Home
Twitter
RSS
Newsletter
Denny Markovic
28 Jun, 2009

Love to Hate #2

PALGN Feature | Kicking up a Storm of expletives.
So last week on our first episode of Love to Hate, Adam wrote of his undying relationship with the Lego series of games and how ever so slowly, he has begun to hate them more and more, and yet he continues to play. Perhaps after a few more iterations he may grow completely stud insane, obsessed with collecting and pick pocketing random people on the street just to see if they have studs. Well, that’s what my imagination envisions anyway.

So now that Adam’s had his turn, it’s time for my turn in ranting about a game, and I have just the game to dig into..

MotorStorm

I confess, racing has never been my ‘thing’ when it came to gaming. I enjoyed my bouts of Gran Turismo and am a fan of WipEout, but it’s never appealed to me enough to turn me into a psychotic completionist hell bent on unlocking every conceivable thing in the game. That only ever happened with World of Warcraft but that’s a long, long story we’re not getting into. Ever.

But then along came MotorStorm, one of the PlayStation 3’s launch titles and an off-road, arcade based racer that blew my mind. It was fast paced, challenging and maddeningly addictive, with chaos and carnage popping their ugly heads out every corner, creating massive and spectacular crashes. Being a graphics junkie and an adrenaline seeker, MotorStorm was the fling that went the extra step and turned things into a full blown relationship. Much love was conjured.

But eventually, MotorStorm became moody, or maybe it was just me. It started to frustrate me the more I played, with some bouts going well, others turning into an utter catastrophe. Eventually, things started to go downhill at a rapid rate, with constant expletives thrown at my beloved game and slightly damaging Sixaxis controllers. The physics engine, while great, was incredibly schizophrenic, with sudden crashes happening because the side of your wheel tapped the edge of a pebble and sent you flying into the side of a cliff. The AI was also good, but a little too good, rarely ever crashing and me usually playing as a biker, got picked on by them, a lot. However I persevered and kept playing, telling myself they were just a few minor things which I can live through, and the rest of the game was still fun.



Then came the final few races. Suddenly, the AI wasn’t just too good, they were also borderline psychotic. So much as breathe within their direction, and forever within that race you are their primary target. Like a homing missile, vehicles will actively attack you with brute force, ramming you into and off cliffs, or just plain crushing you under their wheels, particularly if you’re me, who is almost always a bikey.

But that’s not all. Regardless of how much time the AI spent trying to crush your hopes and dreams, they always seemed to still retain the lead and keep up. You could probably use a freaking jet against these guys, and they’ll find ways to keep up and most likely overtake you, while simultaneously knocking you into a tree shrub which forces you to explode. I mean let’s face it, good AI is always nice to see, but Evolution Studios made them a little too damn good. Maybe that was their plan all along, to make us all snap and go on some kind of killing spree from sheer frustration.

Of course, this could be just me, and perhaps there are some people out there who have no problem with the AI or the physics and breeze through MotorStorm. Those driving game aficionados that scoff at my words and drive their muddy cars across the finish line first, all the while smoking Cuban cigars with their attractive Spanish wives in the passenger seat. Kudos to you people for being so persistent, but the point still stands: the AI in MotorStorm is an arse.



So much of my addiction to MotorStorm has now faded, and the love has turned more into a love/hate relationship, where time to time, I can play the game and enjoy, then on a bad day, I play it and end up denting a wall with my face (or the other way around). Then along came MotorStorm's younger and hotter sister, Pacific Rift, and that spark was there all over again.

Double the amount of tracks. Monster trucks. Four player split-screen. It had more, and still retained that awesome and chaotic gameplay that made me break a sweat so long ago. It was love all over again, and so I lunged back in with welcoming arms.

And what was this? The AI was suddenly a bit dumber. Things seemed easier. It was still challenging, but long gone were the times when AI latched onto your backside like glue with their wheels. I was a free (bikey) bird! Fun was had, and addiction was restored. That is, until I crashed because I bounced slightly off the road because of a pebble or something like that again. Gah, you’re just like your damn big sister, and yet I still play you. Addiction remains, need for cold showers rising though...

That concludes episode 2 of Love to Hate! As we always say, hate makes you powerful! Unlimited power!

Related Content

My Favourite Waste of Time #2
19 Apr, 2009 R.I.P. survival horror games; an ode to Resident Evil and Silent Hill games of the past.
Steve Fawkner on his death threats
01 Sep, 2008 An exclusive interview about Puzzle Quest, Puzzle Quest Galactrix, and game AI.
August Roundtable
05 Aug, 2007 Gaming - The moral of the story
21 Comments
2 years ago
I have the exact same Love/hate thing with Burnout... damn that game can be **** evil. Any racing game with rubberband AI and weapons/ focus on crashing, actually.
2 years ago
I used to find this with Mario Kart, I'd win based on item luck not skill. This might have been because I was a lot younger (hence crap) though, I'm not sure.
2 years ago
Haha, great article, I completely agree. I bought Motorstorm Pacific Rift not long ago, and absolutely loved it and thought it was the best racer out. So many well designed tracks (with multiple routes/shortcuts) and vehicle classes, and it just looks phenomenal. But then I got to Rank 5 in the festival, and it just ramps up in challenge.

I tried continuing last night in an ATV and crashed literally every 5 seconds. At one point, I was sandwiched by the bastard AI. I was still good enough to get back to 1st place in the last lap due to knowing the track and its' shortcuts, but then I was used boost for just a second too long, my ATV exploded, and I crashed 1 **** metre from the finish line. RAGE!

I'll still persist in the festival, but if worst comes to worst, I'm still happy to play custom races with the AI set to Easy or Normal, especially with a mate in splitscreen. As much as this game can get frustrating, it's just unbelievable fun with so many adrenaline fueled moments. I'm looking forward to the new DLC, 7 new tracks!

I recommend playing Pure as well. Fairly similar (though Pure you only drive ATV's) but incredibly easy. It only takes around 4 hours to complete the World Tour, and you'll almost always come 1st, but it's still worth a play.
2 years ago
Yeah I've got Pure, it's very shallow but good fun to play.

Fondest memory for Pacific Rift is split-screen for sure. Custom matches, I play bike, mate goes monster truck..as do all the other AIs. The result is a s***load of sweating and laughs.

Still believe it's the best racer of the generation.
2 years ago
I'd like to tie a rubberband around MotorStorm's AI and leave it there until it falls, limp, to the floor - it's bad game design. The AI in Pacific Rift is far more acceptable, at least until level 8 rolls around.
2 years ago
Yeah, CPU catch-up (which I think it was called in the Mario Kart days) is very annoying. This is why I won't buy any other Motorstorm games. You should be able to turn it off. I have a feeling you could turn it off in one of the old Mario kart games, but I am old and my memory fails me sometimes icon_smile.gif
2 years ago
The problem with not having rubber-banding/catchup is that the game just becomes a repetitive restart fest till you do the perfect race. There's nothing more boring than playing the first 200m of a track then restarting the race 200 times because unless you do it exactly right you'll come last. I'd rather have the rubber banding any day, if you know how to use it then it's never a problem.
2 years ago
That's true, but if I suck, I'd rather come last cause I deserve to, and if I'm good, I'd like to win by a massive margin. You can have the perfect race, only to hit something with a few seconds to go, and not even get a place. That's lame in my book.
2 years ago
I remember a game that did that, Crash Tag Team Racing I think? If you were losing they would slow down heaps, if you were winning they would speed up. You ended up winning every race.
2 years ago
I've been playing GRID (360) over the last week, and the AI in this game is ridiculous. Despite playing 20+ hours, i was still struggling on the lowest difficulty (insultingly known as Basic lol...and there are FOUR! higher levels, plus another unlockable one apparently!) because of the catchup AI and other AI issues, such as the fact your car spins out much more easily than CPU cars, even if its the very same model. The faster the cars, the cheaper the opposition too.

The only reason this game was tolerable is because of the "Flashback" system, which lets you rewind the last few moments of a race and re-attempt it, without having to restart from the beginning of the race. Even using all 5 of my allotted Flashbacks, 95% of my wins were by less than 1 second, often less than 0.5 seconds. If the Flashback option wasn't around, i probably would've snapped the disc in half icon_redface.gif

Jason Picker wrote
I have a feeling you could turn it off in one of the old Mario kart games, but I am old and my memory fails me sometimes icon_smile.gif
Dunno about Mario Kart, but i recall NFS Underground 2 (Xbox) having an option to toggle "Catch-up AI". I immediately turned it off.
2 years ago
I am feeling this way over Motorstorm: Pacific Rift. It feels like the AI is more interested in taking me out, rather than retain the lead but either way, they still manage to win even when they sacrifice themselves to take me out in the process.
2 years ago
brad_sickness wrote
I am feeling this way over Motorstorm: Pacific Rift. It feels like the AI is more interested in taking me out, rather than retain the lead but either way, they still manage to win even when they sacrifice themselves to take me out in the process.
Absolutely right. The competition will sacrifice an optimal racing line to throw themselves into a wall/chasm taking you with them. Despite their repeated suicides they're still in front at the finish line. The game devolves into an exercise in trial and error, with luck being the primary predictor of victory.
2 years ago
^ That sort of behaviour really put me off completing the single-player challenges in the Mashed titles. It's one of my all time favourite local MP games, for sure, but in single player it's beyond fiendish. Against 2 or 3 AI opponents they will, without fail, use or or two cars to pin you against a wall or force you off the track - sacrificing points of one AI driver to guarantee the victory for another. Massively cheap and frustrating.
2 years ago
bobboblaw wrote
I recommend playing Pure as well. Fairly similar (though Pure you only drive ATV's) but incredibly easy. It only takes around 4 hours to complete the World Tour, and you'll almost always come 1st
You must be playing a different game to me. I'm struggling to win most of the 'Race' events and I've spent way more than 4 hours. Motorstorm sounds very similar to Pure for me.

Wipeout is my Love to Hate game. It's great fun, but I don't get anywhere without hours and hours of practice.
2 years ago
CANNOT WAIT FOR FUEL
2 years ago
Aftershock wrote
CANNOT WAIT FOR FUEL
Fuel has been reviewing extremely poorly. I was pumped, but after seeing what it had to offer (very little), I've lost interest.
2 years ago
It's out... got rubbish reviews.
2 years ago
I'm in the minority here, but I found Motorstorm dull as hell and wonder if we'll ever see a revival of Road Rash (The Mega Drive ones, I'd rather not acknowledge the 3DO release).
Anyone played Sega Rally (Revo)?

I taught me to avoid the term "advanced AI" because it literally translates as "cheating arsehole ***** AI".

Basically you spend most of the race trying to catch up to the leaders because they shot from the start line like a god damn North Korean missile. Then when you are leading, the AI just decide to miraculously catch up and overtake you. And this only occurs if you make no mistakes. If you do make a mistake, forget about it. Just reset.

I'm sure given plenty of hours to invest into the game may have changed my ability to win a few more racers, but it's a racing game for heaven's sake. And an arcade one at that! You shouldn't have to spend 20 bloody hours memorising every corner just so you can place first. The reason difficulty options are given is so that those who do want to do that can play on the hardest difficulty.
2 years ago
hinduguru wrote
I've been playing GRID (360) over the last week, and the AI in this game is ridiculous. Despite playing 20+ hours, i was still struggling on the lowest difficulty
I had the same problem, that is until I realised that if I wrecked up my car by deliberately crashing into a few walls it'd handle so much better. I think it was the front wheels or steering I had to wreck up, but it made me get round corners at MUCH higher speeds than in an undamaged car and it just felt alot better too, I'd easily get into first place after dropping to last from the crashes and then I'd be totally unstoppable because I could take corners much faster an with less risk than the AI could. The game got very old very quickly after that though and I stopped playing, any game that forces you to wreck your car for BETTER handling is just epic fail.
2 years ago
I got gold on all events on Both Motorstorm and Motorstorm: Pacific Rift and although I loved those games I go agree with a lot of points in this article. There was a certain race in the original Motorstorm(where everyone was in a buggy) which stopped me playing the game for about 3 months but when I got back into it I managed to win(only by 0.001 seconds I might add...).
The same almost happened during PR, in that I literally took me about 5 hours of playtime to win certain races. What annoyed me the most though was that to win these races going as fast as I could wouldn't work, I had to basically go slower and cater to what the AI would do which once I figured that out made it slightly easier.
But when I finally got the Gold Trophy for winning all the races it was one of my most satisfying gaming moments.
Add Comment
Like this feature?
Share it with this tiny url: http://palg.nu/3xS

N4G : News for Gamers         Twitter This!

Digg!     Stumble This!

| More
Currently Popular on PALGN
Australian Gaming Bargains - 08/12/11
'Tis the season to be bargaining.
R18+ Legislation
R18+ Legislation
Naruto Shippuden: Ultimate Ninja Storm Generations Preview
Hands on time with the game. Chat time with the CEO of CyberConnect 2.
PALGN's Most Anticipated Games of 2007
24 titles to keep an eye on during 2007.
PALGN's Most Anticipated Games of 2008
And you thought 2007 was populated.