Home
Twitter
RSS
Newsletter
Daniel Golding
21 Jul, 2008

Australian games

PALGN Feature | What footprint do Australian developers leave on the world?
Though many wouldn’t know it, Australia has a burgeoning videogame industry with quite a few notches to its belt. Titles many gamers wouldn’t recognise as Australian are, or have been partly made here: Heatseeker, Heroes of the Pacific, The Force Unleashed (for PS2, PSP and Wii), PuzzleQuest and BioShock all rate a mention in any conversation about Australian games. But can we see any emerging trends in Australian game design, or better still, an identity? Can we define a national videogame culture as more than a location for industry and production? Can we instead define it as an approach, as a common set of aesthetic choices and inclinations?

It is becoming clearer and clearer that, like the film industry, there are unmistakable national videogame industries within the international whole. Japan has increasingly idiosyncratic videogames (as if they ever didn’t - plumbers fighting apes, anyone?), and more and more titles never make it to Australian shores, or are even heard of outside of enthusiast circles. The American game continues to look a little like the American film, though its industry is perhaps less all-powerful, at this stage, than Hollywood. Largely, the American game could be characterised as easy-going on violence, though shy on sex. It might be too simple to write the American game off as the standard First-Person Shooter, but on the other hand, there are few so very distinct American genres. Of course the most controversial of developers, as far as violence is concerned, Rockstar North, are in fact Scottish - though that’s illustrative, as Rockstar have also been less squeamish than most stateside developers when it comes to naked bodies and reproductive activities.

So what, then, of the Australian game? This question has in recent times gained increased significance. The film industry in Australia is currently offered a massive 40% tax break if a film is deemed by the Australian Film Authority to be “significantly Australian,” a vague term which encompasses the content, location, nationalities of the filmmakers, and “any other matter”. Australian developers have been asking for the same break for some time now, and while the location and nationality boxes are certainly ticked, some question remains about content. What does an Australian game look like?

Puzzle Quest, one of the most successful Australian games of last year.

Puzzle Quest, one of the most successful Australian games of last year.
Close
At present, the Australian industry does not feature a wealth of distinctively Australian games. Recently, we spoke with Tantalus CEO and Game Developer’s Association of Australia (GDAA) President Tom Crago and Tantalus Creative Director David Hewitt about Australian game design. Hewitt had this to say: “I actually feel as if the contribution of Australian game developers is largely under-credited. It's not an industry that generates celebrities and recognisable faces, and games developed here don't necessarily have Australian accents in them, or Australian scenery in the background. Most players would be surprised at the number of high-quality, high-profile titles that are developed here - they're games with which they're familiar, but their country of origin isn't always obvious. It's a side-effect of the fact that games are developed in Australia for a broad, international audience.”

The impact of globalisation shouldn’t be taken lightly when it comes to videogame development. Indeed, most development companies have always existed in a world where it is incredibly simple to share resources and products internationally. Australian developers are likely to have many team members of other nationalities, and are even more likely to be making their games for an international market. As Tom Crago reminds us, “Australia in fact constitutes a tiny percentage of our overall audience.” David Hewitt adds, “Most Australian development teams have an at least partially international staff, and being part of a small market, we're all forced to step back and look at what's going on internationally, and compete on that level.”

This is where it begins to get tricky to pin down the notion of an Australian game. In an increasingly international sector, it’s difficult to envisage a game made uniquely for Australian eyes. But this is true of other national games cultures - major Japanese releases, such as the Super Mario, Metal Gear, or Resident Evil titles manage to aim themselves squarely at a large market while still retaining a Japanese voice. This globalised situation forces us to look deeper than the superficial. We’re unlikely to get Wii Sheep Shearing or Ned Kelly: The Game. Given the love of war and conflict as source material, it’s a little more feasible to expect something following Australian lads through the trenches at Gallipoli, like the much famed 1981 film. Perhaps a game could even follow in the footsteps of the few Australian attempts at genre film: an outback western, ala The Proposition could be breathtakingly good. David Hewitt, though, is unsure if there’s any Australian videogames that couldn’t have been made elsewhere “outside of the AFL licensed football titles. Even [Ty the Tasmanian Tiger’s] depiction of Australia isn't from a particularly distinctive Australian perspective - it's more Crocodile Dundee than it is The Castle, and certainly created with the wider audience in mind.”

The laneway culture of Melbourne would make for unique gameplay.

The laneway culture of Melbourne would make for unique gameplay.
Close
Location is another avenue. If not Grand Theft Auto: Australia, then surely it’s time we had a game where we could explore our beautiful cities. If you are the regular, tall-poppy cutting, cynical, cultural-cringing Australian, you’ll probably find many things to criticise about the country, but you’d still have to admit we have some of the best cities in the world. Would they make for good gameplay, though? Maybe. Melbourne has the tall skyscrapers, the winding, labyrinthine back laneways and occasionally grungy atmosphere to make it work. Sydney is Australia’s most recognisable city, and is therefore the more likely prospect, though its low-density makes it a little less game-friendly. Perth has the skyscrapers, but also the sense of isolation outside the city that could make for a really interesting environment.

Importantly, a videogame doesn’t necessarily have to have an Australian accent to be part of a national games culture. Surely themes, moods and approaches to gameplay could be Australian, too? To go with the cliche, let’s say Australians are laid-back, diverse of background, sport-obsessed, skeptical of the powerful, and usually in possession of a self-mockingly dark sense of humour. Can that translate into game design? Tom Crago thinks so. “As a creative industry, we do try to be original and innovate, and maybe there's an inherent 'Australian-ness' to the way we go about that. One thing that's often said is that we're fortunate in Australia to have strong insights into both British and American culture. As Australians, our modern cultural origins are British, and of course our popular culture is largely America. This is a pretty useful mix when it comes to empathising with these markets. So in that there is maybe something unique about the way we design videogames.” It might not be so much a case of what Australian games look like after all, but what they feel like.

de Blob: Melbourne in disguise?

de Blob: Melbourne in disguise?
Close
When we visited Blue Tongue Entertainment in Melbourne earlier in the year, Lead Producer Nick Hagger described their upcoming game de Blob as “very Melbourne”. It’s an interesting comment to make, as of course, de Blob bears no overt Australian characteristics. In fact, the game is about an amorphous blob who paints a fictional metropolis multiple colours, and it’s based on an information centre-commissioned reworking of the city of Utrecht in the Netherlands. Intriguingly though, it doesn’t sound as outlandish as it really should. What is “very Melbourne” about de Blob is that it has a laid-back, humourous style of play. The player populates drab urban environments with colour and life. Most of the gameplay is also quite relaxed, despite the occasional appearance of a timer. It’s lightly anti-establishment - Blob himself is referred to by his creators as “part delinquent, part revolutionary.” And most obviously of all, the city itself - named Chroma - is full of contrasting large roads and obscured back-alleys. It isn’t Melbourne itself (and it clearly has influences from other major cities), but Melbourne is definitely there somewhere, in among the evil Inkies.

Not every every game made in Australia will be part of an Australian games culture. Like cinema, the idea of a national media culture inherently indicates the presence of a dominating international culture - in this case, the twin suns of America and Japan. Neither should you expect it to be hugely popular - India possesses one of the few ‘national cinemas’ to dominate the local box office; most others serve as a distinction from the latest Hollywood blockbuster. But it is possible that eventually, gamers at home and abroad will come to see Australian videogames as more than videogames made in Australia. Videogames are not impartial documents, bare under the surface. They are the products of human designers who live in real cities, who lead real lives, and who have opinions and beliefs. It might not be possible to create an overtly Australian mainstream game at the present, and it might never be. But clearly, Australian games do exist, and in more ways than one.

Related Content

Juiced 2: Hot Import Nights Australian content
04 Oct, 2007 We look at some of the Australian content included in Hot Import Nights.
GDAA calls for more government assistance for Australian developers
13 Sep, 2007 Rebate wanted for better quality games.
Easy Mode Volume 2.4
06 Jul, 2007 Your monthly grump-fest.
25 Comments
1 year ago
Great article, will read fully tomorrow when I'm more awake.

I can say that there are currently three game development companies in Perth that I know of, Interzone, Floor, and Bungarra. Of these Interzone is currently the largest, and recently announced a MMO soccer game, Futebol, targeted (at least initially) at South America. I don't know what Floor is doing (they seem to be targeting Japan iirc), and Bungarra is doing a surfing game, it appears.

It's interesting that 2/3 are doing sports titles - soccer was big here for a while not so long ago, and surfing is second nature to Perthians.
1 year ago
WTF? Didn't I read this a while ago... yer Lort Haart's post is from 3 days ago how'd this get back to the top?

Man that's trippy, I thought for a second I'd predicted the future or something icon_wink.gif
1 year ago
Yep, Melbourne is pretty drab.

Good article. I think the Australian country, the outback, is far more recognisably Australian than any of our cities, and also better for a game environment, somewhat like Africa is for Far Cry 2...
1 year ago
Skiller wrote
WTF? Didn't I read this a while ago... yer Lort Haart's post is from 3 days ago how'd this get back to the top?

Man that's trippy, I thought for a second I'd predicted the future or something icon_wink.gif
Yeah, we pulled it and put it back a couple of days later so it wouldn't get caught in all the E3 content.
1 year ago
Right, we have a fighter with only 2 characters, the Emu and Kangaroo, then at the end.. they're both turned into steaks and eaten on a sunset plain with a big rock in the back. Probably still wouldn't be an Aussie image, mainly because we really don't have one that isn't outdated, I mean if the tourism industry can't even get an image for Australia as a whole what chance does an industry with constraints have of getting an image that would be widely regarded as Australian without dealing specifically with the stereotypes of bearded guys in wide brim hates and large knives standing over a bbq with a dingo and VB while bikini clad babes prance on beaches.

You also wouldn't be able to get away with violence in an interactive mock up of an Australian city, a modern day fps or third person in Melbourne you can then imagine how many people would be up in arms simply because the landscape was used. In this regard taxpayers shouldn't be funding tourism as they've changed their Australian identity numerous times and arguably don't have one defined. In closing though, de blob could be Melbournised because the government decided that roads should be littered with pretty colours and weird shapes in the name of artistic direction. icon_razz.gif
1 year ago
mad max game? + VB and bbqs
1 year ago
Yahtzee is working for pandemic if anyone is interested, i for one want to see that game.

A mad Max game would be supreme, and Max is too tough for morhpine so it shouldn't get RC
1 year ago
i suppose if were going to get a nurfed fallout they should just chuck in a motorbike and call it mad max.
1 year ago
^

eh?

or they could avoid motorbikes (unless jim goose makes an appearance) and put in the last of the v8 interceptors. (also the dog is already in Fallout icon_wink.gif)

Oh if only the Dark One wasn't written out of Mad Max, i want to see what chaos he would have caused (thank you to the CE dvd which finally ended an argument with myself as to who the hell max is talking about in Mad Max when he says to may swaisey, "call the dark one", i let that fly right over my head for years icon_wink.gif)
1 year ago
Pandemic in Brissy should hopefully make us proud soon icon_wink.gif
1 year ago
With all the recent hype over Underbelly, a video game based on the story could work well, except for the fact you probably wouldn't be allowed to sell it in VIC!

An interesting article, had no idea so much was going on in Australia for the gaming industry, I'm sure it will grow in time.
1 year ago
Quote
Japan has increasingly idiosyncratic videogames (as if they ever didn’t - plumbers fighting apes, anyone?), and more and more titles never make it to Australian shores, or are even heard of outside of enthusiast circles.
I absolutely disagree with this. Japan's games are becoming increasingly less idiosyncratic. Non-game casual shovelware aside, the bulk of their stuff is increasingly being developed with a more broad appeal in order to sell in the US and Europe. They're increasingly taking on more and more western aspects - one need only look at Metal Gear Solid 4's controls or to a lot of capcom's recent releases like Lost Planet or Dead Rising to see that that's true. Additionally the availability of niche Japanese games, especially RPGs, is better in the PAL territories now than it's ever been. Ten years ago no one would have dreamed that we'd be seeing a PAL release of a niche game like Disgaea within spitting distance of the US release - we would have been lucky to have gotten it at all. In fact, several of the larger Japanese houses like Squenix have gone on record saying they want to get more of their games out here in a timely fashion. Not to mention that the tide seems to be turning against the practice of region locking games somewhat.



On a more general note, I think that the main problem that Australia has is that there has never been a breakaway hit game produced here. If you look to other countries with solid games industries that isn't the case. I think that that game is going to appear at some point, but the governmental disregard for the industry really doesn't help that to happen any sooner.
1 year ago
Hm, I definitely do see the lack of Aussieness in the Gaming Industry (TF2's Sniper doesn't count - he has an English accent, for crying out loud. Then again, so does Yahtzee....).

I'd have to say it goes beyond what people have said here - look at America, or Europe - these are places with ever-changing culture and many different ideas of national identity, yet you can clearly tell where their movies are from. Accent and setting is one thing, but even more than that, there's artistic and musical styles as well. In Australia, these styles are quite sensitive, possibly because there is still a lack of racial equality, and so much of the artistic side of Australia's culture relates to Aboriginal styles (as it should).

I guess that a good comparison is the Movie Industry - foreign movies are easily identifiable, and come in a large number of genres, but I don't really know of any Aussie movies that aren't dramas/comedies (ie inappropriate for games), other than perhaps Finding Nemo, which could possibly be done. I don't really see a Chaser's War or Underbelly video game coming out any time soon.
1 year ago
Lord Haart wrote
Hm, I definitely do see the lack of Aussieness in the Gaming Industry (TF2's Sniper doesn't count - he has an English accent, for crying out loud. Then again, so does Yahtzee....).
And looks like a Texan... Valve really scraped the barrel when trying to find a stereotype for an Australian. Only the Dundee machete gives a hint of Aussieness in my eyes.
1 year ago
On the subject of films, yeah, there are few Australian genre films that could be turned into games. Mad Max? Gallipoli? Kokoda? The list is quite short, though last I heard George Miller was working on a Mad Max game, which could be great.

Then again - what about books? A Tomorrow When The War began game could be pretty interesting/successful...
1 year ago
Lord Haart wrote
other than perhaps Finding Nemo, which could possibly be done. I don't really see a Chaser's War or Underbelly video game coming out any time soon.
Finding Nemo's an American movie set in Australia, it was made by Pixar after all.

Also come on, you can't tell me Mad Maxx game wouldn't KICK ARSE.
1 year ago
Daniel Golding wrote
On the subject of films, yeah, there are few Australian genre films that could be turned into games. Mad Max? Gallipoli? Kokoda? The list is quite short, though last I heard George Miller was working on a Mad Max game, which could be great.

Then again - what about books? A Tomorrow When The War began game could be pretty interesting/successful...
Funny that, I've always had the thought in the back of my mind that an episodic downloadable game of Tomorrow When The War began for Live/PSN would be tops.
1 year ago
Sweet, this is one of those times I love being wrong. Mad Max would rock, as would TWTWB.

Tim Winton, on the other hand, just doesn't appeal to me. icon_razz.gif

A gold rush/Eureka fort game could also be done.
1 year ago
Very interesting article.

Seems like the first hurdle is actually getting an understanding/agreement of what Australian culture/values are before we start looking for them in our media.

And if we are determined to define ourselves by looking at films, why are we looking at such old films? Surely a film from 1979 represents a somewhat out-dated view of Australia. I love Mad Max, but there have been plenty of Australian films released since then.
1 year ago
or it could be just one of the most kick arse movies we ever made regardless of time frame.

Personally i would like to see
Mad Max
Chopper
Undead
Idiot Box
BMX Bandits
He Died with a Felafel in His Hand (could be interesting sims spin off)
Metal Skin
Running On Empty
Romper Stomper (yeah right, could be interesting, probably get banned)
Stone
The Year of Living Dangerously
Wolf Creek
On The Beach (i think it's a yank film but is about what it may be like in Australia waiting to die after a nuclear war)

Problem is, only Mad Max would make money for a game company overseas, so realistically it would have to be the game you would go with.
1 year ago
Tesla wrote
Seems like the first hurdle is actually getting an understanding/agreement of what Australian culture/values are before we start looking for them in our media.
Just ask John Howard... he'll set us straight.
1 year ago
i thought it was drinkin' rootin' and drivin' - not necessarily in that order
1 year ago
I'd also like to note that it's very interesting that we're discussing a uniquely Australian game almost purely in terms of other media here: can someone think of a possible Australian game not based on a film/other media?
1 year ago
bbq pappa ?
bindy irwin ?
First Fleet simulator ?
Drunken Super Punchout - Melbourne edition ?
which leads to "i love youse all" - the jeff fenech fighting sim.
V8 supercars - i say that because i want another one.
another AFL game
cricket for the wii !! (which looks likely on 1st september, woo)
Super Tony Bullimore rescue rangers
multicultural mania
Children Overboard (that could be like a handheld lcd game, like the ones where you had to catch something falling off random objects)
Andrew Bolts nazi generator
Whale Saver 64
Kevin Rudd's I am Legend
Michael Atkinson's Dickhead sim.
Ban Ban Ban (where you have to block other forms of media in a certain time frame before you get overrun by people wanting to eat glass and watch episodes of worzel gummidge on repeat)


also i would like to see some games based on songs form here or a singstar australia just for - I'm an individual - Mark Jackson.

surely there is already a bindy irwin game anyway.
Add Comment
Like this feature?
Share it with this tiny url: http://palg.nu/Iy

N4G : News for Gamers         Twitter This!

Digg!     Stumble This!

| More
Currently Popular on PALGN
Bioshock 2 Review
Welcome back to Rapture...
Win 1 of 10 Bioshock 2 packs
Includes free stuffs!
PALGN Weekly Releases - 08/02/10
Christmas in February?
Dante's Inferno Review
Is it Divine, or unwittingly Comedic?