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Anthony Capone
02 Jul, 2008

BioWare: games should convey 'a strong emotional experience'

PALGN News | Developer also pondering iPhone game development.
Speaking with gamesindustry.biz, BioWare Managing Editor Mac Walters has stated his belief that emotional reactions are a vital part of video games.

"[Emotion]'s crucial," he said. "Our mandate at BioWare is to create the best narrative-driven entertainment. Expressing emotion through that narrative, especially through our digital actors, is a key way of doing this."

"It's one thing to create an exciting new world that no one's ever explored before, but it's not enough to just create the space. We want the player to feel something about that place, to become attached to the characters and events. We want the player to care about what happens."

"That's impossible without conveying, and transferring, a strong emotional experience," Walters explained.

In further news from the Canadian developer, BioWare's joint Chief Executive Officer Greg Zeschuk has told MTV's Multiplayer Blog that the company is taking "a close look at" developing games for Apple's iPhone.

"Obviously, something that's as big a cultural and technical success as the iPhone is something you really got to take a close look at. Certainly, there's nothing written in stone yet but we've got a lot of folks looking at it," Zeschuk said.

BioWare's other co-CEO, Ray Muzyka, spoke to MTV about releasing games exclusively on PC. He said that while PC exclusivity was "quite feasible", some games "are suited well" to a multiplatform release.

"Our philosophy is that we'll look at every game and every [intellectual property] on an individual basis and decide if it's going to be single-platform or multi-platform or maybe make a choice later on to make it multi-platform in some cases – like we did for Mass Effect," Muzyka said. "Every one is very individualized and very strategically thought through. We're pretty considerate of market and the target consumer."

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5 Comments
3 years ago
Emotion is what makes a good story. Bioshock is capabile of making a great story with strong emotion.
3 years ago
*cough*Bioshock wasn't made by BioWare*cough*

icon_wink.gif
3 years ago
i totally agree with this point. I dislike it when a character you've been fighting with in a game suddenly dies. Like for example, in hl2 episode 2, the vortigaunt fighting alongside me inside this cavern thing tells me to go up in the lift, that he has everything in control. I was when the lift was going up, seeing him fighting all those creatures by himself and thinking that he had sacrificed his life for me. When i saw that he hadnt died, i was relieved. This emotion helps to stop the game from becoming unattatched and boring. Fighting alongside characters helps make the game a more emotional experience, and also helps stem my fears of going into zombified places alone. -_-
3 years ago
How do they plan on getting emotion out of the iPhone though? That seems like a detriment to me.
3 years ago
Sin Ogaris wrote
How do they plan on getting emotion out of the iPhone though? That seems like a detriment to me.
Medium doesn't have anything to do with emotion. As long as they can write a good story then they're set.
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| More
  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  22/11/2007 (Confirmed)
Standard Retail Price:
  $99.95 AU
Publisher:
  Microsoft
Genre:
  Action RPG
Year Made:
  2007
Players:
  1

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