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18 Sep, 2009

Us Versus Them #3: Innovation vs Sequels

PALGN Feature | There will be blood.
Gather round, boys and girls, for you are gazing upon the timeless monolith of debate we at PALGN simply call Us Versus Them. Previously in Us Versus Them we thrashed out the topic of whether single player or multiplayer was more fun. Like some sort of intellectual juggernaut whose every muscle was actually another brain, the single-player-favouring team of Jason and Michael P crushed the highly honourable pairing of Kimberley and Matt Bassos within its mighty paw. That's what you get for liking multiplayer! The final vote read 80% for single-player, 15.29% for multiplayer, with 4.71% of you unable to reach a decision. Get off the fence you namby-pambs!

Our third Us Versus Them sees another two elements of gaming collide: innovation and sequels. Which yields more fun, better gameplay and more compelling gameplay experiences? Once rivals but now teammates, Michael P teams with Kimberley in favour of innovation. In the opposing corner Michael K makes his Us Versus Them return, teaming up with the inimitable Jahanzeb, arguing for the merits of sequels.

LET'S FIGHT!

Erm, we mean...

LET'S DEBATE PEACEFULLY!

That's more like it.

Innovation or Sequels - Which gives us better games?


We begin with the opening speaker for innovation.

Michael Pincott – PALGN's other Michael

Weighing up the benefits of innovation against sequels is more or less akin to considering the dilemma of whether the chicken came before the egg. In this case, for the sake of argument, let's say that the chicken (innovation) evolved from the dinosaur (old games) and produces eggs (sequels). Sequels come with burdens. Freedom is restricted by expectations. Certain boxes need to be ticked, the right demographics need to be catered for. Films are bogged down by a similar problem, being choked to death by constant remakes and sequels. In the end, both games and films are created to make money for their creators, which means Halo 7: Master Chief Gives The Covenant A Nice Backrub or Twilight 4: Vampire Summer of Love will always be chosen over an unproven alternative.

Game series like Red Faction and Far Cry have been revitalised by sequels that have built up fresh, new gameplay upon familiar universes. They strike a balance that needs to become more prevalent in the games industry. The inherent fear of change and fear of innovation sometimes found in developers and publishers is governed by the wallets of gamers. I would like to think that the hardcore gamers would harbour a healthy appreciation for new ideas. The cult status of innovative titles like Braid, Shadow of the Colossus, and the fervour for an upcoming title like Scribblenauts supports this notion. It is the ever-increasing casual market however, with significantly more people and more cash than the hardcore sector, that threatens innovation. As demographics and the scope for profit grow wider, the margin for creativity and new ideas narrows. What we can hope for is that gamers as a whole will continue to embrace innovation, and developers won't be afraid of doing something new. I just don't want to ever see the videogame equivalent of Not Another Teen Movie (or Twilight 4: Vampire Summer of Love).


Innovation, Exhibit #1.

Innovation, Exhibit #1.
Close

Next up is the first speaker for sequels.

Michael Kontoudis - PALGN's original Michael

I will never quite understand why the word ‘sequel’ became a pejorative. From my vantage point, a sequel suggests a refined experience which extrapolates on everything good which has come before. Sure, a bad sequel can be a distressing thing, but in videogames, the inferior sequel is a rare beast. Unlike most other media, videogame sequels have a tendency to improve on what has gone before.

Allow me to rebut the arguments of that other Michael with the following list (imagine, if you will, that it is spilling forth from my mouth like a torrent of vomit): Super Metroid, Half Life 2, Grand Theft Auto III, Super Mario Bros. 3, Street Fighter II, Metal Gear Solid, Resident Evil 2, and believe you me, I could go on all day.

Which brave soul would dare dispute the genius of the above titles? What? You would? Heretic. In any case, I believe my position accords with common sense. A good sequel which expands and hones the virtues of its predecessor can be a beautiful thing.

Innovative games on the other hand, well… they can be beautiful too. More often, however, games touted for their ‘innovation’ are usually criticised for being unpolished or underdone, said issues usually being overcome by way of a superior sequel or imitator. For instance, some of the medium’s most innovative titles, from Wolfenstein 3D to Wii Sports, have been good, solid games which have been bettered by their sequels or spiritual successors.

In an ideal world, innovative sequels would dominate store shelves, exciting us with their groundbreaking mechanics while soothing us with their refined familiarity. Realistically, however, a good sequel is hard to beat. Unique, interesting titles get gamers talking, but it’s always the sequel to that game which goes down in history as the timeless classic.


You don't like this? Michael K thinks you're a heretic.

You don't like this? Michael K thinks you're a heretic.
Close

Let's now hear from the second and final speaker for innovation

Kimberley - PALGN's Resident FPS Junkie

While I'm firmly placed on the side of innovation, I must give kudos where they are due, for if not for the plethora of sequels on our shelves, development houses would not be able to fund those niche innovative titles that we all enjoy.

Innovation in itself is a tricky term. Do we only consider titles that come from a completely new perspective? What about if it compiles a refined gameplay mechanic rather than something new? You'll have many people debating this for eternity, but in my opinion, sometimes an innovative spin on a tried and true genre is just as good as something that is well and truly innovative from top to toe. Take Mirror's Edge for instance. Sure, it's another FPS title, but what is so special about it is that it managed to harness the first-person perspective in a whole new light. While FPS gamers were used to seeing their player character's hands and/or arms on screen, Mirror's Edge used the arms, torso, and legs of Faith; making us feel like we were right there, sliding, jumping and disarming cops like we were actually experiencing it in real life.

Another title we can place in this category is Valve's Half-Life 2, a title which gamers can arguably state is one of the most emotionally charged videogames in creation. A game which leaves you feeling empathy for its NPC characters Dog and Alyx. Which poses the question, would this game be as universally praised as it is if it weren't for its emotive characteristics?

When talking innovation, you simply cannot go past the brilliant gaming mind of Hideo Kojima with his now classic title Metal Gear Solid. Sure, it's gone on to spawn three sequels - all of which have sold a squillion copies - but it is this first entry on the PlayStation console that is truly special. The reasons behind the title's success lies in its combination of beautiful graphics, stellar gameplay and its ability to break the 4th wall, a feat rarely accomplished in videogames. The 4th wall is the imaginary boundary that is between the fictional world and the audience. Having gamers switch the controller into the second port in order to beat Psycho Mantis or even discovering the hidden radio frequency number on the back of the game case were all integral parts of what made this classic title so innovative - and so much fun to play!

At the end of the day, both innovation and sequels play a key role in shaping the videogaming medium, but without innovation driving developers to take their craft to a new level of excellence we'll all be unwrapping copies of Twilight 4: Vampire Summer of Love this Christmas.


Here's a sequel that turned out pretty well.

Here's a sequel that turned out pretty well.
Close

It all comes down to this, the second speaker for sequels.

Jahanzeb - Known only as 'some guy'

Super Mario Bros., Dragon Quest, Street Fighter II Grand Theft Auto are all very innovative and groundbreaking video games that changed the face of gaming, but let’s face a fact. We all would have been very devastated if their respective developers had stopped at the first game. We all would have felt very empty and unfulfilled inside if we hadn’t gotten more of those games.

Alright, so it wouldn't have damaged us emotionally if those games didn’t have sequels, but the point is that we all wanted more, we wanted to see those great ideas and innovations further expand and evolve. The original The Legend of Zelda was innovative in its own time but Ocarina of Time took the same idea and presented it in 3D along with some groundbreaking 3D mechanics, and that game too became an innovative video game. Another recent example is Street Fighter IV, it is essentially the same game as the ground breaking Street Fighter II but it is far more evolved and entertaining.

We have seen developers shamelessly milk a franchise till its dry, such as theMega Man series and the Tomb Raider series. The problem with those games is that they did not evolve significantly with each sequel.

As long as a sequel continues to try new things such as the Metal Gear series and the Mario series, a franchise can never grow stale. No denying that we have seen sequels ruin a franchise completely, the most obvious example that comes to mind is the Sonic series, where each sequel is a lot worse than the previous.

I for one am in favour of sequels as long as they are done right, and as far as innovation is concerned, we can see that happen in sequels and not just in new IPs. Metal Gear Solid 2, Grand Theft Auto 3, Ocarina of Time, Super Mario 64, Mario Galaxy and Metroid Prime are all clear cut examples of fantastic sequels that were also very innovative and fresh.


And that's it! Have our debaters confirmed your deepest suspicions, or have they swung your opinion around?.

It's now time to vote!

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12 Comments
2 years ago
MW2 best sequel everrrrrrrrr. debate ends here
2 years ago
Should probably actually play the game before we go shouting praise.
2 years ago
A l e x wrote
MW2 best sequel everrrrrrrrr. debate ends here
And just what does the MW stand for?
2 years ago
uhhh Modern Warfare.....
2 years ago
I'll take both sequels and innovation thanks. Sequels are better at evolving gameplay that we know and like. Original titles provide fresh stories and sometimes revolutionary gameplay.

No real reason that both can't exist.
2 years ago
OK...so we like sequals when they innovate and refine design? seems we have a clear winner in innovation then. Of course if the debate was new IP VS the further adventures in a world the result may have changed......
2 years ago
How coincidental, I was just having this argument with somebody on another forum which shall remain nameless (because I am too embarrassed to admit I go there, much less engage in intelligent debate there).
Coming at this from a legal perspective, I would like to run the idea that company law somewhat limits innovation.
As games are published by large companies, which inevitably have shareholders, the directors of said companies are legally obliged to act in a way that maximizes profits.
While they could take a punt on 'super new awesome innovative game' they can also be reasonably sure that 'bland sequel #15' will probably generate more income. Sure, they need to develop new IP sometimes but in the interest of wealth maximization, sequels are often they way to go.
Perhaps we don't see as much innovation as we would like because those in charge of gaming companies are restricted in their ability to take risks.
I guess that was just a roundabout way of saying that as long as gaming remains a business, we will see innovation only when absolutely necessary.
2 years ago
A l e x wrote
uhhh Modern Warfare.....
You'll need to be more clear next time. That was the last thing on my mind, I thought you were talking about Mechwarrior 2. Which was indeed a great sequel.
Jellyfish wrote
A l e x wrote
uhhh Modern Warfare.....
You'll need to be more clear next time. That was the last thing on my mind, I thought you were talking about Mechwarrior 2. Which was indeed a great sequel.
Who still talks about Mechwarrior 2?!

For me, there's no clear answer as to what I prefer because there are original titles that I simply have no interest in while there are sequels that I do and vice versa. I think as a general rule, I'm more inclined to enjoy an original 'innovative' title rather than a sequel. One mustn't dismiss sequels as being uncreative though. Mirror's Edge 2, for example, could very well still be seen as an innovative game in my eyes despite it being a sequel and that's simply because of the possibilities and lack of exploration in that style of game play. Super Mario Galaxy 2 is another sequel that may well offer something completely fresh from the original because of the idea it's based around hasn't been fully explored.
2 years ago
False dichotomy.
2 years ago
He need to cut the ego. wrote
Jellyfish wrote
A l e x wrote
uhhh Modern Warfare.....
You'll need to be more clear next time. That was the last thing on my mind, I thought you were talking about Mechwarrior 2. Which was indeed a great sequel.
Who still talks about Mechwarrior 2?!
I made the same mistake myself a few weeks ago. Jellyfish is also correct that's it a great sequel (which was later bettered by the Mercenaries expansion-sequel to that sequel).

I recently had a reminiscent lunch-time conversation about MechWarrior 2 just recently. I believe that stemmed from a conversation about the forthcoming reboot and the recently free to download MechCommander 1 and 2. We then moved on to if MW2 (MechWarrior 2) supported texturing or not. I was of the firm opinion mechs were textured but not the environments.

Now get off my lawn!
grim-one wrote
He need to cut the ego. wrote
Jellyfish wrote
A l e x wrote
uhhh Modern Warfare.....
You'll need to be more clear next time. That was the last thing on my mind, I thought you were talking about Mechwarrior 2. Which was indeed a great sequel.
Who still talks about Mechwarrior 2?!
I made the same mistake myself a few weeks ago. Jellyfish is also correct that's it a great sequel (which was later bettered by the Mercenaries expansion-sequel to that sequel).

I recently had a reminiscent lunch-time conversation about MechWarrior 2 just recently. I believe that stemmed from a conversation about the forthcoming reboot and the recently free to download MechCommander 1 and 2. We then moved on to if MW2 (MechWarrior 2) supported texturing or not. I was of the firm opinion mechs were textured but not the environments.

Now get off my lawn!
*old timer farmer voice* I don't understand a word you just said.
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