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Phil Larsen
15 Feb, 2007

+4 Dexterity

PALGN Feature | Insert coin.
It’s been a fairly uneventful month in gaming. There’s been plenty of news about stuff that’s going to happen soon, but nothing big actually made it here. It’s fair enough, really – Wii and Xbox 360 owners are happily playing the best the consoles have to offer religiously, PC gamers are having their souls and social lives destroyed by The Burning Crusade, and all the working men (and women) out there have to squeeze in a few minutes of handheld relief during the day. The PS3 is imminent, and chances are you've already decided if it's going to be a launch day purchase or a long wait for high value.

But where’s the love? Where’s the heart? Where is the “event” of video gaming? It’s all just a regular part of life now for so many millions of people; gaming ceases to be a special activity. It’s now just “that thing that you do”. Such universal adoption is a good thing, really. Video games kick ass. But I remember when kicking ass was a public spectacle. I remember when a day out at the video games was very grand indeed.

The demise of the arcades

Most people had a local arcade they could drop in to after school and spend that extra $2 on a round of Daytona with your mates. Now it’s dropping a solid $79.95 and playing Xbox Live until the wee hours of the morning with your mates – and millions of others you don’t even know. The trade-off is justified, as arcade machines cost thousands, and needed a pay-per-play system to get the gears of those beasts running. Now cheap, effective gaming is completely widespread, and the world may indeed be a better place for it.

The stuff dreams are made of.

The stuff dreams are made of.
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But it’s hard to deny the appeal of the arcade. All those machines lined up ready to go, crappy electronics and stuffed toys just begging to be won. The price and inconvenience are the sole reasons for the downfall of the arcade, despite the fact that the machines provided the absolute best way to play for all the unique games. This is a tribute to the best of the best when it came to video game arcades.

The Games

Fighting games used a flexible joystick and mashable buttons for Dragon Punch and Hadoken tomfoolery – but at a cost of inflated pricetaggery. Racing games allowed a full driver seat set-up and responsive steering controls – not to mention manual transmission. You’d have Dynamite Cop, Virtual On, Raiden <insert Roman Numeral here>, Time Crisis and Tekken Tag Tournament. Every machine was a gem of technical and playable superiority, and the real dedicated players would seek out the venues containing original Pac-Man and Space Invaders units.

The Nerds

There’s still a few arcades of the bigger, chain/franchise variety around, and chances are they're all still a haven for the sweaty nerds. The backpack-wearing, 600ml Coke-carrying, coinpocket-jingling nerds. And damn, can they play. I consider myself a pretty decent player in most genres, even securing a few eight-player Daytona victories back in the day. Regardless, there’s no chance I could take any of the Arcade Elite. Dance Dance Revolution was the most impressive way to display mastery of one’s craft – but peek around the corner to see just one devoted fan, sitting all by himself, quietly annihilating the competition in any one of the hundreds of fighting games. Semper Fi, comrade.

Whichever version this is, someone out there is an undisputed arcade champion.

Whichever version this is, someone out there is an undisputed arcade champion.
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The Tokens

The most fun anyone could have with tokens is sitting around watching the fluctuating prices. The owners of the stores never seemed to decide on whether or not to charge a perfectly equal amount for a coin-token trade-off. A game may cost 4 credits to play, meaning 4 tokens. The simplest conversion would be to charge 50c for one token, bringing the game to an even $2. I suspect the arcade owners didn’t think the patrons were smart enough to work out these conversions, and always tried to squeeze those extra few cents by charging 60c per token. Meh, we’d still pay it. Then they had those “Cheap Tuesdays” or something – and eventually the token prices went back down to 50c when they realised the arcade wasn’t making enough money. It’s a never-ending loop.

Of course, you’d always have the machines that simply required a $1 or $2 coin. While these were handy, tokens worked just like regular money – only they were fun.

The Tickets

Using the aforementioned tokens to try and win tickets was some of the most fun to be had. You could never expect to actually win enough to be getting value for money when redeeming tickets for prizes – but tickets weren’t about that. They were about achievement, and personal glory, and teamwork. The best two-man operation was the Sting and Push – referring to the games involving inserting tokens to knock down other tokens to win tickets. The Stinger was a master of insertion (you heard me), who could seemingly bend the internal mechanisms of the machine with his mind alone, so that the token would always drop to the bottom at precisely the right moment. The Pusher was a genius of force and subtlety – nudging that machine just enough so that extra tokens fall down, but the tilt alarm – which would alert the fuzz immediately - didn’t activate. True masters of the craft, I honour you.

Razorfight II: The Slashening is another time tested classic.

Razorfight II: The Slashening is another time tested classic.
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The Lock-In

Possibly the greatest day for an arcade devotee. This holy day of gaming occurred in two circumstances – a booked birthday party, or a scheduled timeslot from the arcade owners. Essentially, you would pay a flat fee to get down and dirty with as many games as possible within a time limit – the standard being two hours. Kids at school would actively make friends with someone who was planning a Lock-In birthday party, and then ditch them the very next day after stealing their lunch money and copying their homework. It was a cut-throat combination, the arcade and the schoolyard. Even the older kids (read: me, 21 and over) would abandon girlfriends and loved ones to actually have the chance to beat Virtua Cop 2 without using $20 in tokens.

Reflection

Arcades weren’t about getting value for money. They were about playing specific games the way they were originally intended to be played, and meeting a bunch of new friends while doing it. Plenty would much rather head out to the nearest coin venue than sit in the dark listening to muffled voices on their internet headset. The good news is, for anyone interested, arcades will have a devoted cult following for many years to come, and this won’t cause every outlet to shut down. Even genuine article enthusiasts are finding and restoring older machines for play at home, and this is a profession in itself.

I supposed it’s time to officially bid farewell to arcades – or at least the heyday when they were so culturally and internationally revered. Play your home console versions of arcade classics with pride, and respect the pioneers and industry figures who made such a marked advancement in video gaming culture possible in the first place.

Stat-building

Pow, pow pow pow! Hear that? That's the sound of email responses coming in thick and fast for the Dexterity series. Wow! While many have actually sent in their own personal reflections and information for the topics discussed, there can never be enough for PALGN. In fact, I'm looking for some crazy stuff, questions they may just stem from the brain of a true gaming revolutionary - so everyone can laugh at me while I struggle to come up with a response. Funny is good - keeps me awake. Get writing to phil@palgn.com.au!

Current game pick: Okami, Okami, Okami. Next-gen is for losers.

+1 | +2 | +3

________________________
Thoughts and opinions expressed in +4 Dexterity remain those of the author alone, and do not reflect the views of PAL Gaming Network, its advertisers, sponsors, and all other related parties.

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36 Comments
5 years ago
Damn lock-ins ruled ass, when I was a wee lad my local was a 4 hour lock-in, good times clocking Star Wars Arcade, pwnin' dudes with Sub-Zero in MKII Sega Rally shenanigans ah to be young again /tear
5 years ago
haha, nice article. icon_biggrin.gif

i am one of the people who is old enough to remember heading to an arcade on a saturday and spending a lot of time (and money) on them.

my personal opinion on the demise of the arcade (at least in Perth) was when they changed the machines from accepting coin, to having a recharge card, similar to what most people probably use for photocopy cards, or phonecards.

the arcade scene was still very much alive and well when Perth's timezones ushered in these cards, but i would say that within a few months, the scene was dead. sure the rise in home consoles contributed some of this, but they died long before the PSX/N64 gen, which is usually attributed as being the time that it all went pear-shaped for arcade games.

it simply wasn't convenient anymore. you had to juggle a card for each arcade, as well as the recharge points. silly move imo.

i still love to have a go on an arcade machine, especially when i go to the movies, and doubly especially if it's TMNT, The Simpsons, or X-Men (6 player, of course).
5 years ago
"Whichever version [of Street Fighter] this is"

It's Street Fighter Zero 2 Dash, because it's Alpha 2 but has Cammy in it. It was only released in Japan in arcades.
5 years ago
I remember when every corner store had an arcade machine and games were 20c and 40c and then video game parlours spawned all over the place. So many classic titles:

Double Dragon
Bomb Jack
Pac-Land
Moon Patrol
Street Fighter 2 and it's millions of clones (well 15 variations)
X-Men
Teenage Mutant Ninja Turtles
DJ Boy
Defender
Daytona
etc etc

It was an outrage when they started charging 60c for a game, then $1 and then $2....

There were 3 such places in Parramatta in the early to mid 90s then Intensity opened up and some of the places closed down. Now only 1 place is left in Parramatta.

The token system as annoying as you mentioned as you never got an even amount of dollar for your gamage.

Penrith Panthers has an arcade place called Caos and they offer you 18 tokens for $10 and most of the games require 4 tokens, so you don't get 5 games for your $10. They even charge 2 tokens for really old games such as Space Invaders.
5 years ago
I remember the days of going to Timezone in Toombul when i was a kid, so many birthday parties, sporting after parties and even the occasional wasted saturday afternoon for a couple of hours. The lock-ins were so much fun, i used to be at the top of the Virtua Cop 2 leaderboard, but that was so many years ago. They also had one at the Aspley Hypermarket but i hadn't been their since i was 12 or 13. Those were the good ol days.

I was even talking to a customer the other night at the video store about not even going in and renting a game out for the night has the same feeling anymore. Kids these days are spoiled rotten and will get out games every night. I remember the absolute joy of going to Video Flicks (god damn i sound old) and my parents allowed me to get two games out a weekend (not every weekend...but it varied). I only had 5 or 6 bought master system games...so the thrill of getting a new game and playing it to death and trying to finish before it had to be returned Sunday night was so great. So many kids get a game these days because it looks fun or its cool to get...they play it for an hour or two and want a new one because they dont like it anymore. I suppose there will always be memories =D
5 years ago
Ahhh the good 'ol days. icon_biggrin.gif

The best times I had were at the 'laundromat' at Dee Why.
Every day after school I'd have to wait for my mum to finish work(across the road) to go home and would drop into her work to get some dosh to go to the 'mat'.
The 'mat' had a really cool bunch of people that used to hang there, basically bad kids from the school 3 years above my year and had all the latest games.It was owned by the guy who owns the majority of Manly Cabs and started off with 2 tabletop games then sprouted into 4 tabletop games 6 upright machines and a 4 player machine for turtles,captain commando etc after realizing how much cash they can make off them.
Oh what an amazing day when streetfighter 2 arrived.I was there when the re-furbished machine came back and the owners wife 'joyce' clicked up 9 credits for us to have a bash on it.
Damn it was confusing looking at the diagram arrows on how to do the hadookens etc pressing down , down right then right in a tapping motion and complaining why it's not working, same with guiles sonic boom."Man this is sh!t" then in sporadic moments a hadooken would be cut loose from the random button joystick mashing,"See That!!".."cool" *oooh, aaaah etc*
That machine had someone on it basically as soon as the 'mat' opened until it closed at night.

Other highlights were the midnight resistance machine with its swivel joystick and awesome gameplay, wonder boy and its epic sequel monster boy in monster land, man I just used to sit sometimes and just watch as the bad kids who jigged school to go there and played those games religiously finish wonderboy and wonderboy in monsterland in sheer awe.

Then in high school me and a mate used to cut school sometimes and go into the city to galaxy world and play streetfighter 2 getting constant challenges.
The most we would ever spend the whole day would be about $1.80 and that would be when people stopped challenging.
Man guile kicked so much arse it wasn't funny.
Oh and the tantrums....hilarious.
5 years ago
The only reason I go into arcades if for Dance Dance Revolution - you just cannot replicate that experience with a flimsy plastic mat and 28 songs licensed/localised/crappy songs.

I was always in it for the ticket machines (the Crocodile one where you have to hit its mouth shut) but I never reaped the benefits of lock-downs (I forgot they existed until reading this article).

I think the only way for arcades to take off again would be for them to secure exlusives, but alas, porting is just too easy to make a quick buck out of.
5 years ago
Nick wrote
The only reason I go into arcades if for Dance Dance Revolution - you just cannot replicate that experience with a flimsy plastic mat and 28 songs licensed/localised/crappy songs.
those games actually keep me out of arcades now.

i don't like the game to begin with, but if that was all, i could probably live with them, i just find the music that's associated with them really grating.

---
actually, i just remembered an arcade in Perth (Orbit, if any WAliens know it) that has the DDR games set up so you can watch the player from outside. the other week one guy must've mis-stepped or something because he went ape-sh!t at the game. funniest thing i've seen ever.
5 years ago
Well if you don't like the music I fully understand - must be torture, lol.

Yeah some people get really into it, I see a highschool with her DDR trainer every now and then - she plays not only with her feet, but with her legs and knees and literally rolls around the pad hitting every single arrow.

But personally I prefer to keep it just as a game to play every so often.
5 years ago
One of the arcades in Box Hill has a crazy amount of DDR type machines. One day while I was in there looking around some guy was on a machine (a wave your hand above and below the sensor to the music thing) and had a chain/combo of 1012 icon_eek.gif before ballsing it up, and his mate was filming it.
5 years ago
The arcades are dead for good reason.

Razorfight II: The Slashening was nowhere near as good as the console fighter, Disemboweler IV: The Game Where Condemned Criminals Dig at Each Other with Rusty Hooks.

Also, I'm making a note of the word "pricetaggery." I like it and I want to use it more often in conversation.

icon_wink.gif
5 years ago
David wrote
"Whichever version [of Street Fighter] this is"

It's Street Fighter Zero 2 Dash, because it's Alpha 2 but has Cammy in it. It was only released in Japan in arcades.
It could also be Hyper Street Fighter Alpha in Street Fighter Alpha Anthology on the PS2. I didn't think there was a button combo for Classic-ism in SFZ2 Dash, but I guess there was as I've seen someone use Classic-ism in SFZ3 Upper. Anyway, it probably is the PS2 version as it's easier to find/get screenshots from it.

Good article. There's still a few arcades alive out there over in the UK. I'd say the death was the end of Street Fighter 2. Just never saw people crowding round a cabinet after that. At least not in the same numbers.
5 years ago
Arcades are alomst dead near me, but there's still a couple of places around, as well as in the city. I used to go to arcades for my birthday when I was younger, but I stopped around the time that the N64 was released. I guess that arcade machines just didn't offer enough entertainment anymore, console were more convenient (and were moving onto 3D graphics rapidly).
5 years ago
I'll never say goodnight to arcades. I was in one a few hours ago actually.

DDR is still a way to show one's mastery, I still do it! Booyah for Heavy Mode!

Oh, and I think that screenshot is Alpha 2...I know it's not 3, though.

Box Hill Arcade still has cheap Tuesdays. 50 cent Tekken 5icon_biggrin.gifR, and $1 DDR9!

If you haven't already guessed, I still am, and probably will be for as long as they are around, an Arcade gamer through and through. They will never die, dammit! NEVER!

Nickack: That's DanceManiaX, 1000 combos aren't too hard to get in all honesty.

Oh, and I play DDR like that, with the knees and hands and whatnot. =P It's fun!
5 years ago
I agree with the last comment- at the moment, next gen IS for losers. PS2 is enjoying its time in limelight, before we hit the PS3 and 360 explodes with Mass Effect and co.
5 years ago
I always loved the arcades but my parents never gave me any money so I was the kid wandering into the arcade watching from the background as other people played. Such a deprived childhood icon_sad.gif
5 years ago
armageddon12 wrote
David wrote
"Whichever version [of Street Fighter] this is"

It's Street Fighter Zero 2 Dash, because it's Alpha 2 but has Cammy in it. It was only released in Japan in arcades.
It could also be Hyper Street Fighter Alpha in Street Fighter Alpha Anthology on the PS2. I didn't think there was a button combo for Classic-ism in SFZ2 Dash, but I guess there was as I've seen someone use Classic-ism in SFZ3 Upper. Anyway, it probably is the PS2 version as it's easier to find/get screenshots from it.
Nah, I've never seen that background in Hyper Street Fighter Alpha, and when you select 'classic' ism it says 'CLASSIC' where the super bar should be. This is because HSFA is based on the A3 angine, which does this. And you don't need a button combo for classic ism in HSFA, or any home version of A3 - it's an unlockable in the PS1, PS2 and GBA versions, and is right there from the start in the DC and Saturn versions. And yes, I have every single version of Alpha 3, (except PSP) even though it's a far worse game then the all-time great Alpha 2. (PUT ALPHA 2 ON DS CAPCOM - I'LL GLUE IT INTO THE SLOT).

You can actually select the classic version of any of the SF2 characters in any version of SFA2 (Well, the ones I've played a lot, Arcade and Saturn, in either regular version or dash) with a button press code, although it's character specific. It's easy for Chun-Li - just press select (or start in the arcade) when selecting the character, and Chun Li even has a new outfit and art that match her SF2 look.

So what this means is that the image in the article is only possible on ANY version of Alpha 2 with two specific button combos having been entered - one to play as Cammy in A2, and one to have classic mode Ken.

I know too much about this.
5 years ago
You have Ken as an avatar. I think that's valid.
5 years ago
I prefer SFA3, the World Tour mode I played nearly as much as versus, until a bit of an explosion in interest in 2D fighters a couple of years back within my social group. Although SFA2 is superior, I find it's too fiddly, unless you toggle the switches to make it play like SFA3. icon_shifty.gif

Yeah I forgot about it displaying Classic, shows how often I play Street Fighter these days. icon_sad.gif Anyway good work David on being a reliable source of 2D knowledge! icon_biggrin.gif
5 years ago
Everytime me and my mates go to Penrith Panthers we always end up in Caos, and I always play the Initial D game. I've even got one of those save cards for my details, my yellow S15 decimates all icon_lol.gif
5 years ago
I think games like Initial D is keeping the scene alive, at $2 (or more?) a pop, and no continue whether you win or lose, and the ablilty to save.
But they need to bring in other genre of these games from Japan. They've some RPG and card games when I was over there. Plenty of games that can't be done on a console.
5 years ago
What about that totally sweet light-gun game where it detects where you stand and the screen(your view) acts accordingly?Say.......you stand in front of the unit, you see and enemy, you strafe(in real life) to one side of the console where you can't see the screen anymore, (and therefore the enemy on screen can't shoot you either as your behind cover and then strafe back into view, pop the enemy and continue to 'hide' behind cover on the other side as you go.

Or you can duck in front of the cabinet etc etc.You look like a total GOOFBALL dodging and shooting(muck like how your mum plays light gun games) but that **** is F-U-N.

Ah arcades.I remember the local arcade here closed down, but on the day it did, from 9am-9pm you payed $10 for unlimited credits.Unlimited.I beat virtua cop 1 and die hard that day with a mate.

Couldn't believe it.One of the best memories of my life.
5 years ago
Forgot about Die Hard, that game used to sh*t me something bad. I remember when I was on holidays in Port Macquarie in '96 and that was the only game I played at the arcade they had in town.
5 years ago
the game i remember being overjoyed to finish in a Lock-in was Terminator 2. seriously, that game was insane after a few levels. i honestly don't think it was made to be possible to finish in 1 credit.

probably not uncommon for games to be like this, and it's something i've noticed a lot in recent games, especially racers, where you pay per race, not until you don't come first. but T2 was like the upper echelon of hard games when i played it regularly.
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