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Christophe
24 Jul, 2004

Burnout 3: Takedown: 22 new Xbox and PS2 screens

PALGN News | With Criterion's racer just over a month and a half away for many PALers, we have the latest screens for your approving eyes.
Electronic Arts today released a wealth of screenshots for upcoming arcade racer Burnout 3: Takedown. Naturally, things are looking distinctly peachy - not something that surprises us considering the brief history of the franchise - and we should soon be getting some code to try out.

In the latest batch of screens released, it's clear that Burnout 2 (hardly a graphical slouch itself) has been well and truly overtaken in the visuals department. Whilst the worlds you drive through haven't been drastically improved, extra detail has clearly been invested in what really matters in a game such as Burnout: the car models (which have moved a step closer to emulating the standard seen in Gran Turismo 4 and Project Gotham Racing 2 and that can now boast the kind of extensive and exact damage modelling that few other racing games can equal) and the crash effects. Indeed, the effects of a crash, even in static screenshots such as these, are spectacular and horrific in equal measure, with high-speed collisions filling the screen with an explosion of flying shrapnel, shattered windscreens, fragments of metal and fiery sparks. Which is, naturally, precisely what we all want from this kind of thing.

Anyway, we won't spoil it for you, so until our review later this year (the game releases in Europe on 9th September, so expect it at some point before that), feast your eyes on the screens to the right.

Related Burnout 3: Takedown Content

Burnout 3 Preview
26 Apr, 2004 We preview one of 2004's most anticipated titles.
Burnout 3 coming to Xbox Originals
11 Jan, 2008 Next week, in fact.
Burnout 3: Takedown Review
03 Sep, 2004 Takedown or Takeback? PALGN delivers one of the world's first verdicts.
5 Comments
8 years ago
wow, how un-impressive...

i know you need to see a game in motion to fully appreciate the game but those pictures really look odd...

i think in some of the pictures the cars look too plastic (which given todays cars might not be too far off the truth)

some pics look good though...

but why haven't they either rendered or textured engines into the models? given the nature of the game i would expect at the very least a texture of an engine under the hood (rather than black), if not a a cube/prism engine to bounce out in the crashes...
8 years ago
Well it's never gonna compare to the detail of NFS:U, but when you play a Burnout game, you totally forget about graphics 'cause you're just hoping and praying you'll stay on the right side of the road. icon_razz.gif
8 years ago
yeah i thought later that the speed of the game probably warrants a little less in the detail department... plus i assume the details wouldn't stay in pristine condition for long so there wouldn't be much point to them...

i'll probably still hire this one at the very least... i didn't really like the first one, haven't played the 2nd one for that reason, but since i've only heard good things about number 2 i'll give 3 a go...
8 years ago
At the speed this game plays at, such details are pointless. Have you seen the game running?

Some people had suggested that when you crashed, you would see the driver fly out through the windshield. icon_lol.gif
8 years ago
mrcivic wrote
At the speed this game plays at, such details are pointless. Have you seen the game running?
yeah, i just said that...

ObsoletE wrote
yeah i thought later that the speed of the game probably warrants a little less in the detail department... plus i assume the details wouldn't stay in pristine condition for long so there wouldn't be much point to them...
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  EA Games
Developer:
  Criterion Games
Players:
  1-6

Extra:
Online play

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