“I think you have to be really skilled in the art game design in order to make a game for the Wii,” said Itagaki. “The Wii is interesting because it turns around the paradigm of input and output in videogames on its head. The reason that videogames are fun is because you get a big output from a small input. You push a single button and the character does something amazing on screen, but the philosophy of the Wii is to make input as big a part of the experience itself.”
But he sees the possibilities offered as quite a challenge for developers. “On the other hand the output is reduced - instead of pushing a button to make a guy swing a sword, you have to swing the remote to see a guy swing a sword. I think in the wrong hands it could potentially be disastrous. You have to be really skilled to understand how to develop for that new paradigm.”
With all this talk of the Wii, as well as his upcoming PS3 project Ninja Gaiden Sigma, is Itagaki moving away from the Microsoft platforms? Don't bet on it.
“I've been working on the Xbox platform for five years now and I'm not planning on stopping anytime soon... The 360 is the core of Team Ninja. Period.” Well, that settles that then.
There's plenty more interesting stuff in the interview, including a discussion on Itagaki's feelings toward Metal Gear creator Hideo Kojima. Read the full interview here.

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