Some key findings from the survey include:
- 79% of Australian households have a device for playing computer and video games.
- The average age of Australian gamers is 28 years.
- Interactive games are attracting new players. 41% of gamers are female. 8% are seniors.
- Parents and children are increasingly playing together. 35% of gamers are parents.
- 61% of gamers play for up to an hour at one time.
- Playing computer games does not compete with non-media and outdoor leisure activities. Instead it competes with other media such as TV, film and music.
- Parents in game households say the positive aspects of game play are more than just enjoyment and happiness. 73% say games help their children learn about technology, 68% say games help their children learn maths, 64% say games help children learn to plan.
- 70% of games classified by the OFLC in 2006 were rated G or PG. 62% of Australians in game households say the classification of a game has no influence on their buying decision.
- Australians are very confused about the difference between the M and MA15+ classification
- Broadband penetration decreased steadily with age. Game households were 12% more likely than non-game households to have broadband.
- Playing online games ranks 10th among the list of activities Australians identify as their common uses of the internet. Email, web browsing, banking and paying bills are the top uses
The full twenty page report can be found at the IEAA website.



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