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Denny Markovic
09 Jun, 2009

ProMode #5

PALGN Feature | Faster than Jeremy Clarkson.
Welcome back to another gobsmacking, jaw-dropping, pint dropping and elaborately exaggerated episode of ProMode. Last week, we showed off the most ridiculous levels of skill displayed in the world of Counter-Strike: Source, which seemed to have satiated many thirsts for awesome fragging. We also promised something new for ProMode 5. We gave the readers a chance to vote for what content would be brought to them for ProMode 5, and we’ve still kept to that promise. So, without further ado, we present to you the reader's choice of content: Speed Runs!

ProFocus: Speed Runs

Speed Runs competitively have, err... Wait. Speed runs don’t really have a competitive scene, well, a professional one. They’ve been more of an underground thing with the gaming community, where it’s not openly mainstream but when it catches the eye of any gamer, they’re quite blown away by the skill.

Quite possibly some of the most awesome displays of skills in gaming, Speed Running is almost an art form. Memorising patterns, levels, sound cues, and utilising glitches is all part of the speed run process, and it is executed with grace and ferocious speed. Though more notable for being done in the classic games such as Super Mario Bros and Mega Man, it has also moved into the world of 3D, though usually going into an hour or two rather than just a few minutes, considering the increase in length with 3D titles.

So pretty much, Speed Running as a focus opens up a ludicrously large library of footage to choose from, because it’s not tied to platforms or genres. So though the search was long, hard, and mostly entertaining and ending in hysterics, we’ve grabbed the ones we thought were the most impressive – the ones that leave a lasting impression in your brain. So onto the videos we go!

ProSkill

This episode we’ve got not 3, but 4 videos to show off, those being Super Mario Bros. on the NES, Quake Done Quick With a Vengeance, Diablo, and a special video at the end which is a bit of a hybrid between speed running and trick jumping.

Super Mario Bros NES

Super Mario Bros is considered to be virtually the pioneer of 2D platformers. So what better way to start off the ProSkill runs with one of the premier titles of the platformers! This video shows off a run done in literally 5 minutes flat. No hacking software was used, only some minor in-game glitches. Behold, for Mario is not a plumber, but a ninja:



To be perfectly honest, we don’t even remember finishing this game let alone doing a quick run of it, so massive kudos to figuring out how the hell to get through it so quick. If you’d like a downloadable version of this speed run, the Speed Demos Archive can help you out. Now onto an awfully vengeful, and utterly ridiculous run.

Quake Done Quick, With a Vengeance

A two part Youtube stream, the story behind these videos is that one day, a guy posted runs of his Quake runs named “Quake Done Quick”, claiming that no one could ever beat it, gloating about his awesome speed. Then out of the blue, a random player came out of nowhere with a big “Oh yeah?” plastered over his head, and he took those times out, with flying colours at that. Yes, that story is made up just to extend the description of the title, but either way, this is Quake Done Quick, With a Vengeance, and it is awesome (Part 1 and Part 2, respectively):




...Yeah. Um, so, that Mario Bros. run has nothing on this. Nothing. Well that’s what we think anyway. If you can do precise rocket jumps and clean finishes like that on a level, let us know so we can kiss your feet. A downloadable file for this run can be found right here. On to the next speed run.

Diablo

Who would’ve thought an RPG would make it to the speed runs? Well, this one is particularly special because of the time it took this guy to do it. He uses an assortment of glitches, insane luck and funny tricks to beat this game in – wait for it – 3 minutes. Don’t believe us? Watch:



Quite possibly one of the luckiest people to ever have lived, we admit that this video had us in hysterics most of the way through. An awesome run to watch solely for the luck and glitches. You can download the file at Speed Demos Archive, and there’s also a description there as to how he actually did it. Now onto the final video which is half speed, half tricks:

DeFrag

The video isn’t called DeFrag, the mod is. DeFrag is a modification that was created for Quake 3: Arena, which enabled users to alter some minor physics and create arenas built for speed runs and trick jumping. Though obviously we’ll be showing only the speed part for this episode, this seriously has to be seen to be believed. The player is Lags and he’s held world record times for nearly all these maps:



It really is something else to see players moving at that pace in a game. We’ve not seen a single game that’s faster than that, and the reaction times required is ludicrous to even think of. A video well worth watching. Unfortunately we couldn’t find a higher res download file of this one, sorry guys!

That’s it for our video reel this episode, hopefully you all enjoyed the runs, which is a nice change from the usual fragfests that we follow. But before we leave you, we always leave some small advice:

L2Play

It’s a little hard to give any advice for a speed run, aside from the bare basics. But we guess that we could lay them out. The most important thing to learn is the levels and enemy patterns first and foremost, as this is what you’re moving through and have to watch out for. Anyone can actually move at a fast speed in many games, it’s just controlling that speed with timing and memorisation that’s the hard part. So if you’re ever keen on trying for a crazy speed run like these guys, we recommend learning the basics first, and finishing the game a few times so you know exactly what you’re doing and where you’re moving, as not doing so makes you effectively blind.

So that sums up our special episode of ProMode. Another vote has been put up for ProMode 6, as from now on we feel we should let the majority decide on what content should come up, not us. Sure, we’ll do our own ones from time to time, but considering the past 4 were frag fests, we feel this and the next one should be community picked. So until next time, ProMode out.

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14 Comments
2 years ago
awesome as usual.

Little dissapointed that this Mario 64 one failed to make the cut.

The people that do speed runs are just insane though. I can't imagine having that kind of dedication to replaying a single player game.
2 years ago
Completely forgot the ending to Diablo! (it all makes sense again! lol)


-nice article, I reckon the Super Mario Bros 3 speed run could have been worthy on here too, the last levels are just insane.


If you speed run fans are interested, Thespeedgamers.com next week are doing a 72 hour Metal Gear Solid gameplay speed run marathon!

And then next month they are doing a 1 week marathon where they will be speed running through every Final Fantasy game.

http://www.thespeedgamers.com/
2 years ago
Only reason I didn't put Mario 3 and Mario 64 is because they are not 'pure' speed runs - Mario 64 is TES assisted so essentially hacked, as was mario 3. Plus everyone and their dog has seen those two, so it was more a choice of getting things people haven't seen rather than ones they have.
2 years ago
Denny wrote
Only reason I didn't put Mario 3 and Mario 64 is because they are not 'pure' speed runs - Mario 64 is TES assisted so essentially hacked,
I refuse to beleive that Diablo one wasn't icon_razz.gif There is no way he could have lucked out with the stairs that many times.
2 years ago
I was always in amazement of this speedrun of Resident Evil 4 which he completes in a little over 2 hours. Even with unlimited rocket launcher it took me about 3 and a half hours!
2 years ago
Amazed portal didn't make the final cut. There are some simply crazy footage of levels that took me 10+mins done in seconds.

Shadow Wave wrote
And then next month they are doing a 1 week marathon where they will be speed running through every Final Fantasy game.
Ouch! But I'm going to have to check this out now. icon_smile.gif
2 years ago
There's a Halflife 2 run done in about two hours, which is pretty incredible given a lot of it is him waiting for the NPC's to finish blathering so he can get on with the run.

That diablo run HAS to be doctored in some way, I mean that's some serious infinite monkey's at infinite typewriters kind of luck that is.
2 years ago
I really love speed runs, definitely my favourite finished-the-game-so-now-what challenge. I've posted it around before, but GTA's my speciality really - my current speed record for GTA IV's full story is 8 hours ~30 minutes. To put it in a little perspective, there's a gold trophy for finishing it in under 30 hours. I want to get it recognised by Rockstar but their Hall of Fame page is broken, and every speed run time says 9 hours. icon_confused.gif
In the spirit of ProMode's L2Play section, I'll let slip a couple things: take taxis everywhere, and I mean everywhere. There are very few missions that make you stick to one car, even if it looks like you should. Also as soon as you leave a taxi, hail the same one so you know where it is; particularly useful for rolling up to a mission, skipping the cutscene, then ending up back on the street, where there's often an absence of cars for a little while. Also for Bell's missions out on the docks, where cars don't spawn for miles around.
The only other thing is headshots. Just practice headshots. Every NPC in GTA IV is the same height, so the degree to which you gotta raise the right thumbstick is always the same. My last run I had about 90% of total kills as headshots (that's around 580/650).

Definitely gonna be doing inFamous next; like GTA it's just perfect, with the fast ways to travel, quick ways to kill and open missions out on the street.
2 years ago
Sin Ogaris wrote
That diablo run HAS to be doctored in some way, I mean that's some serious infinite monkey's at infinite typewriters kind of luck that is.
It is. From what I can gather, going by his description he seems to have edited some of the game files to greatly increase the chance of exits appearing near entryways, or something to that effect.

I actually would hesitate to call that a true speed run, just seems cheap.
2 years ago
Speed Demos Archive is a nice little site where people submit and compete at various kinds of speed runs (single-segment, low%, 100%, etc..)

I remember it took me like 18 hours to beat Metroid Prime all those years ago, then I saw a run of someone doing it in about an hour and was blown away. Some of these people are absolutely ridiculous.

edit: nvm it was mentioned in the article i just didn't read enough of it. >_<
2 years ago
Regarding the Diablo run...
groobo wrote
I manipulated Naj's Puzzler to drop from the earliest monster possible
groobo wrote
the RNG and how to manipulate it
In other words he took all the chance out of the game, making sure he got certain items at certain points and stairs all right next to each other. I'll accept exploiting glitches in the game as it shipped but not modifying the game.

In Mario some of those jumps over/around the pirahna plants are insane. The Quake bunny hopping is pretty crazy too, especially when mixed up with grenade jumps!
2 years ago
That Super Mario Bros. speedrun is amazing. He must have done that a thousand times before he pulled that off. He doesn't seem to make even the slightest mistake, it's awesome!
2 years ago
rufati wrote
I remember it took me like 18 hours to beat Metroid Prime all those years ago, then I saw a run of someone doing it in about an hour and was blown away. Some of these people are absolutely ridiculous.
Super metroid was the one that blew me away, after a week of playing I watched the speed run and it took them 5 minutes to get up to were I was up to.
2 years ago
Crank wrote
That Super Mario Bros. speedrun is amazing. He must have done that a thousand times before he pulled that off. He doesn't seem to make even the slightest mistake, it's awesome!
The only spot I noticed they could do better was I think in 8-3? He ran into a wall and stopped for a slight moment. It probably only cost him a second, but that's what drives these people. Far, far beyond my skill at timing the jumps over things though =)
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