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Anthony Capone
23 Jan, 2010

The Palcast - 23/01/10

PALGN Feature | PALGN’s brand new podcast.
January. It’s been a fantastic month for gaming, with the likes of Bayonetta, Darksiders and the soon to be released Mass Effect 2. Bringing their talents to the Palcast, otherwise known as PALGN’s iPodcast 2.0, the PALGN crew of Anthony, Michael and Jahanzeb reflect on everything that has come so far in 2010. With the recent releases out of the way, there’s also a peek at Final Fantasy XIII and Dante’s Inferno.

To celebrate PALGN’s brand new foray into the audio medium, we have one set of Inferno Armor for Mass Effect 2 on Xbox 360 up for grabs. To obtain this rare prize, simply listen to the Palcast and answer the following question: What will Michael be doing to celebrate getting 40,000 Achievement Points? Email your answer to anthony@palgn.com.au.

If you don't want to miss a single episode, make sure you subscribe to the Palcast via your favourite podcasting service. You can find us on iTunes, Creative ZenCast, and even Juice.



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The PALGN Podcast, Episode 48
15 Oct, 2008 The role of reviewing.
7 Comments
2 years ago
someone talking sound nordic. weeiirrddd... mazzz effect evah
2 years ago
THEMAN wrote
someone talking sound nordic. weeiirrddd...
That would be me icon_razz.gif
2 years ago
the new FF isn't that hard is it ? it appeals to me for looking nothing like the standard FF
2 years ago
To Anthony:

There is actually one game series I can think of that does let you carry over your character between games. It's the ol' .hack// series on the PS2. It elt's you carry over your character and items from the end of each game over to the sequel (there's 4 games).
2 years ago
There's a few - there's also Quest for Glory, and a number of games in the Wizardry series did as well. So did Ultima Ultima VI, for example, also let you import your characters from Ultima V. I'm pretty sure The Bard's Tale had an import function as well.

It fell out of favour mainly for balancing issues; while the characters could come across, they couldn't be as powerful as they were in the previous games. And, given the budgets of the time, they simply didn't have the ability to track your previous decisions like Mass Effect 2 does.
2 years ago
Yeah, back in the day every RPG series offered importable characters. It was especially handy in titles such as The Bards Tale (I imported my way through this series) or Ultima where you needed a tank of a party to complete the first dungeon let alone finish the game (TBT3 was a big one for this, I remember playing it afterwards without importing and I needed to level my characters from lvl1 to about lvl 15 or so to beat the first boss, basically you needed Conjurors and they were a third tier class).
2 years ago
Heh - Ultima V had some of the worst balancing issues ever. The number of combatants you'd face scaled with your party size. So, if you wanted an easy walk through the final dungeon, you just made sure not to recruit anyone. Do it right and you'd be significantly overpowered compared to every other creature in the game and yet only ever face one or two enemies per battle.

Far better than Ultima IV on the Apple where they wouldn't let you save in the final dungeon ...
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