Silicon Knights originally licensed Epic's Unreal engine middleware for use in the upcoming Xbox 360 game, Too Human. You may have heard of it. However, relations turned sour between the companies when Silicon Knights filed a lawsuit against Epic in July last year - apparently Epic didn't provide enough support to Silicon Knights after the agreement was made.
Mark Rein, an Epic boss-type, notified the media that the claims made by Silicon Knights were rubbish, retaliating with a lawsuit of their own that suggested that the Canadian developer wanted to simply take Epic's technology without paying for it.
"We had no intentions of playing it out in the press, and Epic was the one who brought it to the press," Dyack told GamesIndustry.biz. "We were quite happy with it not being brought up in the press at all: it's a thing for the courts we think needs to be held separately."
As a result of this crazy legal business, Silicon Knights were forced to alter the Too Human game engine.
"It certainly was a very difficult hurdle to overcome," said Dyack. "Having to rewrite the engine wasn't something we wanted to do, nor something we planned on doing and is something no developer should have to do."
As you would expect, Dyack noted that "It's been a while," since he last spoke with Rein.
Oddly enough, Too Human was released in the US today. Expect it on PAL shelves later this month.

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