of these games are a little on the high side too. Bankshot Billiards should be 800pts, 1200pts for an overhead pool game is too much considering you can play a similar kind of game for free on Yahoo. Lumines is guilty of this too as you’ll need to fork out 2000+pts for all these skin packages that really should have been in there from the start.

And finally, we have the Playstation Network which is actually looking reasonably good for launch. GT:HD is a nice time filler and is something they could have actually charged money for but are offering it for free. Tekken: Dark Resurrection will be worth every penny while flOw is something for people looking for originality. If this is a sign of things to come then Sony could well take the lead when it comes to quality downloadable software. Whether they can sustain this quality is something we’ll have to wait and see…


Matt - PALGN Writer

I feel that each of the three services on offer have potential – but that’s pretty much it for the moment. I jumped onboard the Xbox Live Gold bandwagon last month after a year of um’ing and ah’ing, and don’t really feel as though I’m getting all that much for my money (though unification is nice). Microsoft needs to get its act together with Xbox Live Arcade; they need to have at least one new game ready to go every Wednesday. On top of that, they need some new content – Symphony of the Night and Alien Hominid might be good games, but many of us have been there and done that. Hopefully the new XNA community will be a valuable source of new games for the service in the future.

Nintendo are neither here nor there with their online service. The channels are a good idea – not only that, but people I know actually use them. It’ll be interesting to see what they’ll do next. Virtual Console – yeah, it’s pretty cool, but I do feel that I should get a little something extra for paying 5-15 bucks for something I’ve played before. There is a bit of concern about patchy emulation on Zelda, and that’s not good. As Chris said, many of the best games are yet to come, and it could be a while before we see them. But what about the original content – will Nintendo throw its hat into the arena, or will they rely on third parties to provide this type of content? As for the actual online gaming section of the Wii’s online service – what online gaming? Nintendo had a good debut for Wi-Fi Connect on the DS with Mario Kart DS, but they (typically) haven’t said a damn thing about the Wii’s equivalent.

I’m on the fence with Sony’s approach. They seem to have the right idea with the games on offer on the PlayStation Store – flashy titles like Tekken 5: Dark Resurrection and Gripshift, as well as retro titles like Mortal Kombat 2, and all for a relatively cheap price. The online gaming aspect is always a worry with Sony, so we’ll have to see how that goes down when we all get our consoles in 3 weeks time. I’m also a little disappointed that Sony decided against ripping off Microsoft’s achievement points system – they really do provide a good incentive for getting more out of a game.


Nintendo still seem to be playing their online strategy extremely close to their chests.

Nintendo still seem to be playing their online strategy extremely close to their chests.
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Tristan - PALGN Writer

The allure of random online play has alluded me since its very beginning. Even on PC I'd rather sit in a room playing via LAN with people I know and enjoy spending time with, safe in the knowledge that they're most likely not going to act like bots programmed to spontaneously blurt out the word gay or fag as a slur at any given chance. And much like Neil I'm constantly made to feel inept by the savant like skill of those playing most titles out there. In terms of improving this there is little that can be done. However performance of the actual games themselves could be improved greatly by providing hosted servers for all games - not unlike what usually takes place in PC gaming - rather than relying for the most part on peer to peer.

The ability of online to allow the release of games and other software an avenue for release that they would otherwise miss out on is what excites me the most about the Sony model of digital distribution intrigues me greatly and it promises to bring the luxury of smaller or more experimental games that PC gamers have enjoyed for years - but often for free - to the lounge room. Here's hoping the rumours of a Wii channel featuring the same sort of thing actual come to fruition as if developer's can get their head around game design for the Wii we could possibly see some very interesting stuff. Content is all well and good but in the reasonably closed nature of the online options, the console owner is a captive market and therefore pricing is the key.

Xbox Live still requires a little work in terms of ability to find things and although it is a great service it could do with a great deal of improvement in this area. Sony's model is still seems a little vague and although their stance is a reasonably hands off approach I believe that in order to create an easily accessible experience for the user a little more governance may be required. The Wii online functionality is still an enigma and it would definitely be nice to know where this is heading as I'm sure the the current lack of information is creating the impression for many that even Nintendo do not know.


Luke - PALGN PR/Marketing Director

Currently the online services for all of the consoles are extremely underwhelming. The Live Arcade has quickly become a dumping ground for Digital Eclipse, Nintendo's Virtual Console service is extremely expensive, and Sony's only got a few titles on their service.

The service that looks the most promising by far is Sony's PlayStation Network - with Tekken: Dark Resurrection, Gran Turismo HD and Gripshift all available at launch it's a great start. Sony will need to make sure they deliver these kinds of titles quite frequently, or the service will be dwarfed by Nintendo.

Which brings us to Nintendo. Whilst the sheer number of titles on the VC service is fantastic, none of them have been enhanced in anyway, and PAL gamers in particular have been stuffed around a little with substandard conversions. Nintendo will need to add some new titles to the service or drop the price; at the moment, paying 500 points for Ice Hockey is beyond ridiculous.

The real disappointment however comes from Microsoft. Live Arcade has been around for over twelve months now and we've only seen a few titles that have truely been worthwhile. Microsoft needs to find a way to speed up the certification of Live Arcade titles, as right now it's just taking far too long between the announcement of a game and the release.


Mark - PALGN Writer

You will not believe how much it irritates me that Microsoft charge a fee for Xbox Live, especially when most of the services provided are for free on my home computer. Pay to play multiplayer matches with other people, even though developers still don’t have an idea how to implement it correctly on consoles? Sounds like a complete waste. Additionally, it has taken the Xbox 360 online service well over a year to be at the point it is at the moment, only after the pressure from Sony and Nintendo started to kick-in. The premise for a good online system is there, but Microsoft is taking its sweet-arse time in making it worthwhile for its price.

On the other hand you have Sony providing its service for free. While I obviously haven’t looked at it enough to make a correct judgement on the service, I think that it equally matches what the Xbox 360 provides, and then some. The range of downloadable games dwarves XBLA’s in quality, and there appears to be much more to dive into (in terms of content). And when both the Xbox 360 and PS3 are providing almost identical services, I honestly believe that Sony has its head on straight and are pushing its service in the right direction. GT:HD for free is absolutely gold - I hope Sony provide similar services in the future. Game demos are a major bonus for me, and I’m sure for others too.

Nintendo’s Wii Channels are a complete joke though. They promised all these different channels, yet when the console launched we were stuck with three (possibly four?) standard channels. It took time before internet access, news and weather was available - just really sloppy. Then there’s the fact that they ensured that Wii Channels enabling people to create their own games and have them available for others would appear - although it hasn't - and then there’s the increasing popularity in game demos (a demos channel could easily be implemented to allow people to test out current or upcoming DS or Wii games). Honestly, I haven’t made the most of anything on the Wii. The Virtual Console games are interesting, but I’ve played a lot of them in the past. I’ll buy games that I loved and don’t have anymore, but I’d personally prefer to see a mix of new games (much like the PSN & XBLA) than purely old classics. Just Nintendo being Nintendo though: keeping gamers in the dark, with absolutely no promises of stronger online communities or improved services. Friend Codes will probably go down as one of the biggest 'online blunders' in history.


Parts of Xbox Live are much-loved, while others could do with a bit of a nip and tuck.

Parts of Xbox Live are much-loved, while others could do with a bit of a nip and tuck.
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Jeremy - PALGN Writer

Even though I have the capabilities to access online services on most of the consoles that I own, I haven't exactly been the most active user. It wasn't until recently that I bought a wireless router, so Live consisted of extending a cable 10 meters and disconnecting my current connection whenever I wanted a demo or needed to play an online mode to assist with a review. Whenever I have played for fun, the fun has often been sullied by lag. Sure, you have one screen to yourself but didn't we all have some great times in 4-player split-screen?

The three next-gen consoles offer three differing services. Live is great in terms of content, downloading demos has saved me a few purchases but the XBLA is lacking in my opinion, in terms of a general level of quality. The PS3 network is rather similar to the Xbox 360, though I'm waiting for them to open the Australian service before I sign-up. The advantage that the PS3 has is that it can browse the net pretty much out of the box. This is extremely handy when there's only one computer in the house. Nintendo's Channels seems a little out-of-left-field at the moment but hopefully there are some substantial channels being worked on and the actual online service comes up soon - hopefully in time for Super Smash Bros Brawl. The VC is a great idea but two things worry me. Firstly, are there enough releases to keep it going for the next four or five years (two of the biggest N64 titles were released after only 3 months). Secondly, will the Australian service ever recieve titles that were never released here in the first place? If not, that's a black mark against the service that's otherwise brimming with potential.

So, what can be done in terms of improvements? Firstly, all publishers ought to scrap Microtransactions - unless they're at such a low rate that it's almost irrelevant. Hopefully, consumers will get smart and avoid the horse armour traps, hence giving publishers a hard lesson. Xbox Live could use some easier-to-find-things-in-then menus, good XBLA games (though some are on the way) and possibly harsher penalties for those who take the annonymity of the online experience to vulgar levels. The judge is still out on the PS3 network but word is that it's very similar to Live, so it may need to differentiate itself. Nintendo has stuff still in the works, but the sooner they get their online services, browser and substantial channels up and running, the better.


Patrick - PALGN Writer

I'm still sceptical about the online console experience. Ok, so it's pretty cool to have demos, trailers and classic games on the cheap via a few button presses, but I'm worried that we'll be seeing more and more incomplete software being shipped to stores because publishers can needlessly subject us to what is already anathema to most PC gamers: the dreaded release-day patch. As consoles increasingly merge with PCs in terms of functionality, we're increasingly going to see buggy, broken games reaching the consumer. I'm also not hugely impressed by the online marketplace structure as it stands, and this goes for all three systems. Prices are fixed pretty high, and new content through 'micro' transactions has gotten off to a pretty shaky start.

Joseph - PALGN Writer

Each console definetly offers a lot of prospect and variety that all gamers can take advantage of, so much so that at this stage there is no clear winner. Downloadable content including patches, new music tracks and race tracks certainly does expand the game in ways that were once only possiable via an expansion pack for a PC game.

Perhapes what has me excited the most are all the old school arcade and console game being avaliable to download for a small price. Finally, when there is a quiet period around in terms of new releases, you will simply be able to log onto your respected console's online service and download a game to relive those old memories of your childhood. Even better still, play the games you never got the chance too for whatever reason. Personally, I am waiting for the original Paper Mario to be added to the list of ever growing Virtual Console titles because I was unfortunate to never come across a copy in the stores so late in the N64's life.

As for who the clear winner out of the big three is, that answer is still a few years down the track - but from the current potiential each has shown, all services can be considered a winner.


Neil - PALGN Writer

Maybe I'm just an anti-social curmudgeon, but the wacky world of online gaming has always left me cold. Broadly speaking, 90% of my online experience has involved a prolonged mauling at the hands of the uber-skilled, or been in the company of that special brand of idiot that thrives behind the anonymity of the internet. The obvious solution is to only play with friends, but even that tends to fall foul of work, family and life in general. Not to mention the ever-present technical difficulties that chuck a spanner in the works when, by some miracle, everybody has managed to free up a Tuesday evening.

Which is a long way of saying that all I want from the online functionality of any console is to make my single-player experience better. Give me demos, trailers, cheap downloadable games, extra content - anything that doesn't involve those dreaded Other People. Besides, if you ask me, the best multiplayer experience always involves one console in a room with a bunch of people shouting at each other.

Lose all this online multiplayer bollocks and give me a console that can handle ten controllers, wirelessly connect to multiple monitors and let my real-world buddies beam their controller set-ups, hi-scores and homemade levels/tracks/whatever from their phones, usb drives or neural implants right into the machine. Then I'll be happy. Okay, maybe not happy, exactly, but slightly less irritable.


FlOw is amongst the most promising of the PlayStation 3's first batch of downloadable titles.

FlOw is amongst the most promising of the PlayStation 3's first batch of downloadable titles.
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Nev - PALGN Writer

As far as online gaming goes, Microsoft's implementation is obviously leagues ahead of the competition. But at the same time, there are very few online games that appeal to me, personally. Halo 3 is going to be great and all, but will that constitute your nine thousandth game of Capture the Flag?

I'd like to see more original takes on online gaming. Not everything has to be competitive... There are other genres that could make use of online play than just racing games and shooters. Phantasy Star Online was always been one of my favourites, and Blizzard's excuses for not releasing a console version of World of Warcraft are starting to wear thin.

I remember seeing a promotional trailer for Shadow of the Colossus which was made about half-way through development. At that early stage, the game was looking very different. A group of 3 boys (very similar in look to ICO) were riding on horseback, working together to bring down the Colossus. It looked incredible, and gives a glimpse of how great co-operative online play can be.

Nintendo's going to be the last to the party with online gaming, but a title like Animal Crossing on the Wii (sans the friend codes, fingers crossed) could be a huge hit, along the lines of Second Life. Female gamers, especially, are more interested in the social interaction aspects of online gaming.

The fact that Second Life and WoW have such high subscription numbers shows that there's definitely a market out there for something other than "World War 2 Simulator Online 12."



Chris-Leigh - PALGN Executive Editor

This topic is a tad evocative for me, as it recalls one of my favourite gaming experiences of all time. Yep, playing the Dreamcast's Phantasy Star Online over my humble 56k modem was truly blissful. That particular game was a revelation for me personally, a landmark of sorts, primarily because it was the first time I managed to fully comprehend the wonder and potential of online play. It was the first time I truly understood the satisfaction and joy that could be gleaned from simply co-operating and working together in a digital world such as Ragnol.

A few years on, and I'm not utterly convinced that this avenue has been sufficiently explored by every competitor in the market.

Take Nintendo. Where the Wii is concerned, there's not too many areas where the big N has dropped the ball as emphatically as it has with online play. Resorting to its (admittedly very impressive) back catalogue of retro gems has increasingly felt like more and more of a desperate cop-out by the Kyoto company. Repackaging is just so
very Nintendo, and whilst the firm is not the only one to be guilty of rewrapping old games in the industry (far from it), the lack of any online play whatsoever in the Western world truly hurts, and leaves us with... What? A selection of ten- to twenty-year old games, a barely substantial news channel and a laughably inaccurate weather section? So far Nintendo, its a D-minus from me.

The PlayStation Network meanwhile is shaping up to be a neat microcosm of the PlayStation 3 itself. How so? Well, it feels ever-so-slightly rushed, not entirely complete, and rather like a work-in-progress. Sound like any consoles you know? At least it will have online play.

Which leaves us with Microsoft. Ah, Microsoft. If one company
has fulfilled the Dreamcast's visionary, admirable stab at online console gaming over the past five years, it is almost unquestionably Microsoft. Of course, the Seattle firm wisely laid the foundations of the current Xbox Live service with the original Xbox, an example that Sony and Nintendo should have followed.

So yes, I freely admit it: I am an Xbox Live junkie. I love almost everything about Xbox Live in its current state. The Achievement points. The ease-of-use and the accessibility. The Friends system. The Feedback system. The (largely) fluid, buttery-smooth gaming experience that's to be found there. It is, frankly, miles ahead of the competition, and Microsoft should be applauded for its decision to place so much emphasis on online console gaming five years ago, rather than in the past few months. And who knows - it could just have given them the edge in this latest home console race.


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So there you have it. It seems that for the most part we're interested in some forms of online functionality in our consoles but overall we'd only rate what is currently out there as fair to middling. It's still early days for this round of systems, and as we're constantly hearing the rhetoric that there's always the ability to update the functionality via a firmware patch. We've seen some of these improve services already, yet given the response from us here at PALGN, and many others out there, it seems that the console makers have their work cut out if they want to get our smiles to spread ear to ear.

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20 Comments
5 years ago
Everyone likes to be sceptical about Playstation Online's lack of "completeness," yet never actually explain what the service is missing that leaves it flawed. Achievements? Well, for the most part that isn't online-related, and it'll probably be announced soon anyway. From what I've seen, the service looks far more complete than anything I see on my Xbox Live, particularly with regards to downloadable games. Just think about how much money XBL makes for Microsoft- Sony are taking a huge hit by offerring the same service for free, and I sure as hell am going to enjoy having $500 more in my pocket over the next five years.
5 years ago
According to rumors, Sony seem intending on copying the best Live has to offer with some of the Wii stuff (Mii's etc)

Back content

Nintendo is by far in my opinion the iTunes of old stuff. XBLA have a few cool old titles but not alot. Nintendo and Sega combined has an incredible back catalog which will be hard to beat (if beatable at all)

Multiplayer

Multiplayer online I would have to give it to Xbox Live, it has alot of content to be playable online, and the quality of it depends more on your internet connection than the software. I haven't heard too much about PSOnline, but apparently pales in comparison to Live, if it is, I am sure it will improve over time.

Wild Card

Nobody knows exactly how WiiConnet24 will turn out, Japanese know about multiplayer online Pokemon but thats it. We know what in theory its supposed to do, but its a real wild card. Will people embrace the friend code system? How will Smash Bros play online? Will Corruption go multiplayer online? What other channels do Nintendo have in store? How will 3rd parties utilize online?
5 years ago
It's good to see that you didn't all sit on the fence with this one icon_smile.gif
5 years ago
Xbox Live trounces everything else that's available by a large margin at this moment. Though I agree that the offerings as a paid service so far are pretty poor, but I expect that to go up when MS's legal team finally beats down the free-to-air channels here and releases their TV Series/Movie service.

Nintendo's service is a complete and utter joke. Friends codes are extremely tedious and are driving some of the developers away from developing online titles. The Wii channels are fairly poor considering my computer can access all the things the (News/Weather/Internet) Channels can but with more content and at a much quicker speed. The virtual console is too expensive for what it's offering and won't get some of the better titles because of IP ownership.

The Playstation 3 isn't out yet, so I won't say anything as other people will no doubt tear holes into it.
5 years ago
Xbox clearly has the better all round service. Microsoft obviously knew excatly what they were doing.

Sony seems to have a reasonable service, though still with flaws.

Nintendo are new to the online and it shows. You can tell what they are trying to do, but they need to step it up and show us why this WiiConnect24 will be put to good use. New channels need more substance. And for god sakes Nintendo, gives 3rd parties online kits, because you're not doing much.
5 years ago
nikack wrote
Xbox Live trounces everything else that's available by a large margin at this moment. Though I agree that the offerings as a paid service so far are pretty poor, but I expect that to go up when MS's legal team finally beats down the free-to-air channels here and releases their TV Series/Movie service.

Nintendo's service is a complete and utter joke. Friends codes are extremely tedious and are driving some of the developers away from developing online titles. The Wii channels are fairly poor considering my computer can access all the things the (News/Weather/Internet) Channels can but with more content and at a much quicker speed. The virtual console is too expensive for what it's offering and won't get some of the better titles because of IP ownership.

The Playstation 3 isn't out yet, so I won't say anything as other people will no doubt tear holes into it.
I disagree. Microsoft is a large margin ahead of online MULTIPLAYER. I like the Wii Channels, The purpose of the Weather Channel is to put those conditions INTO the game, so if its raining outside, its also raining in the game which I think is a cool idea. IP ownership so far only seems to be blocking Rare titles, although dissapointing, can make do without.

I think both online services, for what they currently delivers. VC is far superior to XBLA, survey channel is a cool idea, Friend Codes can be fustrating, but its aim is to keep kids away from pedophiles (or vice versa), so it makes parents feel safe when their kids play online.

I say reserve your judgment to which one is "better" once PSOnline and WiiConnect24 launches, but right now, they are both good at what they deliver
5 years ago
Quote
Bankshot Billiards should be 800pts, 1200pts for an overhead pool game is too much considering you can play a similar kind of game for free on Yahoo
Push on the D-Pad to change it into full 3D mode. Lots of people seem not to know about that. icon_confused.gif
5 years ago
renegadesx wrote
I like the Wii Channels, The purpose of the Weather Channel is to put those conditions INTO the game, so if its raining outside, its also raining in the game which I think is a cool idea.
Haven't seen this mentioned before. While that is a good idea, I don't see how it's going to work on the Wii, the Wii requires you activate the channel first before it downloads any data. If I want to play Animal Crossing Wii I have to open up the weather channel before starting the game as the Wii can't do it while I'm in a game, as it's quite obvious the Wii wasn't designed to multitask like a PC can.
5 years ago
Xbox live is good except you gotta pay. Wii needs to more unified rather then unadaptive system, channels is good but it needs to more together. PS3 I have no idea, so far it aint great.
5 years ago
slapshakle wrote
Push on the D-Pad to change it into full 3D mode. Lots of people seem not to know about that. icon_confused.gif
That wasn't added until months later, it was released at 1200points as an overhead-only Pool game. It has a bit more value to it now but I still think it's a bit expensive considering you can get Marble Blast for 800pts or download Tekken on the PSN store for the same amount of money.
5 years ago
Mark (in the article) cut himself shaving, accidently put on ammonia instead of aftershave and screamed in pain for hours, then wrote
Then there’s the fact that they ensured that Wii Channels enabling people to create their own games and have them available for others would appear - although it hasn't
I was under the impression that they were referring to the possibility of indie game developers releasing stuff on VC/Wii Shop, rather than a whole new channel created solely for the purpose of Wii gamers to create their own stuff. In which case, it was only an hopeful premise in the first place. Nintendo "ensured" that there would be this channel? Speculated, more like.

As I don't do much gaming online on my PC, and I don't do ANY online gaming on my consoles, I can't really comment on the article itself. But they way it looks to be is that Live is the best plain online gaming, the Wii has the most original approach (love it or hate it), and Sony take the least original approach, but (if the rumours are true) possibly take the best elements from both. A bit of mixed bag I say.
5 years ago
I think it's some of the smaller aspects that makes Live as good as it is. When people think of Live, they think of either the online play (which is good), or achievements (which isn't online based anyway). Then of course they think about the Xbox Live Arcade, which yes does suck at the moment save for a few games. What they don't remember though is some of things you can use Live for, private chatting while playing completely separate games for example. That's never mentioned as a good or bad thing about Live, neither is video chatting, using the messaging system with friends and stuff like that. Fair enough, they're not as important as the features that are mentioned, but I still think they're important and are reasons as to why Live is such a brilliant service.

The Playstation online service has most, if not all of these smaller features in its system so that just leaves it to be judged on how it will fair with online play and downloadable content, both of which Sony will have nailed in their own way. Whether they are better or worse than the Xbox Live service, well, too damn early to tell.

As for Nintendo's service, Virtual Console is a great idea and has lots of potential but the online play aspect of it sucks at the moment. We need to not only have games online for a start, but we need to know HOW this online service is going to work and well we just don't yet. Until then, I don't it can be fairly judged.

Oh and friend codes can rot in hell.
5 years ago
nikack wrote
renegadesx wrote
I like the Wii Channels, The purpose of the Weather Channel is to put those conditions INTO the game, so if its raining outside, its also raining in the game which I think is a cool idea.
Haven't seen this mentioned before. While that is a good idea, I don't see how it's going to work on the Wii, the Wii requires you activate the channel first before it downloads any data. If I want to play Animal Crossing Wii I have to open up the weather channel before starting the game as the Wii can't do it while I'm in a game, as it's quite obvious the Wii wasn't designed to multitask like a PC can.
No it doesn't, it requires you to activate it once as long as you have WiiConnect24 switched on, otherwise if you cut power to it, or make it switch totally off you have to activate it again.
Animal Crossing will rely on WiiConnect24 anyways so I think the weather channel would fit in Animal Crossing perfectly, MySims would also be a good match with this functionality
5 years ago
Chris wrote
slapshakle wrote
Push on the D-Pad to change it into full 3D mode. Lots of people seem not to know about that. icon_confused.gif
That wasn't added until months later, it was released at 1200points as an overhead-only Pool game. It has a bit more value to it now but I still think it's a bit expensive considering you can get Marble Blast for 800pts or download Tekken on the PSN store for the same amount of money.
Really ? It had the 3D update on launch day here. I do agree that 1200 points is alot for that game, lucky it came free with the live starter kit icon_smile.gif
5 years ago
NismoR34 wrote
but we need to know HOW this online service is going to work and well we just don't yet. Until then, I don't it can be fairly judged.

Oh and friend codes can rot in hell.
You just anwsered your own question - it's friend codes. Pokemon Battle Revolution uses individual friend codes not the system's code. But someone said that may be a one off until Nintendo realises that each system already has a friend code icon_doh.gif . Stupid Nintendo, just use the systems code, which still is bad for them anyway.
5 years ago
^^ It's probably because the DS games use individual friend codes and it was easier, or something. I don't really know. As long as they use the system code in the future, I don't give a crap. Oh, and *technically* Pokemon Battle Revolution was developed by Genius Sonority, not Nintendo (or even Game Freak). Useless fact - the company's current president, Manabu Yamana, directed two of the Dragon Quest titles on the SNES.
5 years ago
As writers most of you focused on the online download content.

Its a mixed bag as to what constitutes good content and that depends on your disposition towards each vendor.

Only a few of you actually tackled the main reason why people want online access. That is multiplayer.

In that regards only XBL does a very good job.

Nintendo have yet to find a balance and most of the titles available don't have online multiplayer/co-op aspects.

PS3 just happy to copy MS. Which in itself isn't a bad thing but shows lack of innovation.
5 years ago
joejoe wrote
NismoR34 wrote
but we need to know HOW this online service is going to work and well we just don't yet. Until then, I don't it can be fairly judged.

Oh and friend codes can rot in hell.
You just anwsered your own question - it's friend codes. Pokemon Battle Revolution uses individual friend codes not the system's code. But someone said that may be a one off until Nintendo realises that each system already has a friend code icon_doh.gif . Stupid Nintendo, just use the systems code, which still is bad for them anyway.
First before I say this stuff, I am in NO way saying I like Friend/System codes, they totally SUCK, but here is my understanding on why they have it in place. From what I have always heard from Nintendo, these code systems is to protect kids.

People tried suing MySpace coz some perv got his hands on their 13 year old daughter who he met on MySpace, even though it didn't work, the publicity didn't do MySpace many favors. I think Nintendo want to avoid anything like that at all costs (especially publicity wise).

You just dont have 13 year olds playing Wii potentially online, they want kids (7-8 year olds) and grandma (70 years old) playing online. They had to do something, if I had a broad audience like that, I'd implement something like that to avoid a publicity nightmare.

Like I said, I find friend codes frustrating and tedious, but I can I guess they can serve their purpose
5 years ago
renegadesx wrote
Like I said, I find friend codes frustrating and tedious, but I can I guess they can serve their purpose
It's pointless. A unique username, or the system nickname will do. It's kids fault if their username is "Jake from 3rd Street Vic" Nintendo are too optimistic.
5 years ago
The multiplayer aspect of games can be so hit and miss from game to game but can't really be blamed on the manufacturer of each console. Sure there are the other services/features but as it has been mentioned before, the main reason for wanting an online feature in a console is to play multiplayer games. Some PC games have a well set out multiplayer menu and some are just plain confusing and buggy but no one blames the manufacturer of their PC for this.
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