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Jarrod Mawson
08 Jun, 2011

E3 2011: Zelda Wii U concept screen

PALGN Media | The future of Zelda.
Please note that the image is not of an in-development game. It is a concept image based on The Legend of Zelda: Twilight Princess, and how such a game might look on the Wii U. Assets appear to be tweaked Twilight Princess assets, though the demo was running in real time, allowing multiple camera perspectives.

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21 Comments
1 year ago
fool me once Nintendo
1 year ago
Wind Waker and Twilight Princess looked better than that... what's your point?
1 year ago
Wind waker is hardly compareable. Completly different style. I'd argue that that screen looks better than twilight princess.
1 year ago
Visually, it has more oompth. Artistically, nope.

But it is just a tech vid. Processing a 10 second clip vs a full engrossing game. It's never going to be as good as tech demos, just like every other engine developers show off.
1 year ago
Though they could change between day and night, and the camera angle at will, so maybe that gives it more credibility as to what the graphics will actually look like? :s
1 year ago
It's really not that impressive on a technical level. It's just that a) Nintendo's artists are amazing, and b) its the first Zelda anything to be shown on that level of hardware. Otherwise it's jaggy, the poly count is so-so, textures are eh, and there's nothing overly impressive about the lighting.

But, on the plus side, it was running in real time on early hardware and probably rushed. I have confidence that not only will that kind of IQ be playable on the Wii U, but easily surpassed. Zelda Wii U will look even better.

EDIT: Here's some off screen footage of the demo.

1 year ago
The video actually looks HEAPS better than the screenshot. Like, it's day and night (pun not intended) the difference.

Also, if that animation is in the game, that'll be awesome, that spider moved really nicely.
1 year ago
2015/6
1 year ago
I'm wondering how far Zelda HD is in development, cause I noticed in the demo that Link had 7 hearts, which means he would of had to be atleast 4 dungeons in.

So the game could be well into development and not be far off release after the Wii U launches.
1 year ago
Sin Ogaris wrote
Also, if that animation is in the game, that'll be awesome, that spider moved really nicely.
I also noticed this and thought... that thing is bad ass!
1 year ago
ANDYBALLINA wrote
I'm wondering how far Zelda HD is in development, cause I noticed in the demo that Link had 7 hearts, which means he would of had to be atleast 4 dungeons in.

So the game could be well into development and not be far off release after the Wii U launches.
It isn't being developed at all yet. They said this is what twilight princess would have looked like if it had been designed for the Wii U, it's reusing old assets from Twilight Princess (Obviously touched up etc)

This is purely a proof of concept.
1 year ago
Benza wrote
ANDYBALLINA wrote
I'm wondering how far Zelda HD is in development, cause I noticed in the demo that Link had 7 hearts, which means he would of had to be atleast 4 dungeons in.

So the game could be well into development and not be far off release after the Wii U launches.
It isn't being developed at all yet. They said this is what twilight princess would have looked like if it had been designed for the Wii U, it's reusing old assets from Twilight Princess (Obviously touched up etc)

This is purely a proof of concept.
Oh really? I thought it was the actual game.
1 year ago
Oh... I didn't know that, the actual game is going to floor that demo then.
1 year ago
So why doesn't Skyward Sword look anything like this?
1 year ago
double post ignore me
1 year ago
ANDYBALLINA wrote
Oh really? I thought it was the actual game.
Quote
Oh... I didn't know that, the actual game is going to floor that demo then.
Am I the only one that read the writing above the screenshot in the article?

Don't worry Jarrod, some of us read what you write icon_razz.gif

Quote
So why doesn't Skyward Sword look anything like this?
Cause it's a different console with a different art style? Honestly I prefer the look of skyward sword.
1 year ago
Oh I thought Skyward was coming out on the U as well.
1 year ago
grim-one wrote
Oh I thought Skyward was coming out on the U as well.
As far as I'm aware it's just Wii? I could be wrong though?
1 year ago
grim-one wrote
So why doesn't Skyward Sword look anything like this?
Obvious answer is because the Wii doesn't hold a candle to the Wii U's graphical processing.

Not so obvious but legitimate answer is because Eiji Aonuma felt limited with Twilight Princess. He felt that because of the realistic art direction and proportion restrictions they deliberately held back on making anything too outlandish. Because Skyward Sword has motion controls and movement integral to the experience, they wanted to express both your movements and the enemies through more animated, exaggerated means. They chose a new visual direction to accompany the more unrealistic proportions and movements.
1 year ago
Demonstrates the graphical capability of the controller quite nicely.

Wouldn't surprise if Nintendo does recycle TP on Wii U (they pretty much do that anyway each generation icon_razz.gif).
1 year ago
realitybites wrote
Demonstrates the graphical capability of the controller quite nicely.
The controller doesnt render anything.
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