The latest is this Revolution business. I was at the E3 conference when Saturo Iwata mentioned Revolution – the press and fans swooned alike (something that still confuses me), but since then we’ve heard nothing except speculation. The word ‘may’ has become quite acquainted with Revolution – it may not use a controller, it may plug into a VGA monitor, it may even make coffee. And now Iwata-san drops this nugget: it will be a paradigm shift. I think someone’s been reading that 7 Habits book…
Look, innovation is a nice word and all, but for one it’s not exactly compatible with the industry. Nine of the ten best selling games of last year were sequels. I also wouldn’t call Nintendo the poster child of innovation. It’s had some great ideas, but EA is arguably the only company that flogs sequels and IP-powered properties more than Nintendo. Really – how many titles can you fit one Italian plumber into? Quite a lot, it seems – and remember that it took Capcom to gain the insight that Link might want to do something else than battle that ugly thug-elf looking thing (yes, there was that one Zelda title where Link got shipwrecked, but let’s not get stuck on semantics here). Wait, I have that wrong – they changed names – still, that’s more refreshing than what Nintendo has been up to.
Let’s get back to paradigm shifts. Innovation might be a novel word and Paradigm Shift might sound great, but let’s not forget that the current ‘paradigm shift’ that companies like Sony, Microsoft, Intel and HP are pushing for (so that translates to some major moolah) is convergence: getting all your entertainment from one source. This idea is echoed by quite a few developers on a not-so-recent CNN Game Over column. CES was practically buzzing with it. “Show me the money” – the money’s on that side of the line.
This isn’t to say that Nintendo won’t pull something impressive out of the bag – I just suspect that it won’t be as great as they promised. I’m also worried that, just as with the GBA’s linking with the Gamecube, Nintendo will vastly underestimate and under-exploit the potential of their invention. Lastly, the publisher really needs to entice other game companies again. The DS isn’t a factor here: mobile gaming is already being treated in different terms to the set-top market.
Revolution doesn’t need a paradigm shift: it needs something that sets it apart from Sony and Microsoft’s offerings, but something that won’t scare the crap out of every non-Nintendite. It will also actually need to deliver. After all, all the GameCube owners out there who feel a bit short-changed please raise their hands...

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