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Matt Keller
14 Oct, 2005

Easy Mode #11

PALGN Feature | Everyone's favourite jaded column returns from another brief hiatus.
Things have been getting pretty crazy around PALGN lately, especially with the Tokyo Game Show, X05 and the start of the holiday rush. While we've generally been keeping on top of things, I haven't really had enough time to do my regular editorial lately. Fortunately, I've managed to squeeze Easy Mode into my regular schedule, and as such, a new edition of the article will appear on the site every second Friday. It's been quite a while since my last Easy Mode, but as a result, I've managed to create something of a backlog of ideas, which should be handy for the regular schedule.


Matt's Somewhat Serious Bit

Many film makers over the years, both amateur and professional, have dreamed of creating a trilogy of movies. Being able to expand your vision over a number of movies gives you the freedom to add new elements to the plot, go deeper into the backstory of the characters, and most importantly, develop a solid fan following. For many years, the game industry has been following in the steps of the movie industry, both are narrative formats and movies were pretty much the last great media creation prior to gaming, so why not.

We've seen many successful franchises extend into and beyond the trilogy in gaming - Mario, Sonic, Zelda, Crash, Jak, Ratchet, Splinter Cell - the list is an article in itself.

The thing about trilogies is that you just can't say off the bat "I/we are making this as a trilogy." From a financial standpoint, you have to have a successful first chapter before you can even contemplate a sequel, let alone two. It's easier from the Hollywood perspective - you have multiple avenues from which to derive revenue - theatrical release, DVD/VHS release, rentals, pay per view, (Near) Video on Demand and the eventual free to air showing. Budgets for film projects are much more scaleable, and the lower price of entry will at least ensure that any fans disenfranchised by one entry in a series will possibly return for the third part (or more).

Even the most successful trilogies had to take it one step at a time

Even the most successful trilogies had to take it one step at a time
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Games aren't too different - you need that successful first chapter before you can even contemplate parts two and three of your trilogy. The difference is that getting those sales for the first iteration of your game is a larger financial strain. Nine times out of ten, for a game to be a smashing success, it'll need to be at least an A class title, and A class titles demand big budgets. You've only got that single revenue stream from which to derive your income - the initial release. Moderate successes can get a second shot with a budget re-release, but it's just not the same as what the movies have.

Yet despite these hurdles, eager developers are planning going hog wild, constantly boasting about how their great new game is going to be the "first part of an epic trilogy". Advent Rising was one of the first recent examples of this, and has just been joined by Silicon Knight's Too Human (which has been in planning for some 8 or 9 years) and BioWare's new RPG Mass Effect, just announced at X05.

What a load of wank.

The problem with these developers planning these games as trilogies is that they are going to inevitably leave the first part of the game off with a cliffhanger ending. Think back to Halo 2 - how many of you were seriously pissed at how that game ended? But you knew for sure that you'd eventually see the conclusion of that cliffhanger in Halo 3, even if you have to wait three years. Think about the poor Shenmue fans - the second game has the amongst the most excellent second halves of any game to date, and ends with a huge cliffhanger - but at this stage it looks like we may never see the conclusion (four years and counting).

In five years, will we have seen one Too Human game, or all three?

In five years, will we have seen one Too Human game, or all three?
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So you start your trilogy, release the first game with a cliffhanger ending - what if the sales aren't up to scratch? How many developers are willing to continue to fund development of series with only small cult followings that are likely to never make their money back? And the fans of the first title - they will be alienated by the fact that you won't continue the story that they've enjoyed so far, and may tread cautiously when considering any further titles your company releases.

Of course, then there's the fact that a lot of developers aren't even capable of writing a compelling story for a single game, let alone a trilogy, but we'll leave that rant for another day.

So, the (realistic) solution? Keep the trilogy ideas at the back of your mind, and plan each part as it comes, and for the love of God, no cliffhangers until you're sure that you'll be able to make the next part!

Why don't they bring back...Sparkster

A lot of companies are sitting on some prime IP that's begging for a re-birth or sequel. I thought that with this section I'd be able to highlight a few of my favourite games that have been seemingly ignored by their developers, and suggest what I think could be done with them.

It was the Summer of 1993, one of the best for 16-bit gaming. Poor misfortunate Matt had been rummaging through his parents cupboards looking for Christmas presents, only to discover a copy of the awful awful awful NBA All Star Challenge. Not being one to like bad games, I confronted my parents over the issue, and informed them of their error, displayed a bunch of reviews of the said title from my favourite gaming mags of the time (Sega Megazone, Hyper and MEGA). Convinced by my argument, my parents yielded to my demand (a rarity) to exchange for another, and that's how I ended up with a copy of the arguably excellent Rocket Knight Adventures.

Rocket Knight Adventures, developed internally by Konami, centers around the exloits of an opossum named Sparkster, who is said to be the bravest of all Rocket Knights. One day, an army of pigs from space attacks the kingdom which the Rocket Knights protect, and steals the princess. Teaming up with these pigs is Sparkster's rival Axel, who has left the Rocket Knights for a life of villainy.

One of the Megadrive's best

One of the Megadrive's best
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The game featured cartoony graphics with a few hilarious cutscenes (which actually changed between regions). Sparkster was packing a rather mean sword which could execute both ranged and close attacks, not to mention the jetpack, which could be used for propulsion as well as offensive and defensive moves. Rocket Knight Adventures even adjusted the events of the game based on which difficulty you played on, with the real ending only being revealed on the hardest difficulty (even harder difficulties were unlockable, too) With an excellent cast of characters, great bosses and a brilliant soundtrack, Rocket Knight Adventures was easily a highlight of the Megadrive lineup.

Sparkster would appear in a self-titled sequel a year later, released on both the Megadrive and SNES. Funnily enough, each console received a different version of the title. The SNES version of Sparkster closesly resembles the original Megadrive title, keeping most of the best elements of the title, while featuring a slightly different art style, and a top musical score. The Megadrive version of the game is a little disappointing, with the mechanics of the title being made much easier (the jetpack doesnt need to be charged, one button press is all you need, the sword is also upgradable), and the graphics and soundtrack are not as good as the original game. The property has stagnated since the release of Sparkster, not even managing to garner a cameo appearance in any of Konami's recent efforts.


Left: Sparkster MD, Right: Sparkster SNES

Personally, I believe that a third title featuring Sparkster would be fit best into one of the currently available handhelds on the market - maintaining the original 2-D style gameplay would be a big factor - Konami haven't had great success taking their properties into 3-D, with only Metal Gear gaining popularity with the extra added dimension. GBA, DS or PSP? No idea. You could put the game onto the PSP and retain the 2-D playing field (highly detailed sprites would be great, but 2.5-D would also be welcome), or do the same on the DS, and use the touch screen to assist with an enhanced flying mechanic. If any readers have an idea for the game (or any other they'd like to see reappear from the dead), I'd like to hear your thoughts in the comment thread.

You know what really grinds my gears #2: CG-only Trailers

It has become a yearly tradition for me to purchase the E3 Access DVD set that comes out each July, not only because it's produced by a bunch of Aussies over at Next Generation Videos on the Gold Coast, but because the set kicks a lot of ass, and is especially handy for those impatient sorts not willing to sit around downloading trailers on their modems. On top of the regular trailers, interviews and press conferences, the set offers a bunch of developer/publisher guided run throughs of games, which are really quite cool.

The thing that always upsets me about the set is that a bunch of publishers in this day and age still seem to think that they can get away with showing a reel of CG footage, and calling it a trailer for their latest game. Who are you trying to fool, exactly? If the game isn't ready to be shown, then wait until it is before showing us anything. There needs to be a rule at E3 that trailers shown must be indicative of what's actually going to be in the final game.


Left: Bullshit, Right: Playable bullshit

The amusing thing is that it's always the games that turn out to be of subpar quality that use these CG-only trailers - for example, this year's CG-only trailers included gems such as 50 Cent: Bulletproof and Luke's favourite 187: Ride or Die (which is absolute baloney, sorry Luke icon_razz.gif).

From the bowels of the Internet #2

A picture is worth a thousand words, as the old saying goes;



You can find more Mario and Super Smash Brothers Fan Art at http://asame2.web.infoseek.co.jp/mariof1.html

The views expressed in the Easy Mode article are those of Matt Keller, and are not shared by PALGN, its affiliates or its advertisers.

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26 Comments
6 years ago
Nice article Matt.

I'm really looking forward to Too Human and have been for quite some time now. I agree it would suck to have a cliffhanger as the finale, but it could always go the Metroid Prime route - finish the current story and after the credits give us a little video that plays with our minds and introduces the next bit of the story, which will then be developed on in the sequel. Either way, I'm looking forward to it.

Come on man, it's Silicon Knights!
6 years ago
Good call on Rocket Knight Adventures. Great game, but I finished it on normal and they told me to come back to Hard to get the ending heh.
6 years ago
I'd like to nominate Beyond Good & Evil for the failed Trilogy. It was a fantastic game that almost no-one bought. I did, and loved every minute of it (as it turns out, it's so good, it's one of the only console games that my brother could be bothered to finish).

It had a cliffhanger at the end. What happened to Pey'j? We will probably never know...
6 years ago
tootie_kicks wrote
I'd like to nominate Beyond Good & Evil for the failed Trilogy. It was a fantastic game that almost no-one bought. I did, and loved every minute of it (as it turns out, it's so good, it's one of the only console games that my brother could be bothered to finish).

It had a cliffhanger at the end. What happened to Pey'j? We will probably never know...
Yeah, I'd thought about including that but I didn't know how solid the claims were of the game being planned as a trilogy. Ryo's discovery at the end of Shenmue II was a far bigger thing than what happened to Pey'j, however.

BG&E wasn't a total failure (300k worldwide), but the game certainly didn't sell as many units as it should have. I think Ubi Soft learnt a valuable lesson in 2003 after the performance of Sands of Time, Beyond Good and Evil and XIII.
6 years ago
Heh.. I loved Rocket Knight Adventures.. But man, that Crazy Mode difficulty was inSANE.. I only got through it by using an emulator and quick saving every few steps.. icon_razz.gif Has anyone out there actually gotten through that legitimately?? And if so, have they ever slept with a woman? *BOL*

There are so many franchises out there that could be updated, especially on Sega's end.. Ecco (excluding the DC version), Wonder Boy, Alex Kidd, Shining Force (a REAL Camelot-produced one, pleeeeease...), Ristar..

Any other classic or one-off titles that anyone could think of that deserve reviving?
6 years ago
Quote
The property has stagnated since the release of Sparkster, not even managing to garner a cameo appearance in any of Konami's recent efforts.
True, but he was in Parodius 3 and Snatcher, which both appeared on the Saturn. Not recent, I know, but not 13 years ago either.

But Konami has turned to %^#@ mostly anyway. I was the world's biggest Konami fan, and I watched in horror as they ruined the Contra series (and have now resurected it as mediocre), let Gradius die (it took treasure to save it), never gave us the promised axeley sequel, and have now let castlevania stagnate as metroid clones and a boring PS2 dungeoun crawls, all with effeminate pansy male leads.

And where's my Gamecube Castlevania, dammit! Fifteen of the Nineteen console Castlevania console games are on Nintendo systems, so maybe there's a vague possibility* that there's some crossover between Castlevania fans and Nintendo fans?

(*read: definitley true)
6 years ago
David wrote
all with effeminate pansy male leads.
didn't seem to bother you when you were playing RE4.
6 years ago
RE4 is from Capcom
6 years ago
ObsoletE wrote
David wrote
all with effeminate pansy male leads.
didn't seem to bother you when you were playing RE4.
Erm.....

Leon from RE4:




And the last few Castlevania 'guys':





I = win.

(I don't know where you're coming from calling Leon Kennedy a pansy, either. A bit of a dork maybe, but not feminine in any way I can see...)
6 years ago
if you note, i didn't say castlevania didn't have feminine blokes, just that Leon is one too. extremely feminine facial features. buffed up maybe, but feminine none-the-less.

you = win? only if there was a competition.

Japanese art-work is full of it though, really feminine, westernised looking blokes. i wonder if they're trying to tell us something?

besides, i don't really care, you're the one with the issue.

Jeremy: yes i know, i was indicating the pointlessness of that particular criticism.
6 years ago
ObsoletE wrote
if you note, i didn't say castlevania didn't have feminine blokes, just that Leon is one too. extremely feminine facial features. buffed up maybe, but feminine none-the-less.

you = win? only if there was a competition.

Japanese art-work is full of it though, really feminine, westernised looking blokes. i wonder if they're trying to tell us something?
.
Ah, but Castlevania used to be about tough guys:


Sorry - got a bit excited on google images there. (Note - they're not all USA art - the first one was the same for the japanese box)

And like I said - Leon isn't feminine at all. I've no idea what you're talking about there.
6 years ago
^ Maybe not "feminine" but that hairstyle is definitely leaning towards "gay". Not that there's anything wrong with that...
6 years ago
Quote
Maybe not "feminine" but that hairstyle is definitely leaning towards "gay".
You better be joking, because that's the hairstyle I'M going for... icon_confused.gif
6 years ago
I think the word everyone here is searching for is 'pretty boy'.

Leon in RE4 is a pretty boy.But not gay, and not feminine.

Granted, he could cut you to ribbons in a knife fight, but hes still a bit of a pretty boy.
6 years ago
On the topic of resurecting old IP's, i'd like to nominate Fantasy Zone from the Master System (and Mega Drive, but that never left Japan).

It would kill today as a psychidelic side scrolling shooter! I'm thinking 2D with elements of 3D on a handheld (ala Sonic Rush or New Super Mario Bros.), or full 3D in a 2D plane on a home console (ala Viewtiful Joe). Hell, even just thinking about makes me want to play it icon_biggrin.gif !
6 years ago
Nice article, Matt.

And Leon's not gay? What about refusing "overtime"? Granted Ashley looks like a 14 year old, but I believe she is supposed to be 20 or something.
6 years ago
14?

Have you seen her alt costume?

No 14yr old has ....'physics' as developed as hers lol.
6 years ago
DancesInUnderwear wrote
Nice article, Matt.

And Leon's not gay? What about refusing "overtime"? Granted Ashley looks like a 14 year old, but I believe she is supposed to be 20 or something.
haha thats cause Leon has standards, hes probably after Ada icon_razz.gif

I think hes pretty awesome, his hair is a little gay though. He must use Sunsilk or something..
6 years ago
Karl wrote
DancesInUnderwear wrote
Nice article, Matt.

And Leon's not gay? What about refusing "overtime"? Granted Ashley looks like a 14 year old, but I believe she is supposed to be 20 or something.
haha thats cause Leon has standards, hes probably after Ada icon_razz.gif

I think hes pretty awesome, his hair is a little gay though. He must use Sunsilk or something..
Yeah, true. Also, Ashley is the president's daughter, he may get in trouble for 'overtime'. But Leon is really after Claire Redfield - remember he was working with her just before the events of Code Veronica, and Claire barred Steve (as most women would though).

As for the hair - it's just the designers showing off their hair physics.
6 years ago
I had no idea Mass Effect was a propsed trilogy. I've seen the trailer and I already want it. That and the fact that it's from Bioware. If Bioware wanted a trilogy, they'll get a trilogy. I can't see those guys screwing anything up.

As for Too Human, hasn't really caught my interest. Not a fan of the style, and the trailer didn't do much to get me excited. I'm a huge fan of Silicon Knights, but I think their 'betrayl' of Nintendo has left a sour taste in my mouth. I'll have to see more to make up my mind about this one...

BG&E needs to be completed. Please let something happen with that series.

Edit:
When it come to Japanese effeminate characters, Yazoo from Advent Children tops the list. That voice does not match the image. Yeesh. Also Raiden. I think it's just a Japanese thing.
6 years ago
Thanks for reminding me of Raiden. I'd blanked that out of my memory.
6 years ago
Yo David.

Word on Dawn of sorrow.I heard you whining about how much it was in a topic, i got mind from dvdcrave for $56 i think.Cheapest ive seen it.Though i think they may be out of stock now for a few days......?Dunno, i got mine so what do i care lol.


*POTENTIAL SPOILERS*

I certainly wont blow the game for anyone here, but in regards to your concerns about how feminine the leads have become and how much alike they have become to metroid, you can unlock a special mode known as 'Julius mode' which lets you play through the entire game, as Julius Belmont.Significantly 'manlier' in appearance than Soma, Julius only has his trusty whip, and a couple of minor special attacks at his arsenal.No souls, no inventory management, no nothing.It really does harken back to the old style whip-cracking days of castlevania.

Its a wicked game, and i hope YOU of all people end up reviewing it, as the unofficial konami/castlevania officiando. icon_biggrin.gif
6 years ago
Jibbs wrote
Its a wicked game, and i hope YOU of all people end up reviewing it, as the unofficial konami/castlevania officiando. icon_biggrin.gif
Actually, I don't think he is. Brendan put his hand up for it I believe. It IS a great game though. I got it on Monday and played the first 10mins and couldn't put it down. It was like "I'll stop when I get to the next save spot". And that continued to go on until I ended up playing it for another 2hrs icon_razz.gif. I agree though, fantastic game.
6 years ago
David wrote
... and have now let castlevania stagnate as metroid clones and a boring PS2 dungeoun crawls, all with effeminate pansy male leads.
It's funny you say that, but I found the original castlevanias to be boring dungeon crawls. they might have been good for the time, but they're pretty low on depth. Symphony and the GBA castlevanias are clones of metroid? Symphony has so much more to it than the "Metroid with vampires" people seem to think of it as. For starters it had a plot.

Oh, and chix dig the prettyboys, castlevania is a favourite with my female friends icon_smile.gif
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