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Matt Keller
17 Feb, 2004

Easy Mode #3

PALGN Feature | High in fibre, low in fat.
Welcome to Easy Mode, Matt's occasional editorial piece, which will either discuss intelligent gaming issues, or make me look like an ass. Either way, I hope you enjoy it. Why the name "Easy Mode"? Well, I've copped a lot of crap over the last two years from a few friends about playing some games on easy difficulties, and I thought it might actually make a decent title for a set of editorials. This week: Online Gaming - pfft!

Online gaming - pfft!

Each of the three current consoles have online capabilities, though some have better services than others. That's not what this article is about however. This article is here to say that the importance and effects of online gaming on consoles is completely overplayed by the media and hardcore gaming fans. I'd like to inform the few of you who are already sharpening their spears and assembling lynch mobs that this is not a rant about online gaming sucking (saving that for another day), just a rant about how online gaming's impact is overstated.

There are around almost 100 million current generation consoles in circulation (70 million Playstation 2s, 15 million Gamecubes and 14 million Xboxes), but there are only around 3-4 million online adaptors in circulation (750,000 Xbox Live users, and approximately 2-3 million PS2 online users). That's 3-4% of the current console install base playing online - really making or breaking the generation isn't it?

There are many reasons for low online gaming penetration - low broadband penetration being the most significant (I've covered that before), but other issues such as the quality of games (A million Tom Clancy games and a few average racing and sports titles, woohoo!) and price of the service on offer can easily decide whether a user purchases an online gaming adaptor or not. A lot of people are perfectly happy playing against their friends, rather than an obnoxious American teenager.

Many people go on record as saying that online gaming is the way of the future. Webster's Dictionary defines the future as "That is to be or come hereafter; that will exist at any time after the present; as, the next moment is future, to the present." Online gaming is just that - sure, it's here now, but it won't be influential for some time yet.

The views expressed by Matt Keller in the Easy Mode editorial are his own, and are not indicative of the views of the PAL Gaming Network.

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2 Comments
8 years ago
Interesting, I stumbled upon an article by a site that I highly regard with respect.

It details that Nintendo have been cultivating an online network since the glory days of NES. No joke.

Article is here. Very enjoyable read and I recommend it to everyone.
8 years ago
Another good Easy Mode. icon_smile.gif

A lot of people praise online, and while it's a nice option to have, only 3-4% of console owners isn't exactly a huge percentage.
Maybe the next wave of consoles will improve on it....
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