Home
Twitter
RSS
Newsletter
James Peter
02 Feb, 2007

A Sunburnt Gamer

PALGN Feature | A perspective on the Australian games industry in 2007.
There’s something quite disconcerting about listening to an 85-year-old woman using words like ‘Ventrilo’ and ‘TeamSpeak’ to extol the wonders of World of Warcraft. After nearly 5 years of covering Australian gaming, like many others in the industry I’m still in awe of how far we’ve come in just the last 18 months.

The IEAA (Interactive Entertainment Association of Australia) recently held a press event to launch the results of their survey entitled Interactive Australia 2007. Covering 1,606 households and 3,386 individuals, it is a follow-up to the Game Play Australia report published by the IEAA in mid 2005. Along with Jeff Brand, Associate Professor of Communication and Media at Bond University and radio personality Wendy Harmer, the IEAA asked 85 year old Irene Hunt to talk about her experience as a self proclaimed “games fanatic”. Clearly nervous about having to follow on from Wendy’s well-received lead in front of an assortment of 60 journalists and industry professionals, Irene steps up to the mike and says;

“I still find it very amusing, the horrified looks that my so called peers, friends and relatives sort of give me when I say I play computer games. They think I’m mad… I just say they don’t know what they’re missing out on. Just go back to reading your recipe books girls.”

World of Warcraft: better than recipe books.

World of Warcraft: better than recipe books.
Close
Quiet laughter fills the room. Several high level executives from various Australian games companies are seated near the front of the audience. The look across all their faces is the same. Is it pride, awe or embarrassment? Maybe a little of all three.

It’s no secret that Australia is somewhat culturally behind when it comes to video games. While there’s a reasonably high penetration of video game systems in Australia, gaming is not as publicly acceptable as it is in other western countries – particularly the United States. According to a report by the American Entertainment Software Association (or ESA as it’s affectionately known), the average age of a gamer in the US during 2005 was 33. In Australia it was 24 – a 9-year gap. Australia still astoundingly lacks an R18+ rating for video games. There is also no “video game violence debate” in the mainstream press – it’s pretty well unanimously negative.

While there are many people we could point fingers at if we wanted to find someone to blame for this (particularly in politics and mainstream press), what’s more interesting is to examine is how the industry is coping with not just the current state of affairs, but its rapid rate of change. It is the age statistic in the Interactive Australia report that is the most telling indicator of change. Just 18 months ago the average of a gamer was 24 years old. They’re now 28. As the report is quick to point out, by 2014 the average of a gamer will be the same as non-gamers (42). It’s a possibly scary thought, but there will come a time when the word gamer is as archaic as moviegoer. It won’t be a case of if you play, but what you play.

Those affected most by this flux are the console manufacturers; Nintendo, Sony and Microsoft. Of the three, Microsoft certainly appears to be the most avant-garde in dealing with its increasingly mainstream market in Australia. This is led by Regional Director, David McLean. At last year’s THQ Loaded event, David gave the most memorable speech I’ve heard in the industry. While I’ve regretted not having my voice recorder to be able to make quotes ever since, the general gist of the talk was; the games industry deserves the same respect as any other form of entertainment. While video game developers and publishers might not have celebrity status yet, a time will come when they are recognised on an equal footing with other producers of entertainment.

Microsoft has also performed a rather impressive job of marketing the Xbox 360 in Australia. From spectacular launch events to the world’s largest water balloon fight, it has had many memorable moments during the past 10 months. Their ability to put their brand into so many sponsorship deals and competition prizes has not gone unnoticed.

Mainstream marketing done right.

Mainstream marketing done right.
Close
Nintendo Australia, on the other hand, is a difficult company to comment on. Historically plagued by poor budgets and flawed marketing strategies, in the past it was easy to walk away with a sense that they were certainly out of touch and possibly even condescending towards their audience. Back in the days when forum debates raged over the topic of “how kiddie is Nintendo”, one couldn’t help but feel that in Australia, Nintendo was quite happy to perpetuate the notion that the GameCube was a children’s console. Then again, if you’re tasked with selling a purple cube, it is somewhat understandable.

Fortunately, the Wii is nothing short of the miracle NAL (Nintendo Australia Limited) has so desperately needed. The console is obviously packed with mass-market appeal that it’s nearly impossible to target the wrong audience (but, God bless them, they’re still trying with the DS). The public hype generated during the Wii launch was stupendous. The console is already something of a household name, even among non-gaming families. Despite this I still feel that Nintendo failed to capitalise on the launch as strongly as they might have. While the console’s slogan is “playing is believing” I’m still not totally convinced it makes for a good marketing strategy. After mixing in the crowds during several of the pre-launch public showings, the general feeling towards the console was fairly ambivalent. A few less events and a few more TV adverts would not have gone amiss.

Finally (and fittingly) we come to Sony. Last to the table, the company is yet to show its hand for marketing the PS3 in Australia. Sony really has a difficult position in this country. With a younger skew than the US and a lower penetration of high definition televisions, Australian gamers don’t mesh well with the demographic appeal of the console.

PlayStation 3 - too advanced for Australia?

PlayStation 3 - too advanced for Australia?
Close
Personally I wouldn’t be surprised if we saw a relatively quiet launch for the PS3. Much of the strength of the console will come at least one or two years down the track when technology and demographics begin to catch up. In the meantime the PS2 party-starter packs will no doubt continue to sell strongly to a very broad range of gamers.

Predicting how successful each company will be is a little difficult at this stage. The PS2 was the clear winner of the last generation in Australia (its 2.2 million install base at the end of 2006 more than doubling that of the Xbox). The GameCube, on the other hand, failed dismally – based on available information its install base would be less than 200,000. The next gen race is going to be much tighter. While the Wii broke sales records at launch, it’s too early to see if this momentum will continue. I’m going to go out on a limb here and quote some statistics from PALGN’s currently in progress reader survey. Even though (at the time of writing) it has only been active for the past 48 hours, it’s already had just under one thousand Australian respondents. The demographics of the survey match up surprisingly closely with that found by Interactive Australia. Our average age is 28.2 (compared with 28), although our percentage of females is 28.86% (compared with 41%). Obviously the PALGN Reader survey is still biased (you’d have to be somewhat crazy to read PALGN after all), but it should give an indication of gamer opinion in Australia. If we add together the number of people who own a next gen console or plan to buy one in the next 12 months, then the results are (as a percentage of total respondents);
Wii: 60.2%
Xbox 360: 49.2%
PS3: 31.4%

Obviously you should take this with a grain of salt, but the order of percentages does predict that (at least early on), we’ll see a complete reversal of market dominance in Australia. A year or two down the track might be another matter – particularly with doubts over the Wii’s game line-up and the increasing value of PS3 hardware when 2nd generation games start to be released for the system.

Throughout all this I’ve neglected to talk about PC gaming. This is somewhat deliberate as I feel that the PC is going to foster a whole new brand of gaming particularly important to a country as geographically isolated as Australia. The success of World of Warcraft is no accident. As deep as the game is, it’s the social aspects that keep gamers coming back.

World of Warcraft: a social revolution?

World of Warcraft: a social revolution?
Close
At the end of her speech during the IEAA event, Irene recounted a story of how she would meet her friends inside World of Warcraft. Three of them will go to a bar inside the game world, order drinks and then use voice chat to have a gossip with each other. While Irene’s friends are people from her guild inside the game, it’s easy to imagine a world where using video games as a communication medium could become commonplace. Imagine going on a raid with your aunty who lives in America, or cousins who from the other side of Australia. Imagine family reunions inside a virtual space. Maybe for some of you this is already a reality.

If nothing else, this article should make it clear that attitudes towards gaming are changing fast – particularly in Australia. The surveys show a closing gap between what defines a gamer and what doesn’t. Next time you’re at a party don’t be afraid to start talking about your gaming – you might be surprised at the response you get. Either way you can be safe in the knowledge that you’ll still be able to enjoy your favourite MMO when you reach 85.

Related Content

eGames 06: How important is Oz?
19 Nov, 2006 Sony, Microsoft and Nintendo tell us.
Game1 2006 Expo Report
04 Nov, 2006 The Australian public's first chance to play the Wii.
The Wrap #4
13 Mar, 2006 This week in The Wrap - The DS Lite launch, praising the PSP and in search of infrastructure.
20 Comments
5 years ago
I wish I took part in that Water Baloon fight Microsoft had - It sounds like it was alot of fun! I hope that Sony does something with there marketing in Australia this year - they seem to be the suckiest company. Actually Microsoft is the company that has impressed me the most with there marketing over the last couple of years and Nintendo Australia has had some good events and hand outs too.

When I bought the 360 VIP kit I won a pass too Microsoft Studios to try out the 360 before launch and the majority of the people there seemed to be over the age of 20, actually one man looked to be in his 60s! I think its great that video games are becoming much more mainstream now. Back in the days ever gamer was made out to be a nerd but now so many people of all ages and all social groups enjoy picking up a controller and playing a bit of PS2. Its great for the industry because if it keeps going like this we may see more stronger marketing world wide.
5 years ago
good read.

i found the David McLean "quote" interesting, especially as when The Burning Crusade launched recently, Blizzard staff attended a few store openings to sign stuff, like celebrities and i couldn't help but wonder why.

i don't really think celebrity in gaming is much different to celebrity in movies, with the exception that there are no actors in gaming to get in the way. the gaming industry is much like the behind-the-scenes aspect of movies, and just like we know celebrity directors, like Spielberg, Lucas, Cronenberg, Scorcese, Fincher etc.; we also know gaming "directors" like Kojima, Kaplan, Newell, Romero, Molyneux etc.

there is obviously a disparity between the two, and games are still seen as a kind of lesser cousin to movies, but then i would doubt that the popularity of games is still even half that of cinema and movies. (not in terms of cost to produce, or dollars made, but in terms of units/tickets sold.)
5 years ago
^ I agree with that.

But, at least in America, video games are slowly moving into being a mainstream hobby, although obviously much less than movies. Over there you have television shows (professionally made ones mind you), talk of issues in the media frequently and huge events to expose the industry. As James mentions in the article, Australia is way behind in accepting video games as a standard hobby.

I think the first thing Australia can do to change this is introduce the R18+ rating.
5 years ago
Nicely written James, great read.

I'd agree that a couple of years ago Microsoft were the best marketers of there product, with Sony close behind and Nintendo a very distant third with the occasional TV advert on Cheez TV. Nowdays, I'd say Nintendo is barking at Microsoft's heals in terms of marketing, with Sony a distant third. However, like you mentioned in the article, the PS3 hasn't even been released here yet.
5 years ago
With the PS3, I have to agree with the article in terms of it will take time (possible a year or 2) for it to really take hold, especially since it has yet to be released here yet.
5 years ago
Nice article, those survey results are pretty surprising already... Is PalGN an unusually nintendo-focused forum or something?

Regarding the celebrity thing, it's going to be hard to have true game celebrities unless their name is on the box (Sid Meier's way ahead here) otherwise how do you know who they are? With movies the actors get all the fame because they're the visible ones while only the big directors get recognition.
5 years ago
Tom Clancy probably has more games than Sid Meier.

though how much he actually contributes is debatable.
5 years ago
^I'm betting he contributes his name, for the front cover, and not much else?
5 years ago
i've read that he does personally endorse games with his name, rather than rent the name, i remember reading that he had to be talked around in the case of Splinter Cell over the headgear Sam wears.

anyway, offtopic. (i'm aware it's my fault, trying to route it back the right way now.)
5 years ago
Nice article James.
5 years ago
I took part in the water balloon challenge, was a fun day. I also was at the launch of the re-launch date for the 360 at Hugo's Lounge in Sydney where I got to test out the 360 as well.
5 years ago
Great article, very well structured and very enjoyable to read.

Technology in general also contributes to the low intrest in it from Australian users. We get technology later than other countries and when it does come to Australia the general awareness of it is too low. I think that over the next 10 years this will be changing as games become more accepted and people become more tech savvy as it will be playing a greater role in more peoples lives.
5 years ago
Yeah nice article, except it's 'mic' mot 'mike' lol. icon_razz.gif

And definitely WoW has been a boon for the elder gamer scene and newbies with its great communities and simple yet oh so playable interface.
5 years ago
EvilHayama wrote
Nice article, those survey results are pretty surprising already... Is PalGN an unusually nintendo-focused forum or something?
We've got a slightly higher percentage of gamecube ownership than the norm, but not enough to make such huge impact to swing the Wii in front. PS2 ownership is the highest of all the consoles (last and current gen), coming in at only 2% less that gaming PCs.

Thanks to everyone who liked the article. It really only brushed the surface in a lot of areas for the sake of brevity. I had to leave whole swags out (particularly regarding Australian games journalism in comparison to the US). There's also tons of articles that could be written regarding other areas of the Interactive Australia survey - I only really talked about the changes in average age. Might be interesting to do a a few follow up articles in a few months.

Xcs:sIVE wrote
Yeah nice article, except it's 'mic' mot 'mike' lol. icon_razz.gif
Actually it's either. I prefer 'mike' since it seems less like an abreviation, despite what double entendres it can produce.
5 years ago
OMG it is too!

Mike on the mike...hahah.

Sounds more like acceptance from mass illiteracy caused that one.
5 years ago
James wrote
Might be interesting to do a a few follow up articles in a few months.
It would be great if you did some follow up articles. The posted article has so much potential to be expanded in many ways. Personally I would like to see something about the comparissions between US and Australia games journalism since I haven't seen any coverage of it before.
5 years ago
Nice read James
5 years ago
Great article.

Just a question, in the however many years or so it takes for technology to become a major part of Australia, we'd probably be looking at a major climate change. Tim Flannery has got me scared lately, and I think by then people are going to be more energy conscious then anything.
5 years ago
dullestrobert wrote
Great article.

Just a question, in the however many years or so it takes for technology to become a major part of Australia, we'd probably be looking at a major climate change. Tim Flannery has got me scared lately, and I think by then people are going to be more energy conscious then anything.
I knew Tim Flannery before he was famous. I went to primary school with his son and went over to their house quite a few times. He divorced his wife and ran off with a younger woman, pretty well ignoring his kids. Needless to say I have a dim view of his opinions icon_wink.gif
5 years ago
An enjoyable/great read.
Add Comment
Like this feature?
Share it with this tiny url: http://palg.nu/2hx

N4G : News for Gamers         Twitter This!

Digg!     Stumble This!

| More
Currently Popular on PALGN
Australian Gaming Bargains - 08/12/11
'Tis the season to be bargaining.
R18+ Legislation
R18+ Legislation
Naruto Shippuden: Ultimate Ninja Storm Generations Preview
Hands on time with the game. Chat time with the CEO of CyberConnect 2.
PALGN's Most Anticipated Games of 2007
24 titles to keep an eye on during 2007.
PALGN's Most Anticipated Games of 2008
And you thought 2007 was populated.