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Jason Picker
07 Jun, 2009

My Favourite Waste of Time #5

PALGN Feature | Game-to-movie adaptations - time to cut your losses Hollywood.
There was a time – when I was young lad – that I had a much rosier view of the world. It was a time when I actually thought there was gold at the end of a rainbow. It was a time when I thought that if I saved up, than maybe I could actually be Bruce Wayne/Batman and fight crime when I grew up. But even more far-fetched than all of those childhood dreams, it was a time when I actually thought that videogames could be made into good films. How young and naïve I was.

Back in the time of water fights, Teenage Mutant Ninja Turtles, and all night, lolly-fueled gaming sessions on rented NES’s, the internet was still just a pipe dream of some lonely nerd receiving too many atomic wedgies. Because of the lack of readily available information at the click of a button, as a kid the first I knew that one of my favourite vdeogames was being turned into a film was actually seeing the VHS tape sitting on the video-store shelf. I would immediately grab it (there would be only one copy, which should have been a hint as to its quality) and beg for my parents to let me get it, puh-lease! It seemed simple. A great game could only become a great movie, how could it be any other way? On paper, it made perfect sense. But to make paper, you have to kill trees. And so it seems that to make a movie of a great game, you have to kill the hopes and dreams of innocent rainbow-chasing children.

Ok, so I’m being a bit dramatic, but I do clearly remember watching Mortal Kombat, Street Fighter and Super Mario Brothers and wondering how someone who had played these games could have come up with such horrendous films. However, I’ve now come to the realisation that movies and films are very different beasts, and that games are almost impossible to convert into great movies, and that the production of all game-based movies should stop immediately. Let me give you a couple of reasons why.

Newsflash: Street Fighter 2 already in production with unknown director.

Newsflash: Street Fighter 2 already in production with unknown director.
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That guy isn’t you
While games and movies both share some similar storytelling conventions, including the use of scripted dialogue and cinematic events, the most memorable games give you something that a movie can’t: the sense that you’re in control and it’s actually you that’s saving the world. As a game, Doom 3 was hardly the pinnacles of storytelling, but most players still felt a close connection to their character battling the forces of hell, alone, in the dark, and with only a few billion rounds of ammo to help you out. Now consider the movie version of Doom (but don’t do it for too long or your brain will bleed). As soon as you begin watching it, you will feel a sense that it has let you down because the main character is all wrong. No, I’m not bagging out the acting chops of The Rock, even though I think an actual lump of sediment would put in a better performance. And I’m not saying that <insert your favourite actor> wouldn’t make it a slightly better viewing experience. What I am saying is that the main character in every game-to-movie adaptation is wrong because – unlike the games – the main character in the movie isn’t being played by you. That is unless Vin Diesel is reading this, and if so, give me the hour and a half of my life back that I spent playing The Wheelman.

What I’m flapping on about here is that playing a game is obviously an interactive experience. You control the main character and guide him/her around the gaming universe. Even if the character isn’t customisable, most players will still put a bit of yourself and your beliefs into the situations they face. Even if you have a pretty fleshed out character like Nico from Grand Theft Auto 4, you still put yourself in his shoes and you are still free to use your own initiative to go where you want to and play how you want to. Even in the most linear games, you’re still the ‘director’ of the game, because it is you choosing the ‘camera’ angles, whether you go down the left or the right hand side of the corridor, whether you run or walk, how long it takes you to get there, and whether or not you want to stare at that poster on the wall for 10 minutes or to shoot at the lights above your head to see if they go out. In a movie you don’t have any control, so your experience with a movie can never, ever be that personal. Games like Fable 2, Bioshock, Fallout 3 and Knights of the Old Republic also up the ante to make their games even more individual to each player, forcing them to make morale choices and to make decisions about what abilities to upgrade based on how they play they game. This means that the game will be different from person to person. A movie is a static experience, and personal tastes aside, is experienced by each person the same way. Movies are more a shared experience than a personal one.

Two of the all time great actors.

Two of the all time great actors.
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Mine is longer than yours
The length of the game and its story also draws you further in. The fact that you spend eight hours or more with a game, and only two hours with a movie (unless you’re watching the Lord of the Rings trilogy all in a row, you Hobbit-lovin’ freak) also generally leads to further immersion in the experience. The story length is also a big factor here. While the cut-scenes of a lot of games don’t seem to take more than half-an-hour if you were to put them all together, many of them use non-verbal and exploration-related techniques to further immerse you through the interactive nature of the experience. This includes finding audio files and notes in games like Dark Space, Bioshock and Resident Evil. While much of this type of information is not necessary to work out what is going on, it does flesh out the story further and make it more personal to you, because you had to find it and had to decide whether read/listen to it or ignore it. Even tried to read a long letter in a movie? It’s boring because it’s not as personal to you. You didn’t find it, the person in the movie did.

There are also verbal techniques that add to game stories, especially in a lot of sandbox and shooting games where some of the narrative is told to you as you are moving along in a car or by someone talking to you through a headpiece. There are also many other story devices, such as the overheard chatter of non-playable characters in games like Fable and The Godfather who often reveal tidbits of information or let you know how you are impacting on the gaming world. In reality, the majority of games actually give you more story than a movie, even if that story isn’t very good.

Make it up as you go along
I don’t know about you, but when I’m playing a game, I involuntarily make up a lot of back-story as I go along. For example, when I enter a room and the game doesn’t give me any back-story for the characters I’m with, then I make some of it up for them. Fallout 3 was a prime example for me. A lot of the characters in that game had long and full stories. However, some didn’t. Consider the raiders that set up camp around the place. Did you ever wonder where they were born, what their parents did before the bombs were dropped, how have they survived, or what made them turn bad? Maybe you don’t go that far, but when you are playing a sporting game where you’re building your character up and taking him/her to the top, do you create a narrative in your head as you go along? I do. I often imagine it’s me winning the games in real life., and how I would react to the situation, how I would speak to the media in the press conferences, and how I would cope with the fame and fortune. In movies, every character is usually justified with their own story, and there is far less room for your imagination to run wild. It makes it a less personal experience.

Uwe salutes his fans.

Uwe salutes his fans.
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Ignore the fans
The problem with a lot of game-to-movie adaptations is that they cater too much to fan service and miss the point that they need to make a good film first. For example, what was the point in Doom of taking a first-person perspective for part of the film, other than to give a big wink to the audience which seemed to say, “Yeah, this movie is based on a first person shooting game. We’re hip to you gamers.” Or in Street Fighter where the control panel for Bison's levitating desk is the joystick and buttons to a Street Fighter II arcade game, and after he finishes using them, he says "Game over!" Lame. I’m also sick of reading about a director who says, “We made this movie for fans of the game.” Well let me tell you pal, whether the movie is good or not, the fans will see it. If you make a good film, most of the fans will appreciate the need to make changes to make it a good movie, and those who don’t will complain no matter what you do, so don’t listen to them. How about making it a decent movie first, not an in-joke for gamers.

Hollywood has no respect for game-to-movie adaptations
Okay, let’s be honest here. The majority of game-to-movie adaptations seem to have been made by hacks who flunked year 12 production class and nothing will save them. Uwe Bell and his terrible disservice to videogames immediately springs to mind. BloodRayne, House of the Dead and Postal are some of the worst movies ever made. So I guess what that means is that Hollywood doesn't respect games as storytelling devices, giving them only limited resources and sub-substandard directors and actors who wouldn’t cut it as extras in Home and Away.

Before their delays and problems, the movie versions of Bioshock and Halo seemed to be turning that around, but whether we'll actually ever see a finished product is another matter. While there is the odd passable adaptation from time-to-time, on the whole watching a game-to-movie adaptation is a bit like getting through the security to touch Scarlett Johansson. Sure, it will give you some pleasure for the first few seconds, but for the next two hours you’ll be pounded on and will end up in the gutter with most of your teeth missing. Metaphorically speaking.

Please Hollywood, from a gamer and former rainbow-chaser, cut your losses and never make another movie based on a game ever again.

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27 Comments
3 years ago
I don't consider Mortal Kombat to be a horrendous film. I saw it at the theatres and thought it was good (not great), and maybe it's my love for cheesy action/horror movies that say this but I still find some great entertaining qualities in the movie. Also, I am a fan of Cary-Hiroyuki Tagawa... so that might have helped too.

Can not say the same for the sequel though. One of the worst ever...
3 years ago
Max Payne and Hitman were pretty decent.

I still think the best chance for success would be the Legacy of Kain series. The games with the best story and acting bar none. I'd love to see a big budget trilogy and if I ever won the worlds biggest lottery, I'd pay the best people to do it icon_wink.gif
3 years ago
This argument bugs me.
Sure, there have been some terrible game-to-movies. But MK was good, and yeah, Hitman and Max Payne were too. The Resident Evil movies were pretty sweet, and the first Tomb Raider movie was good too.
They are just an easy target for a particularly whiny audience.
3 years ago
Final Fantasy VII: Advent Children

does it get no respect? that movie kicked ass!
3 years ago
Someone call me when they make Arkanoid: The Movie please.
3 years ago
Max Payne was the biggest load of **** I've ever seen on screen, it was worse than the Doom adaptation (that being said I didn't really think Max Payne worked very well as a film, regardless of source material). Hitman was a massive load of arse too, why the **** would agent 47 **** some broad, he's a god damn clone who lives for killing, it's proved in every game, he has NO HUMAN SIDE... so why make him "human" in the movie? Load of crap.
3 years ago
If people are arguing that Mortal Kombat, Resident Evil, Max Payne and Hitman are the best ther is, I'm out of hope. RWS - I don't really count Final Fantasy VII because it's set after the game, not really based on it.
3 years ago
I like Mortal Kombat for sillyness.

The only movie based on a game that I actually really like is Silent Hill. Effort was made to ensure that movie worked as both a movie and as a representation of the Silent Hill game world. Changes were made to storyline that niggled some, but I see those changes as necessary for making the Silent Hill experience effective on another medium.

The atmosphere in that game... the town was just...
3 years ago
Silent Hill is pretty up there as one of my favourites also, I did find some of the fan service grating and the fact that it leaves massive plot holes which really only fill themselves if you play the game (or watch an inevitable sequel) is a touch annoying for those who haven't played the games.
3 years ago
Yeah I have to admit I found Silent Hill to be pretty good, if not at all scary. However, I think that's more because I'm a fan of the games rather than it being a good film.
3 years ago
I'm waiting for Price of Persia.... Jakey baby yummy! icon_smile.gif
3 years ago
My response to this article is summarised by my purchase at the bottom of this thread http://palgn.com.au/viewtopic.php?t=7239&start=20125
3 years ago
I enjoyed Hitman, that being said I have never played more than 15 mins of the game and i am told that that would have helped.

And I love Street Fighter, but not for the same reasons. icon_razz.gif
3 years ago
You need to create a balance when making a film based on a game with the fans and non-fans. You don't want to cater too much to the fans to leave the non-fans in the dark, and vice versa.

However, appealing to the non-fans does not mean making major alterations to the source material. It means making sure that the story makes sense to people who haven't played the game.

If you take a film like Silent Hill and compare it to Doom, they are both completely different films based on two game series that are completely different. If you compare them against eachother in terms of how true they were to their source material, you will see that Silent Hill adhered more to theirs than the Doom film did to it's source material. Changing the Demons from Hell to genetic mutatations and experiments was a major mistake.

The latest video game to be adapted to film is Prince of Persia the Sands of Time. But wait a minute, The Sands of Time game came out about six years ago, why adapt that game into a film, why not come up with a completely different story with a different Prince?

I bet you any money that there will be no scenes of the Prince (I think giving him a name, especially Dastan, is silly) dodging traps at all. Even if there are, it will be just one scene at the most. I will be highly surprised if there are any more than that.

Mortal Kombat was an entertaining film and one of the things that made it work was the fact that there weren't too many characters in it from the games. That's one major mistake the sequel made. It made the story convoluted. There are plenty of other flaws in Mortal Kombat Annihiliation, you could write a book on it.

One more thing. If you're going to adapt a game into a film, you better make sure you have played it for more than just one playthrough, you need to know every thing there is to know about the game through first hand experience, you need to have studied it endlessly. You better be a gamer, first and foremost, then a filmmaker second. That is one of the reasons why there hasn't been a truly excellent film adaptation of a game.

I have hope that there will be such a film released someday.
3 years ago
Errr...there is already a Street Fighter sequel; Street Fighter: The Legend of Chun-Li was released earlier this year in the U.S. & bombed spectacularly. The cast was of a reasonable standard: Kristin Kreuk (Smallville) as Chun-Li, Chris Klein (American Pie), Michael Clarke Duncan (The Green Mile) as Balrog, Taboo (The Black Eyed Peas) as Vega, Moon Bloodgood (Terminator Salvation) as Maya; but apparently the story sucks @ss. Can anyone say "straight to video"???
3 years ago
Mario bros was an awesome movie, a horrible Mario movie but if you just watch it and pretend it has nothing to do with Mario then it’s great. Mortal Kombat is probably one of my favourite game movies. The only thing it removes from the game is the blood. The story, characters etc are all spot on. And lets face it, Mortal Kombat was never especially deep to start with.

Also did you pay attention at all during Doom? The rock wasn’t the main character, random no name actor was, The rock was the villain.

I also thought the first Resident Evil movie was better then the first game.

A lot of the things you complain about being too much for the gaming audience are just minor knowing little winks to there origin and nothing massive or movie destroying (The controller in SF had nothing to do with that movies suck)

If anything some game movies would benefit a lot from more of this, like for example the almost complete lack of bullet time in the Max Payne movie. What the fuck was that?

Personally I like video game movies, some suck (Max Payne) most of em aren’t great but they’re more often then not good fun.

Quote
You better be a gamer, first and foremost, then a filmmaker second. That is one of the reasons why there hasn't been a truly excellent film adaptation of a game.
No

Just, no.

You’d better be a damm fine film maker that loves games. All the best intentions and love for the game mean shit all if you’re not a good film maker.

That's like saying to make a good movie based game you need to be a film buff first and a game designer second.
3 years ago
I remember that Raul Julia who played M.Bison in the original Jean Claude Van Damme Street Fighter movie died shortly after it was completed. I always assumed he died of embarrassment... =(
3 years ago
maxdaddy wrote
I remember that Raul Julia who played M.Bison in the original Jean Claude Van Damme Street Fighter movie died shortly after it was completed. I always assumed he died of embarrassment... =(
Nothing to be embarrsed about if ya ask me, he was the only good thing in that movie, and by good I mean fantastic

"For you the day bison came to your village was the most important day of your life, for me, it was tuesday"

They may have got every other thing in the movie wrong, but Bison, fuck, the movies Bison is probbably my faviourte version of the charecter.
3 years ago
Benza - I take your point that The Rock wasn't the main character - fair enough, but it's neither here nor there for my argument. Me being factually wrong is neither here nor there either, it's a constant icon_smile.gif

For everyone who thinks MK was any good, I ask have you watched it recently? I also thought it was okay as a kid, but seeing it again...hmm, let's just say age has not been kind to it.

The stuff about winks to the audience are just examples of how off the mark the film-makers are. They are worrying about pleasing fans instead of making a good film first.

But it's all opinion.
3 years ago
In response to you Benza you have a valid point. You do also need to be a good filmmaker, which is what we need for more game to film adaptations.

Christophe Gans was a great choice to direct Silent Hill because he understood the source material and knew how to translate it to the medium of film.
3 years ago
Jason Picker wrote
For everyone who thinks MK was any good, I ask have you watched it recently? I also thought it was okay as a kid, but seeing it again...hmm, let's just say age has not been kind to it.
I own the DVD, watched it about a month ago icon_razz.gif

It's not great cinema and I'm not for a moment going to claim it is. But come on Mortal Kombat wasn't exactly high quality gaming, it was a relativley shallow fighting game that made up for it with blood.

And with that in mind the movie is a great addaptation. The movie is a shallow plot held together with cool charecters and some cool (For the time) fight scenes. The charecter stay true to the charecters from the game, the visual style is about as close using mid 90's special effects to the game as you're going to get, and like I said the only thing really missing is the blood. Not all video games are fit to be turned into an epic adventure movie. Mortal Kombat (or atleast when it was 2D) always had that cheesy b-grade feel, and the movie captures that fantasticly.

It's kind of like the Dead or Alive movie, the Dead or Alive games we're a good fighter built around boob physics. The movie had some cool fight scenes based around T&A.
3 years ago
The Dead or Alive movie? I had me until then icon_smile.gif
3 years ago
Jason Picker wrote
The Dead or Alive movie? I had me until then icon_smile.gif
Oh come on, it was a great T&A movie icon_razz.gif Completly true to the spirit of the game icon_biggrin.gif
3 years ago
I must agree w/ Benza...a great T & A movie indeed. The fact is that it was pretty much like any other Hong Kong Cory Yuen actioner, & if you're a fan of the chop-socky genre then it would've been quite the norm. I guess that people write it off because of the babes...oh,...& the perpetually mediocre Eric Roberts...

Hmmm...Devon Aoki...so lush...as long as she doesn't try to speak Japanese!!! =P
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