Unsurprisingly, there is are Deathmatch and Team Deathmatch modes, where up to sixteen players can participate - via LAN or Xbox Live - in the carnage. The host can manipulate all sorts of things, such as team numbers (8 versus 8, 5 versus 11, and so on), weapons, traffic, police, pedestrians and so on. The enemy blip system - which shows enemies on the radar only when they are moving - can also be switched on and off.
Matches can be ranked or unranked. In ranked matches, the winner earns cash which can be spent on upgrading their ranked character.
More interesting are the co-op modes Hangman's Noose and Cops 'n' Crooks.
Hangman's Noose consists of small, random missions, the specifics of which are laid out during a cut-scene before the mission starts. An example of this could be protecting someone from a horde of SWAT team members while trying to escape to safety.
Cops 'n' Crooks involves two teams escorting their boss player from point to point - the more members of the team reach the destination with the boss, the better the cash reward.
GTA Race mode is basically exactly what it was during past games in the series. Players jump in a car and drive really fast to the finish line. Players can equip themselves with all sorts of weapons to help take out any pesky opposition drivers, though.
"After players earn the cell phone in the single-player game (which takes about five minutes), if they want they can jump online and never even play the single-player again," said Jeronimo Barrera, VP of product development at Rockstar. "Online is a serious time sucker. You're going to have to be really careful if you're married."
We're inclined to believe him. Grand Theft Auto IV - with its fifteen multiplayer modes - hits the shelves for the Xbox 360 and PS3 on April 29th.


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