The revelation came in a GamesIndustry.biz interview with Doug Lombardi, marketing bigwig at Valve. Apparently, the idea for Steam was dismissed as being too far into the future.
"You know, we went around to Yahoo, Microsoft...Who else was around at that time? Probably Real Networks and anybody who seemed like a likely candidate to build something like Steam," noted Lombardi. "We basically had our feature list that we wanted. We wanted auto-updating, we wanted better anti-piracy, better anti-cheat, and selling the games over the wire was something we came up with later.
"We went around to everybody and said 'Are you guys doing anything like this? We need this for our games, and therefore other people are going to need it someday soon.' And everyone was like: 'Blah, blah, blah... That's a million miles in the future.' So we said 'We need it now' and everyone said 'Well, we can't help you'," Lombardi reminisced.
"So we just went off and started doing it. Once we pick something we just start going after it and we're not really too concerned with what other people are doing because that's just an easy way to get distracted."
Lombardi was also asked about the possibility of Valve selling games through Xbox Live or PSN.
"We'd love to do that. Right now it's something we'd love to do. I'd love to sell Portal on Xbox live. [But] The platform holders aren't doing that right now. There's a size limit and all kinds of other things. We've asked them. We said we were open to it. So, it's a decision of the platform holder and how they want to make the games available and how much bandwidth they want to, you know...
"I think it's a trade off. We'll see it, one day. It always happens once its been proven and I think its been proven now on Steam, so I'm sure it'll migrate back to the consoles just like everything else does."
Steam has been a massive success, supporting a community housing 14 million accounts as well as selling more than 300 games.

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