When asked about how Infinite Interactive got into so much trouble prior to Puzzle Quest and how Infinite Interactive got into that dangerous position, Fawkner responded, 'I think the problem was ... we'd attached ourselves to SSG for a number of years and kind-of ran with their Melbourne office. I thought I'd learned a lot of stuff, we went out by ourselves, and I did a couple of dumb things, which was to tie ourselves too closely to one publisher, and you do that at the expense of relationships with other publishers.'
He continued, 'If you tie yourself too closely to only one publisher with more than one game you open yourself up to exploitation by people at that publisher. If they want you to do something, they can stop paying you to force you to do it. I simply made those mistakes, and we'd just built up to around 20 people and we had to downsize to three or four. It was absolutely horrible - a lot of those people were my friends, and I absolutely hated having to have to tell these people ... it's a shocking thing to have to do, I never want to do it again.'
The full interview is available in this week's podcast, and for the benefit of those who are unable to listen to it for whatever reason, a full transcript will be made available this weekend.

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