"I don't think we're competing with Guitar Hero," designer Dan Teasdale told Eurogamer. How silly of us to even make the connection. It's not like either game involves singing, playing guitars, bass and drums to create a virtual band at all. Thankfully, Teasdale elaborated.
"At least from a design perspective, we're going after two completely different audiences. Rock Band is about an authentic band gameplay experience. We want people to have fun at parties, and we want to reach a wide audience.
"We developed the original Guitar Hero as a more technical experience. There's nothing wrong with that, it's a valid experience; it's just not what we're going for. I don't sit around going, 'How do we beat Guitar Hero?' I don't need to. My team's got more than enough great ideas."
Fellow Harmonix bloke, John Drake, chimed in, suggesting that Harmonix's game has a rather different focus than World Tour, and that liking both franchises was the best way to go.
"We're not thinking about one-upping, we're trying to make the best game we can... Their game focuses on totally different stuff to our game in certain respects. We're spreading a very large music catalogue with a ton of songs, they have a music creator in their game, and it's very cool and very different. People can play both. Call of Duty and Halo are both great franchises you can enjoy. It's the same with Guitar Hero and Rock Band."
Rock Band will be officially released in Australia this Friday.

Loading...


