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Michael Kontoudis
30 Aug, 2008

Sin City game gets new developer

PALGN News | Aussie developer no longer at the helm of noir adaptation.
Late last year it was revealed that Australian developers IR Gurus were behind the videogame adaptation of Sin City, the acclaimed graphic novel from comic-industry veteran Frank Miller.

Flash forward nine months later and Gamespot is reporting that the title's publisher, Red Mile Entertainment, has confirmed a change in development from IR Gurus (who changed their name to Transmission Games in February of this year) to another team whose identity remains unknown.

A representative of Red Mile Entertainment stated that the switch in development occured "quite a long time ago" and that Transmission Games "is focusing on [flight combat simulator] Heroes Over Europe, which is quite an important title for us."

The Sin City videogame is still tentatively scheduled for a 2009 release and will be utilizing the ubiquitous Unreal Engine 3, indicating a likely release on Xbox 360, Playstation 3 and PC.

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5 Comments
3 years ago
Good news its still in development - crap news that it was taken from the hands of an Aussie developer.
3 years ago
who gives a **** if it's aussie made or not?
3 years ago
for the game itself it wouldnt make much difference if its aussie made but say if it becomes a hit and it was made in aus then we might finally get some recognition in the game industry and not have to play premium and get the shafted by every major game company
3 years ago
Pretty sure we'd still pay premium amounts (which actually isn't that much compared to the UK, but hey, everyone only cares about America, right?) and get shafted by game companies (which clearly don't see our particular nation as being all that viable sales wise, I mean while it's nice and all to sell to us, they probably figure if entire cities elsewhere in the WOrld have a higher population than Australia, it's probably not high on their list of markets).

But yeah, fight the game developers and their totalitarian actions. We, the Underdog, won't take these injustices lightly. Set the message boards alight with angry posts, huzzah.

As an aside, and actually on topic. The detriment this has is it draws money away from Australia, thus affecting our economy, though only one product it's going to be marginal.
3 years ago
cwix wrote
say if it becomes a hit and it was made in aus then we might finally get some recognition in the game industry and not have to play premium and get the shafted by every major game company
If making a hit game in Australia was the key to lowering game prices and being (more) recognised as a place that makes hit games, Bioshock would have done it.

Mind you, I don't think Australia is unrecognised in the video games industry, development wise.
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