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David Low
24 Oct, 2006

Team Ninja's Itagaki on designing for Wii

PALGN News | What does Tecmo's maverick think of Nintendo's new weapon?
Team Ninja's enigmatic lead designer Tomonobu Itagaki is a strange fellow. On the one hand he's a workaholic with sky-high expectations, and his team has managed to produce some of the highest quality visuals of the last few years to go along with some solid gameplay. On the other hand, he's a crazy cowboy who's become most famous for a fighting series that sells itself based on unrealistically buxom young girls and it's almost gameplay-less spinoff, the Dead or Alive Extreme series. But whatever you think of him, the outspoken designer always has something interesting to say. In an interview with US site 1up, Itagaki was asked what he thought of the Nintendo Wii, and he had quite an enlightened perspective on the console's main feature – it's highly interactive controller.

“I think you have to be really skilled in the art game design in order to make a game for the Wii,” said Itagaki. “The Wii is interesting because it turns around the paradigm of input and output in videogames on its head. The reason that videogames are fun is because you get a big output from a small input. You push a single button and the character does something amazing on screen, but the philosophy of the Wii is to make input as big a part of the experience itself.”

But he sees the possibilities offered as quite a challenge for developers. “On the other hand the output is reduced - instead of pushing a button to make a guy swing a sword, you have to swing the remote to see a guy swing a sword. I think in the wrong hands it could potentially be disastrous. You have to be really skilled to understand how to develop for that new paradigm.”

With all this talk of the Wii, as well as his upcoming PS3 project Ninja Gaiden Sigma, is Itagaki moving away from the Microsoft platforms? Don't bet on it.

“I've been working on the Xbox platform for five years now and I'm not planning on stopping anytime soon... The 360 is the core of Team Ninja. Period.” Well, that settles that then.

There's plenty more interesting stuff in the interview, including a discussion on Itagaki's feelings toward Metal Gear creator Hideo Kojima. Read the full interview here.

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22 Comments
5 years ago
He seems like a pretty level headed guy in the industry, on top of the fact that most of his games are pretty good.
5 years ago
The challenge of interface design is a difficult one. Anyone out there with a mobile phone or digital camera likey knows what a bad interface is like. While Nintendo seeks to simplify interfacing by trying to make gaming more intuitive with their 3D pointer, the way it is to be used is highly dependent on developer's skills. The talented developer must put in the thought so the end user doesnt have to.

Judging from the amount of expensive, high profile gadgets being released which have a poorly thought interface I have no doubt that in the wrong developers' hands the Wii-mote will be a dual edged sword. I would like to see how such a thoughtful man as Itagaki would approach said interface; sadly no hint of any Team Ninja Wii projects.
5 years ago
döppelganger wrote
sadly no hint of any Team Ninja Wii projects.
Well Team Ninja pride themselves on graphical prowess, which can't be realised on the wii.
5 years ago
Quote
“The Wii is interesting because it turns around the paradigm of input and output in videogames on its head. The reason that videogames are fun is because you get a big output from a small input. You push a single button and the character does something amazing on screen, but the philosophy of the Wii is to make input as big a part of the experience itself.”

But he sees the possibilities offered as quite a challenge for developers. “On the other hand the output is reduced - instead of pushing a button to make a guy swing a sword, you have to swing the remote to see a guy swing a sword. I think in the wrong hands it could potentially be disastrous. You have to be really skilled to understand how to develop for that new paradigm.”
This is exactly why I'm not interested in any games on the Wii at this point. If you want a good single player game that focuses on fighting with weapons, Ninja Gaiden should be at the top of your list. The type of gameplay that this and similar games such as Devil May Cry and Onimusha have evolved from fighting games, with dashes, rolls, supers, reversals, combos and many other gameplay elements that won't easily transfer over to the Wii. These are my favourite kind of games, and I'm quite happy with how the genre is going, and I really don't see where the appeal is supposed to be with the whole "omg realistic swordfights with the wiimote" philosophy. Anyone who knows anything about the hit properties in these games, and the dexterity required to pull out certain moves with buttons will know that an analogue device such as the wiimote simply isn't suited to the genre. Don't expect Red Steel to receive the same kind of praise, that's all I have to say.
5 years ago
Xcs:sIVE wrote
döppelganger wrote
sadly no hint of any Team Ninja Wii projects.
Well Team Ninja pride themselves on graphical prowess, which can't be realised on the wii.
Then why is he now supporting the 360 over the PS3? I've always smelt hypocricy in his 'we only work on the most powerful hardware' claims.

ultracrazy1 wrote
Quote
“The Wii is interesting because it turns around the paradigm of input and output in videogames on its head. The reason that videogames are fun is because you get a big output from a small input. You push a single button and the character does something amazing on screen, but the philosophy of the Wii is to make input as big a part of the experience itself.”

But he sees the possibilities offered as quite a challenge for developers. “On the other hand the output is reduced - instead of pushing a button to make a guy swing a sword, you have to swing the remote to see a guy swing a sword. I think in the wrong hands it could potentially be disastrous. You have to be really skilled to understand how to develop for that new paradigm.”
This is exactly why I'm not interested in any games on the Wii at this point. If you want a good single player game that focuses on fighting with weapons, Ninja Gaiden should be at the top of your list. The type of gameplay that this and similar games such as Devil May Cry and Onimusha have evolved from fighting games, with dashes, rolls, supers, reversals, combos and many other gameplay elements that won't easily transfer over to the Wii. These are my favourite kind of games, and I'm quite happy with how the genre is going, and I really don't see where the appeal is supposed to be with the whole "omg realistic swordfights with the wiimote" philosophy. Anyone who knows anything about the hit properties in these games, and the dexterity required to pull out certain moves with buttons will know that an analogue device such as the wiimote simply isn't suited to the genre. Don't expect Red Steel to receive the same kind of praise, that's all I have to say.
The trouble is, he's totally wrong. He's describing his own games - and if you ask any hardcore fighting fan what they think of Dead or Alive, well...

The best action games require extremely complicated combinations of buttons to do cool stuff on the screen. And they're very hard for newcomers to handle. Think About Devil May Cry, Viewtiful Joe, Street Fighter 3 - all requite equisite timing and combinations of actions to succeed. In the case of Street Fighter, it takes weeks of practice to master the simplest of moves, like a fireball.

Itagaki is describing one type of game philosophy that when mapped to the Wii in one particular way will not work. He generalises far too much.

We all know the Wii has the potential to make things both simpler and more complicated - and both are massive strengths in my opinion.
5 years ago
David wrote
Xcs:sIVE wrote
döppelganger wrote
sadly no hint of any Team Ninja Wii projects.
Well Team Ninja pride themselves on graphical prowess, which can't be realised on the wii.
Then why is he now supporting the 360 over the PS3? I've always smelt hypocricy in his 'we only work on the most powerful hardware' claims.
I thought that they were working on Ninja gaiden sigma for the ps3?

oops icon_redface.gif i see what your getting at now icon_redface.gif
He favours the 360 probably because of the ease of programming for it.
Either that or they're getting wadloads of cash.
They also probably had such a good run with microsoft on the xbox they just want to stick with them, maybe even the relationship was too good to neglect.
5 years ago
David wrote
In the case of Street Fighter, it takes weeks of practice to master the simplest of moves, like a fireball.
icon_lol.gif

Quote
Itagaki ... generalises far too much.

We all know the Wii has the potential to make things both simpler and more complicated - and both are massive strengths in my opinion.
icon_lol.gif

You know he sounded pretty specific to me. Games are fun because small inputs let you perform big moves. That's why we have such awesome system mechanics these days because of simplicity of the controller inputs (ie buttons and sticks). Make the inputs too big, say goodbye to the kind of advanced game systems we're used to.

Quote
ask any hardcore fighting fan what they think of Dead or Alive, well...
^This is a little outdated don't you think? Once the game is included at Evo and has the largest cash prize out of any fighter ever, it's pretty safe to say it's earnt it's respect by now. Sure it hasn't earnt my respect yet, I'm happy to keep playing 3S until the scene dies out. BTW David do you go to the weekly 3S touneys?
5 years ago
David wrote
Then why is he now supporting the 360 over the PS3? I've always smelt hypocricy in his 'we only work on the most powerful hardware' claims.
.
Isnt xbox 360 and ps3 system relativly equal?
5 years ago
ultracrazy1 wrote
David wrote
Itagaki ... generalises far too much.

We all know the Wii has the potential to make things both simpler and more complicated - and both are massive strengths in my opinion.
icon_lol.gif

You know he sounded pretty specific to me. Games are fun because small inputs let you perform big moves. That's why we have such awesome system mechanics these days because of simplicity of the controller inputs (ie buttons and sticks). Make the inputs too big, say goodbye to the kind of advanced game systems we're used to.
But what games feature 'small inputs that let you perform big moves'? Even in Dead or Alive one button is just a punch or a kick. You need to press '>> P K S > < K' or something to get a 'big move'. Ninja Gaiden was lucky it has simple commands (overly simple IMO, and even then, they're not 'NES' simple), because you spent 85% of the time struggling with the camera.

ultracrazy1 wrote
Quote
ask any hardcore fighting fan what they think of Dead or Alive, well...
^This is a little outdated don't you think? Once the game is included at Evo and has the largest cash prize out of any fighter ever, it's pretty safe to say it's earnt it's respect by now. Sure it hasn't earnt my respect yet, I'm happy to keep playing 3S until the scene dies out. BTW David do you go to the weekly 3S touneys?
True about DOA - but they play Guilty Gear and MVC2 at tournaments too, and they're cheap mashers.

I don't play in any tournaments, just with friends and online. Although I'm sick of Xbox Live - it's full of tools who disconnect when they're about to get whupped.
5 years ago
Wow...

You shouldn't get into a habit of dismissing MvC2 and GG as mashers dude. They are among the most technical games on the market, and saying they're just mashers really speaks volumes about your level of knowledge regarding the genre. If you weren't a writer and weren't supposed to have some kind of integrity it wouldn't matter. Obviously I see this as a problem. You gotta realise that this is the internet dude. One click away I'm reading discussion from the top players in the world on these games, another click away I'm reading scrubby noob **** about NG having camera problems and fireballs taking weeks to learn.

I like this site because you have good news updates and release lists and so on that's relevant to Australia. But sometimes you guys appear pretty damn ignorant.
5 years ago
Wii will make my fave genre, which is also action games (EG DMC3), way too goddamned simplistic. I for one LOVE the way DMC3 controls, and I've been playing it for well over a year now, and even bought the special edition just so I can get more comboes from Vergil. The combat system is incredibly advanced (you're a complete and utter ignorant moron if you say it's a mashing combat game). It doesn't just have comboes, it has rebound cancels, just frame inputs, frame inputs, chain cancels, chain cancel linking...a whole ton which only works on traditional controllers, due to needing precise timing and quick finger movements. That's what puts me off majorly from the Wii. I'll still buy one but I doubt it'll have the same playtime as a PS3 or 360 will get, because those consoles have what I've grown to love and what keeps me coming back.

And Guilty Gear and MvC2 are far from mashers. They're not as technical as games like Soul Calibur 2 and such, but they still need a large amount of skill and of what I recall, alot of timing to play well.
5 years ago
^Good to see you understand the problems, pretty much exactly as Itagaki said. See what i like about Itagaki is he knows what skill level gamers are capable of, and he expects gamers to get to a decent skill level. DMC3 is similar to NG in that the game is deep enough to let you reach a high level of play, and from what I've seen in videos it allows you to reach much higher skill levels (than NG), even if it doesn't demand as much from you just to get through the story.

This is not Nintendo's attitude. Nintendo sees these kind of games as intimidating, and they want novices to be able to pick up and understand their games, and have instant fun. Ironically, it is almost impossible to find their games fun without a sufficient challenge. I still like the gameplay in Mario and Zelda, they're very polished, but they hardly give you anywhere to progress once you've finished them.

What worries me is that now the PS3 has a motion sensitive controller as well. As PS3 will be the home for most of the good action games next gen, overuse of the tilt function will be an annoyance. Hopefully the gimmicks attract more people, but if they value what they already have, then they'll let us just switch the damn tilt controls off. If I have to tilt the damn controller mid combo in DMC4 or Onimusha 5 I'm not gonna like it.
5 years ago
^Agreed. I will gladly support that arguement of DMC3s depth AND NG's by linking you to actual videos.
http://www.devils-lair.org/videos/stylish/xarugas-sm-practice.wmv
This is a player practicing in DMC3. This is also similar to how I play, although I'm just not as efficient.

http://www.thehandvseye.com/power/index.php?/content/view/84/98/
Watch those vids of NG and tell me that NG is simplistic. It's not as deep as DMC, but it still has a damned refined combo system.

It's these games that make me favour PS3 and 360, because they use the traditional controller.
5 years ago
ultracrazy1 wrote
Wow...

You shouldn't get into a habit of dismissing MvC2 and GG as mashers dude. They are among the most technical games on the market, and saying they're just mashers really speaks volumes about your level of knowledge regarding the genre. If you weren't a writer and weren't supposed to have some kind of integrity it wouldn't matter. Obviously I see this as a problem. You gotta realise that this is the internet dude. One click away I'm reading discussion from the top players in the world on these games, another click away I'm reading scrubby noob s*** about NG having camera problems and fireballs taking weeks to learn.

I like this site because you have good news updates and release lists and so on that's relevant to Australia. But sometimes you guys appear pretty damn ignorant.
Oh come on.

It's well known that MvC and GG are less serious and less technical then 3S and VF etc. GGXX Slash is apparrently much better, but I haven't played it. I played plenty of MvC2 years ago (not competitively, just for fun), and it's not what's usually called a technical fighter. There's plenty of depth to explore, but it's got more then it's fair share of cheapness. But I suppose you can say 'technical' is open to interpretation.

I never claimed to know everything. I like fighting games and play them a lot, espescially Street Fighter and SNK games. I'm quite good at Alpha 2, 3rd Strike and Garou (on a good day!). But if all video game writers have to to have ability to perform kara throws and red parries to have 'integrity' then there are a lot of deficient writers out there.

It does take most people weeks to master special moves (not learn them, master them in every situation) in fighting games. And someone's a scrub if they think Ninja Gaiden's camera was often broken?
5 years ago
Quote
Oh come on.

It's well known that MvC and GG are less serious and less technical then 3S and VF etc. GGXX Slash is apparrently much better, but I haven't played it. I played plenty of MvC2 years ago (not competitively, just for fun), and it's not what's usually called a technical fighter. There's plenty of depth to explore, but it's got more then it's fair share of cheapness. But I suppose you can say 'technical' is open to interpretation.
Where did you get this from? Like I said, it really goes to show your ignorance towards these games. Have a read of this article:
http://www.sirlin.net/archive/game-balance-part-2-a-detailed-example/
And get an understanding of the GGXX game system.

As for MvC2, watch the Evo trailers:
http://www.youtube.com/watch?v=IIdOGy1-iIw
http://www.youtube.com/watch?v=AOHslbh7Twg

Watch part of the Duc vs Sanford $6000 money match:
http://www.youtube.com/watch?v=ghiEdB0juos

Is that the game you were playing 5 years ago? Or are there a few gameplay techniques in there that you’re totally oblivious to? Dude if you like fighting games, you should have at least kept yourself up to date on the drama that’s been going on with MvC2 in the past 2 years. It has been the biggest spectacle in competitive fighting games since Daigo’s parry moment. It’s been far more serious the past 2 years, as for the past 2 years there hasn’t even been any major developments in 3S. Japanese Yun, Chun and Ken players have dominated, end of story. There’s been great developments in Australia’s 3S scene, but clearly you aren’t interested in that.

Quote
I never claimed to know everything. I like fighting games and play them a lot, espescially Street Fighter and SNK games. I'm quite good at Alpha 2, 3rd Strike and Garou (on a good day!). But if all video game writers have to to have ability to perform kara throws and red parries to have 'integrity' then there are a lot of deficient writers out there.

It does take most people weeks to master special moves (not learn them, master them in every situation) in fighting games.
You don’t have to be a master of all games and all moves, but you should at least familiarise yourself with the basic system and rules of the games you’ve bought and played for christ’s sake. Especially if you’re going to be writing about these games later on and want to sound like you know what you’re talking about.

Quote
And someone's a scrub if they think Ninja Gaiden's camera was often broken?
That’s an incredibly scrubby thing to complain about. Incredibly scrubby. You should have learnt to recenter the camera early in the game, and then concerned yourself with far more important things. To complain about the camera at this point is totally redundant. It’s not perfect but it works. You’re just looking for any reason you can find to make yourself believe that Nintendo know what they’re doing and Itagaki doesn’t. It’s pretty clear you’re masquerading as a hardcore gamer, but you’re really just a little Nintendo fanboy, clinging to petty arguments and hyping yourself up about G rated Wii games. I mean continuing to miss the point about the inherant problems with the Wii controller and what that means for fighting/beat em up games, combined with your lack of general knowledge about fighting games doesn't really paint the best picture.

GGPO
5 years ago
ultracrazy1 wrote
Quote
And someone's a scrub if they think Ninja Gaiden's camera was often broken?
That’s an incredibly scrubby thing to complain about. Incredibly scrubby. You should have learnt to recenter the camera early in the game, and then concerned yourself with far more important things. To complain about the camera at this point is totally redundant. It’s not perfect but it works.
http://www.thejadedgamer.net/review_xbox_ninjagaiden.shtml


ultracrazy1 wrote
You’re just looking for any reason you can find to make yourself believe that Nintendo know what they’re doing and Itagaki doesn’t. It’s pretty clear you’re masquerading as a hardcore gamer, but you’re really just a little Nintendo fanboy, clinging to petty arguments and hyping yourself up about G rated Wii games. I mean continuing to miss the point about the inherant problems with the Wii controller and what that means for fighting/beat em up games, combined with your lack of general knowledge about fighting games doesn't really paint the best picture.
There's no point arguing with someone who leaps to the 'Nintendo is teh kiddie' comment so quickly. And I'm glad that you get to decide axactly what a 'hardcore gamer' is.

Funny thing is I agree with you on several points, but you jumped out and attacked me for an offhanded comment about MvC2, when I was originally discussing conceptual input-output theories, and why I think Itaragi can't generalise for the whole industry. The guy has made two gameplay-less pseudo-porn games, some semi decent fighters that sell themselves as pseudo-porn, and one good action game. And that puts him on the level of Naga, Miyamoto and Will Wright?
5 years ago
ultracrazy1 wrote
assorted rants
I don't know many so called 'Nintendo fanboys' that would acknowledge the existence of any other console, let alone admit it to be one of their all time fav's.

I hope David isn't even giving your rant's a second glance, it's obvious your just inciting a flame war-a common noob-play.

Arguing about opinions (such as in game cameras, the time it takes to be proficient with a game etc), now that's scrubby.
5 years ago
*waits for the "Arguing on the Internet is like Winning the Special Olympics..." picture to be posted.*
5 years ago
David wrote
The guy has made two gameplay-less pseudo-porn games, some semi decent fighters that sell themselves as pseudo-porn, and one good action game. And that puts him on the level of Naga, Miyamoto and Will Wright?
We're talking purely in terms of input here. Of course you can make a great game with the wiimote, and the controls may not be the most important thing in the game.

Look at Resident Evil 4, the shooting was less accurate than a keyboard and mouse setup, but the game was more fun and designed better than a lot of top tier shooters, despite having inferior controls. Resident Evil 4 made concessions to allow it to work with the control scheme they implemented. If they upped the AI, sped up the enemies, and so on, eventually you'd get to a point where the control scheme that they implemented won't work.

Will Wright and Miyamoto don't make games that demand the split second timing and accuracy of pure action games, like NG. Will Wright's games are far more cerebral, and Miyamoto's tend to have a balance of a little creative thought, and some low level reaction based gameplay. I'm not going to make a claim that you should prefer one type of game to another, but when the lead developer of NG says he's worried about how less talented developers will go about input for the Wii, you can reach the conclusion that the games you're playing on the Wii won't require the same kind/level of skill that an action game like NG requires.

It is my opinion that less challenging games based on combat and reaction get boring too quickly. This is because they leave you no opportunity to increase your skill, and as a result it shortens the life of the game. So comparing the combat in something like Zelda to NG is a complete mismatch. But up until now a game like NG would have potentially worked on Nintendo's platform. These days a game like Zelda will work, but a game like NG won't work.

That. Is. A. Problem.

If you don't understand my point, **** you, you're an idiot.
5 years ago
5 years ago
ultracrazy1 wrote
If you don't understand my point, f*** you, you're an idiot.
Was that really necessary?

I gotta say it's not a good look to come on to a forum and try to make one of the writers look bad. As video game fans, everything is open to interpretation and opinion. Just because there are a group of people somewhere that swear by a particular fighting game, that doesn't make it gospel. Just because you accept a shoddy camera system, doesn't mean we all have to. Just because a writer on a video game website doesn't jack off to discussions about GGXX and MvC2, doesn't make him wrong and you right.

I loved this comment...

ultracrazy1 wrote
One click away I'm reading discussion from the top players in the world on these games, another click away I'm reading scrubby noob s*** about NG having camera problems and fireballs taking weeks to learn.
You're obviously easily influenced by the whole 'top players in the world' thing - doesn't necessarily make them more knowledgeable about 2D fighters though, does it? They know what they know, they know what they like.

For the record, I agree that NG's camera system is very poor and mastering special attacks does take a good while.

As for this whole Wii talk, it's all premature. Who knows if Nintendo will bring out themed arcade sticks or control shells to aid you hardc0r3 fighting fans? Nobody. Until you have experienced what they are bringing to the table you're in no position to comment. None of us are.

A little maturity would sure go a long way though, you've turned the thread into a primary school level name-calling competition (oh, except that you're the only one doing it). We're not on this forum to argue for argument's sake, but we like to debate and discuss without having to fall back on "omg j00 r teh newb" - step up your game.
5 years ago
theory wrote
As for this whole Wii talk, it's all premature.
Man looking at this thread, its gone turn into eight years kids. No offense, saying Wii kiddie is no different to saying Team Ninja does video game porn. Seriously, this is pointless. Well I read your comment on shobby camera (nice insult about being open to other people, now thats really mature). just like some nintendo bias comments or hardcore gaming comments.
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