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James Francis
17 Jan, 2005

Binge & Purge: Crammin' it into the kids

PALGN Feature | Arthur C Clarke said something about advanced enough technology can seem like magic. Visionary that he was, he was actually referring to how new technology makes perfectly usable technology disappear like magic.
The latest hot topic for debate on the block – and one that’ll probably grow in stature and dominate intellectual discussions this year - is whether the next generation of consoles will cause a similar effect as what we saw when the PlayStation 2 came out. For those who weren’t around (or didn’t pay attention), when Sony’s much-hyped then-behemoth console was released, everyone bought one. It sold so fast that even the Japanese couldn’t believe the speed it was flying off shelves (and they know fast – apparently the Japanese speed of light is at least a third faster than the rest of ours, hence they are the land of the rising sun). But it has nearly no games, mostly because developing for a next generations system close to launch has several fall-backs. Firstly, you have to be buddies with the people who made the console so that you can get a development kit early. Secondly, your developers actually need to get to grips with the console. Thirdly, Next Gen development always takes longer and costs more than what one would be used to.

In an ironic display of irony, the better the hardware the longer it takes to make a game.

Handhelds don’t generally fall into this category yet. While the PSP and DS with their more advanced hardware might befuddle developers a bit more than before, titles are generally easy to make since they are usually based on something that has been done before; the PSP is not a complete departure from PlayStation 2 architecture. But the next generation of “so big I can hump your DVD player” consoles are a whole new set of rules and just as with the PS2 analysts are speculating whether the transition will be smoother or tougher than before, because this inevitably causes a slump for sales in the market as people hold off for the new games and new hardware.

Well, hardware sales, at least. What I don’t understand is why software sales seem to plummet. Or do they? Fact is, no-one is being specific on this point. Will the software numbers drop just because of a new console? If it does, you have to wonder if we should lament backwards-compatibility as a moot feature... There is one aspect that does tend to slow software sales during this period: everyone is trying to make next generation games. Now these titles sold at the beginning of a console’s lifespan barely make the grade when compared to their lesser competing titles. Yes, they do look a lot prettier, but they have to, else all that valuable R&D time would have gone for a waste. Alas everything else of these titles tend to be stock-standard or even sub-standard, since the developers were more focused on releasing a next generation title than making a title that would suit the next generation.

This begs another question – in no time the titles for the current generation eek away into nothing, with a few small options here and there, especially in the realm of Triple-A games. We weren’t exactly flooded with choice for the PlayStation soon into the PS2’s lifespan and the Dreamcast died a rather quick death, despite Sega’s promises of more titles being developed for it. You can speculate that the people want nicer games to run on their new consoles, but I think the publishers, developers and hardware manufacturers are more to blame here – they are just following market sentiment (one I suspect are set more by retailers and hype-gurus than actual consumers). Judging by how impressive titles such as Jak 3 look on the ageing PS2, it’s clear that neither the Xbox nor the Gamecube are anywhere close to their shelving dates.

But perhaps that’s the award for being the oldest console: your owners actually get to see your true potential. Everyone else, though, are going to be handed a ‘thanks for playing’ note and urged to go onto the successor, because when Xenon or Revolution hit the streets, developers are really not going to be that interested in making games for the older platforms – another stark bit of irony when you consider how everyone is complaining about the price of Next Gen development. By my calculation there are millions of people (I counted) who own Gamecubes and Xboxes and I’m sure a lot of them would hold off on owning the next great thing from these companies if quality games were still being pushed into the channel. Sadly, bigger and brighter is nicer – even if it is to the detriment of the industry – and we’re going to send these machines off to the gaming fields in the sky pretty soon.

All of that begs another question: if the Xbox 2 is going to be released first, will it be the turn of Sony owners to get shortchanged come 2009 or 2010? With an average four to six year lifespan between console cycles, it’s not the biggest that lasts the longest but the console that launched first and became a success (just in case you felt like pointing to the Dreamcast). And what will games cost when we get to that point? Apart from middleware, all I seem to see happening are financing companies emerging and groups lobbying for government funding to help developers, so I really hope there are some clandestine activities afoot to make game development become cheaper. Think about it this way: at some point all of the costs of tumbling from one generation to the next and incurring debts, more development costs and more expensive hardware will end up on the price-tag of your favourite game box. There might even be a point when it just makes more sense not to buy the next best thing...

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6 Comments
8 years ago
A Nintendo fan's answer to this article:

Graphics and greater graphical technology alone are not going to advance the (console) market.
New consoles will have to have unique and innovative features for them to keep selling through generations and to provide customers with a decent reason to upgrade.
DS will have styles of games which simply cannot be done on other platforms that don't have touchscreen / dual screens, whether those other platforms are Nintendo-based or not. The Revolution should do a similar thing.
So, it won't simply be a case of "greater technology" that makes the users upgrade, they will actually have a decent reason that gives them new (but equally as good) gameplay opportunities.

DS and the Game Boy line will run alongside each other, so there shouldn't be any "jumping ship" there... whether the Revolution will be unique enough to allow this to continue with the GameCube and DS is another question.

('Course, then you have the problem of too much choice rather than not enough icon_lol.gif)
8 years ago
OK, if I wanted to buy a PS2 or an XBOX I would just buy a computer! icon_lol_old.gif

But seriously, the GameCube was the only console, in my eyes that brought out truly unique games.
8 years ago
The Playstation (One) brand still continued on for a few years after the release of the PS2 (it's only just now disappearing from shelves), attracting a few more budget oriented consumers. EA in particular have noted this (heck, they released Madden and FIFA up to 2004 on the system, with respectable results), and have stated that they will be supporting the current generation of consoles well into the next cycle, and I expect that a few of the bigger third parties will be following suit.

Developers have been doing a better job (in their opinion) of preparing for the upcoming generation - they've been able to run on loose specifications of what the machines are capable of, and develop for those. But if we are supposed to believe the stories of Xbox 2 hitting this Christmas, then maybe they've had access to devkits for a while now?

You're being a bit hard on the Dreamcast - even though this is a PAL focused site, where the machine didn't do too well, it really came out fighting in the US, before being crippled by Playstation 2 hype. A lot of the games posted respectable sales figures (5 million+ sellers) and the system performed above expectations for the first year. Unfortunately, it just couldn't keep the momentum.
8 years ago
to me it seems that the next gen PS and XB are becoming more like a PC-lite, which, when you consider the rising development costs/time for a game, might not be such a bad idea, since it would be easier to design a game for 1 platform (PC) and port it to the other 2 (PS3, XB2)...

i know the lack of console unique games has (by and large, obviously Nintendo seem to be te exception that makes the rule) dwindled in recent times, and it has been mentioned in articles on this site, but it only really hit home for me how much when i went over a mates place and saw his Mega-Drive collection, which contained many games i'd not heard of, being a SNES-kid... yet his XBox titles contained many games i've got on PS2... in fact many of his room-mates PS2 games were the same as his XBox games...

this has obviously led to a decline in console-fanboy-ism IMO, maybe it was just me, but when video games were a 2 horse race (Nintendo and Sega) people tended to be a Nintendo person, or a Sega person, whereas now the fanboys are reliant on a specific game franchise (Halo, Gran Turismo, Project Gotham Racing and Final Fantasy... for example)

i know this isn't the point of this article, and it does confuse me somewhat about why would you rush a console if you have no games for it yet? maybe Microsoft has held off the XB2 for this reason... remember everyone was expecting it to be unveiled at the CES conference recently but it was a no-show...

i do understand the first out of the box issue, it does seem (in Australia at least) that the third console out suffers a sort of "yeah whatever, seen them graphics before" mentality when people went nuts over them only 3 months earlier... it is a shame to see console shelf-lives dwindling... i can remember getting Killer Instinct on the SNES and being pretty impressed, along with half the media from memory (the other half was Sega orientated), since the SNES shouldn't have been able to do that, yet there it was...

it sounds like i should have more to say... but i don't... not at the minute anyway...
8 years ago
Quote
i can remember getting Killer Instinct on the SNES and being pretty impressed, along with half the media from memory (the other half was Sega orientated), since the SNES shouldn't have been able to do that, yet there it was...
Yeah, I remember doing 50 hours of slave labour for my parents so I could get a SNES after being blown away by Killer Instinct and Donkey Kong Country - up to that point I'd been pretty much Sega exclusive, apart from the odd NES sessions at my grandparents and cousins' houses.

Quote
i know the lack of console unique games has (by and large, obviously Nintendo seem to be te exception that makes the rule) dwindled in recent times, and it has been mentioned in articles on this site, but it only really hit home for me how much when i went over a mates place and saw his Mega-Drive collection, which contained many games i'd not heard of, being a SNES-kid... yet his XBox titles contained many games i've got on PS2... in fact many of his room-mates PS2 games were the same as his XBox games...
I've noticed this trend too as I've been putting together lists of games I want to snap up for cheap in the next few months - I expect that as console's specifications become more reflective, we'll see more consolidation of software libraries, at least until we hit the point of diminished returns in terms of presentation, which is when companies will be forced to provide new gameplay experiences instead of pushing the same product out with a few new graphical tweaks and some extra options. This may lead to what I theorise will be a purge of the lesser publishers in the industry (unless they catch on and change their ways, looking at you Activision, Atari and Vivendi), and unfortunately may lead to more of the consolidation we are seeing at the moment (the EA tyant swallowing studios and signing 15 year exclusive deals to kill off any possible competition).
8 years ago
I recall interviewing Miyamoto-san in 2003 about the Gamecube and the unique feature of the GBA connectivity, in which he said they plan to do a lot more with that. Come 2004 and there was very little exploiting the technology. 2005 and I'm straining to see a game that truly makes use of the feature (apart from extending your map to a small screen on your lap, which seems to be selling the potential of this short).

Another thing to consider is that 2D graphics were not dead - a lot of what's being done out there in the indie scene is pretty damn amazing. But the quick advent of 3D and the developers' urge to go onto that so as to take advantage of new hardware, almost killed the scene. If it wasn't for the GBA, I suspect sprites would have disappeared out of mainstream gaming a long time ago (and it's not just because 3D can be faster to do. If this held true then developers wouldn't spend so much time trying to implement new technology into games, because this does affect the production curve negatively)

I realise that new hardware come with definite perks and new gameplay functions, but I have to question if we're even seeing half of this potential, since we tend to push out new platforms well ahead of a console reaching its maturity. Essentially we are falling for the more powerful hardware and soon we might have a generation of gamers who know nothing else but "the next big thing".
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