Kline believes that there is really no viable market between the casual gaming scene and massive titles such as BioShock. "I think what we realised, which really started that transition back at Irrational, we were doing games that I'd say were mid-budget – maybe USD 3-4 million – that there was no real market left," he told GamesIndustry.biz.
"You'd have to do something like what EA is doing and go into the casual market, or you've got to go for a really big blockbuster - just because of the economics, especially for the small independent developers, you're really squeezed out of the middle," Kline stated.
Kline said that mid-sized games will continue to be developed, but practically, projects of that type will be few and far between. "I think you can probably still get contracts for that kind of work, but there's not a lot of hope there for developers being able to survive - just not enough money to develop new IP and keep staff going."

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