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James Francis
18 Oct, 2004

Binge & Purge: Pounding the Mainstream

PALGN Feature | A game! Featuring plastic Kongas! Featuring a Monkey (ape)! Featuring frantic friends and family pounding the silly toy in your living room! Mainstream gaming nirvana! But we’ve been here before, so I’ll be at the bar.
There’s a lot of Donkey Konga madness going around. It seems that combining a plastic pair of drums as a peripheral with a rhythm game starring Nintendo’s most loved ape was a great idea, since people everywhere are beating away at the game and beating their friends in the process. I’m not a big rhythm game fan and I generally give them a skip, but there’s no doubt that I’ll be enticed into it eventually, because some people around me will be playing the game.

Now if you’ve ever encountered the EyeToy you’ll know what I mean. Someone will be playing one of those games where you swat at something and before you know it, you’re trying it yourself. Or at least I’ve seen the inverse happen. When we got the EyeToy rigged up at a friend’s place, we quickly got to see first-hand how one peripheral draws non-gamers out of their shells and in front of the PlayStation 2. It’s not exactly as good as a puppy, but girls love it. Hell, everyone loves it. But for me at least, the appeal as past.

This is where this wave of specialist peripherals seemed to miss the point. Firstly, they don’t seem to take care of their target market. Since its introduction, how many EyeToy games have you seen released? I count two from Sony and that bit in the new Harry Potter game. I might have missed a few and there is one or two in development, but that’s a frighteningly poor response for a toy that ‘reached markets no-one else could’. Perhaps it was a fad, but I think it is more Sony missing the boat.

The mainstream audience might not be as discerning as more dedicated gamers, but they sure as hell get bored of something after a while as well. I’d reckon they probably get bored faster: ever wondered if a guy casually popping demons in Devil May Cry really bothers to finish it? Quick, simple, fast – or leave it in their control, like GTA 3 and The Sims did. My point – they like games, but they tire of concepts very fast. Much faster than Sony was pushing out EyeToy titles.

They also missed the gamer market. Did anyone here buy an EyeToy, expecting something mind-blowing? No. It was fun and we saw the potential, but the games never rose to the challenge. I remember countless brainstorms on the web and over beers with what could be done with such an interface. But it never happened. We didn’t even get a lousy House of the Dead knock-off. Unless you are really excited about putting your face on a Tony Hawk's Underground model, the EyeToy has been a dud for Sony as far as their core audience is concerned. Everything released was either too whimsy or, like EyeToy: Groove, not executed that well.

I predict Donkey Konga will go the same way. Okay, it’s not that fair a comparison – the peripheral is only for one series of titles, but the distinction stands. There’s a lot more to the hardware that invigorates the main market, but we’re not seeing it yet, for reasons a bit beyond me. And these ideas quickly become novelty items, never seeing their full potential.

Forget it, I’m just having a diatribe over the EyeToy and the wasted opportunity I see. But I think I can tie those plastic congas back into this. Nintendo’s latest game featuring a monkey beating his Kongas (the drunken party jokes around this one will be terrible) shows that there is a serious interest in what some of us will essentially disregard as bells and whistles - i.e. crap. And I can’t be that upset at developers not driving out games for these peripherals that appeal to us, but everyone seemed so awe-struck by it that no-one does anything more to lure those girls, gardeners and grannies out of their gaming closets.

Or maybe the EyeToy was little more than industry hype and propaganda.

Related Donkey Konga Content

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6 Comments
8 years ago
was the eye-toy really that popular?

i don't think i'll ever understand why... bit like those dancing games... (or, like the whole point of the article, any of the random peripherals...)

i'll stick to light guns and steering wheels i think...
8 years ago
I didn't think it was.. Complete waste of production time IMO.

Another great article. icon_biggrin.gif
8 years ago
Uh the bongo drums have at least one other series; Donkey Kong Jungle Beat - a platformer using the peripheral to run, jump, sections where you punch lumps out of an enemy by bashing on the drums.

Alright article, but didn't seem to have a very clear focus.
8 years ago
Quote
Since its introduction, how many EyeToy games have you seen released? I count two from Sony and that bit in the new Harry Potter game. I might have missed a few and there is one or two in development, but that’s a frighteningly poor response for a toy that ‘reached markets no-one else could’.
Really? I saw a fair few more than "one or two". By December, we'll have:

-U Move Super Sports
-Sega Superstars
-Eyetoy Play 2
-Spongebob Movin' With Friends
-Disney Move

Three of those games are big licensed titles, one is another first party title. I believe the PS2 version of The Polar Express will also have an EyeToy game in it too. It certainly seems to be getting a fair bit of support to me.

Please do a bit more research before you start ranting.
8 years ago
Anonymous wrote
I saw a fair few more than "one or two". By December, we'll have:

-U Move Super Sports
-Sega Superstars
-Eyetoy Play 2
-Spongebob Movin' With Friends
-Disney Move
There's also Dancing Stage Fusion. However, none of those will be released until mid november. The fad is already dying out. I don't envisage a huge rush to these games, especially when there are some many other huge games coming out in november. These games needed to be out early or mid 2004, not this late in the year. If companies want to push the inovation, they need to back it up with several games in development. Once they find out is a success, it's too late to start making the games.

Anonymous wrote
I believe the PS2 version of The Polar Express will also have an EyeToy game in it too.
I wouldn't have thought it would be very difficult for you to find out icon_wink.gif [imagine godlike voice saying "I know everything"]
8 years ago
Anonymous wrote
Really? I saw a fair few more than "one or two". By December, we'll have...
Okay, so I was out - instead of two we'll have... five? One is a sequel, two are obviously catering for the youth market. And if we want to compare classroom scribbles here, you forgot to mention EyeToy: Antigrav.

I have my notes and my point stands. Besides, by December? How old is the EyeToy? If the peripheral is so damn important because it WOOs the mainstream market, then why are there only six titles TO BE RELEASED well over a year after the EyeToy was released? And such crappy options at that?

No, sorry, I don't need to do more research here. Confusing two games with six is hardly a difference, especially concerning a unit that has such a bad software release record (which I still count at two-and-a-bit).
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  Nintendo
Developer:
  Namco
Players:
  1-4
Memory Blocks:
  3 blocks

Extra:
Bongo Drums
60 Hz

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