"[Emotion]'s crucial," he said. "Our mandate at BioWare is to create the best narrative-driven entertainment. Expressing emotion through that narrative, especially through our digital actors, is a key way of doing this."
"It's one thing to create an exciting new world that no one's ever explored before, but it's not enough to just create the space. We want the player to feel something about that place, to become attached to the characters and events. We want the player to care about what happens."
"That's impossible without conveying, and transferring, a strong emotional experience," Walters explained.
In further news from the Canadian developer, BioWare's joint Chief Executive Officer Greg Zeschuk has told MTV's Multiplayer Blog that the company is taking "a close look at" developing games for Apple's iPhone.
"Obviously, something that's as big a cultural and technical success as the iPhone is something you really got to take a close look at. Certainly, there's nothing written in stone yet but we've got a lot of folks looking at it," Zeschuk said.
BioWare's other co-CEO, Ray Muzyka, spoke to MTV about releasing games exclusively on PC. He said that while PC exclusivity was "quite feasible", some games "are suited well" to a multiplatform release.
"Our philosophy is that we'll look at every game and every [intellectual property] on an individual basis and decide if it's going to be single-platform or multi-platform or maybe make a choice later on to make it multi-platform in some cases – like we did for Mass Effect," Muzyka said. "Every one is very individualized and very strategically thought through. We're pretty considerate of market and the target consumer."

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